UE4 光照案例学习
1. Realistic Rendering 的光照设置
![](https://img.haomeiwen.com/i9788560/37692aa4c0132f85.png)
效果图
![](https://img.haomeiwen.com/i9788560/2804b6e50cdfc6e7.png)
窗边的四盏SpotLight
![](https://img.haomeiwen.com/i9788560/9124b165ae117760.png)
SpotLight光照参数.png
![](https://img.haomeiwen.com/i9788560/06481cd4aa06ee83.png)
Directional Light.png
![](https://img.haomeiwen.com/i9788560/549d3f477d9f397b.png)
Editor Skysphere.png
![](https://img.haomeiwen.com/i9788560/f540db788e9525d9.png)
Atmosphere Fog.png
![](https://img.haomeiwen.com/i9788560/91490f8f1a6e393c.png)
Lightmass.png
![](https://img.haomeiwen.com/i9788560/ebb5d5913b88a01e.png)
PostProcess - AutoExposure.png
![](https://img.haomeiwen.com/i9788560/c273c50a4b1f7a3a.png)
PostProcess - Occlusion.png
本文标题:UE4 光照案例学习
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