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分类动态添加属性(关联的原理)

分类动态添加属性(关联的原理)

作者: 昵称是乱起的 | 来源:发表于2019-01-21 14:09 被阅读5次
    添加关联对象
    void objc_setAssociatedObject(id object, const void * key,
                                    id value, objc_AssociationPolicy policy)
    获得关联对象
    id objc_getAssociatedObject(id object, const void * key)
    移除所有的关联对象
    void objc_removeAssociatedObjects(id object)
    
    再看看底层实现是怎么样的
    void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) {
        _object_set_associative_reference(object, (void *)key, value, policy);
    }
    void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
        // retain the new value (if any) outside the lock.
        ObjcAssociation old_association(0, nil);
        id new_value = value ? acquireValue(value, policy) : nil;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            disguised_ptr_t disguised_object = DISGUISE(object);
            if (new_value) {
                // break any existing association.
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                //查看这个对象是否设置过关联
                if (i != associations.end()) {
                    //找到了证明这个对象设置过关联
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    //查找这个key有没有对应的ObjcAssociation
                    if (j != refs->end()) {
                        //有的话直接替换成新值
                        old_association = j->second;
                        j->second = ObjcAssociation(policy, new_value);
                    } else {
                        //没有的话根据这个key创建一个新的ObjcAssociation
                        (*refs)[key] = ObjcAssociation(policy, new_value);
                    }
                } else {
                    // create the new association (first time).
                   //没有设置过根据这个disguised_object创建一个新的ObjectAssociationMap
                    ObjectAssociationMap *refs = new ObjectAssociationMap;
                    associations[disguised_object] = refs;
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                    object->setHasAssociatedObjects();
                }
            } else {
                // setting the association to nil breaks the association.
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i !=  associations.end()) {
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        refs->erase(j);
                    }
                }
            }
        }
        // release the old value (outside of the lock).
        if (old_association.hasValue()) ReleaseValue()(old_association);
    }
    
    
    这个图能更好的解释上面的关系
    image.png

    关联对象并不是存储在被关联对象本身内存中,而是存储在全局的统一的一个AssociationsManager中
    设置关联对象为nil,就相当于是移除关联对象

    objc_getAssociatedObject原理都是差不多的,贴一下代码
    id objc_getAssociatedObject(id object, const void *key) {
        return _object_get_associative_reference(object, (void *)key);
    }
    id _object_get_associative_reference(id object, void *key) {
        id value = nil;
        uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            disguised_ptr_t disguised_object = DISGUISE(object);
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    ObjcAssociation &entry = j->second;
                    value = entry.value();
                    policy = entry.policy();
                    if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
                        objc_retain(value);
                    }
                }
            }
        }
        if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
            objc_autorelease(value);
        }
        return value;
    }
    
    objc_removeAssociatedObjects
    void objc_removeAssociatedObjects(id object) 
    {
        if (object && object->hasAssociatedObjects()) {
            _object_remove_assocations(object);
        }
    }
    void _object_remove_assocations(id object) {
        vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            if (associations.size() == 0) return;
            disguised_ptr_t disguised_object = DISGUISE(object);
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // copy all of the associations that need to be removed.
                ObjectAssociationMap *refs = i->second;
                for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                    elements.push_back(j->second);
                }
                // remove the secondary table.
                delete refs;
                associations.erase(i);
            }
        }
        // the calls to releaseValue() happen outside of the lock.
        for_each(elements.begin(), elements.end(), ReleaseValue());
    }
    

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