Level Blueprint
Blueprint Class:相对于级别蓝图,可以用于不同的关卡,同时作用于多个实例。
Blueprint Interface
Macro Library(宏)
Animation Blueprint
节点类型
Custom Events(自定义事件):
可以在图中多次重复调用
Event:每个图只能执行1次
Event Level Reset:重新加载关卡时触发某些内容(当玩家已经死亡但关卡不需要重新加载)
Event Actor Begin Cursor Over:当鼠标光标移动到Actor上时执行
Event Actor End Cursor Over:当鼠标光标移出Actor时执行
Event Begin Play:任何在游戏启动后产生的Actors都会立即调用此事件
Event End Play:
Event Tick:每帧调用
Event Receive Draw HUD:生成UI
变量:圆角框
要为变量设置默认值,必须先编译蓝图。
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Flow Control(分支改变)
Casting in Blueprints
引用:
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动态分配:
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拥有
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寻找:
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与Actor交互:
玩家复活
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输入:
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