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Data Structure_JavaSwing

Data Structure_JavaSwing

作者: 冒绿光的盒子 | 来源:发表于2018-12-18 23:52 被阅读10次

    Java Swing的基础

    首先需要注意的就是JFrame这个类,如果在main类整直接new一个出来是没有任何的变化,需要设置一个setvisible为true来显示出来。

    public class AlgorFrame extends JFrame {
        private int canvasWith;
        private int canvasHeight;
    
        public AlgorFrame(String title, int cancasWidth, int canvasHeight) {
            super(title);
            this.canvasHeight = canvasHeight;
            this.canvasWith = cancasWidth;
            this.setSize(cancasWidth, canvasHeight);
            this.setResizable(false);
            this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            this.setVisible(true);
        }
    
    

    这是一个标准的模板,设置窗口大小不可重新改变,关闭窗口时整个程序同时关闭。


    JFrame是最上层的一个窗口,如果要绘制的话是不可以在窗口本身绘制的。MenuBar就是最大化最小化关闭等等的操作。Content Pane其实是一个容器,可以装载其他的组件,最常用的就是面板,Jpanel就是一个面板,后面的绘制都会画在Jpanel上。也就是说想要画上东西就需要在Jframe上加入Jpanel。这个时候窗口大小和画布大小就是两个不一样的大小了,如果想要窗口大小自适应画布大小,就可以调用pack这个函数自适应。

    绘制

    在Jpanel类里面有一个paintComponent方法,这个方法是自带的一个方法,需要绘制的操作都要在这里面画。paintComponent带了一个画笔参数。

        private class AlgoCanvas extends JPanel {
            @Override
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.drawOval(50, 50, 300, 300);
            }
        }
    

    画一个简单的圆。



    但其实如果是仅仅在2D图像上画其实可以使用Graphic2D来画,把Graphic转换成Graphic2D就好了,而paintComponent是没有2D的这个参数的。这个时候画法就不一样了。

        private class AlgoCanvas extends JPanel {
            @Override
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D graphics2D = (Graphics2D)g;
                Ellipse2D cirle = new Ellipse2D.Float(50, 50, 300, 300);
                graphics2D.draw(cirle);
                //g.drawOval(50, 50, 300, 300);
            }
        }
    

    如果想要设置颜色,就可以直接调用setColor即可,而这个条件会一直持续要后面结束为止。


    抗锯齿

    可以看到上面画出的图片有点锯齿边界,不好看。之所以有抗锯齿是因为我们总是把一个像素是非黑即白,抗锯齿就很简单了,利用边缘的透明度灰度就好了,这样在视觉上看就会平滑一些。

    双缓存

    这种技术表现在动画上。首先看一下单缓存,比如要在画布上画上一个圆,现在要挪动这个圆的位置,那么就必须把这个画布上的圆抹掉,然后再新的位置画上。在我们视觉上就会看到闪烁了一下,有一个经典的解决方法,就是用双缓存,也就是两个画布,用画布的切换来演示动画的运行。要开启其实很简单:

            public AlgoCanvas(){
                super(true);
            }
    

    简单动画

           EventQueue.invokeLater(() -> {
                AlgorFrame algorFrame = new AlgorFrame("Welcome", 500, 500);
                new Thread(() -> {
                    while (true) {
                        algorFrame.render(circles);
                        try {
                            Thread.sleep(20);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                        for (Circle circle : circles) {
                            circle.move();
                        }
                    }
                }).start();
            });
        }
    }
    

    MVC

    用一个弹球动画演示。首先Frame层就是一个view试图层,小球类就是属于model数据层,还差一个控制层把两个逻辑连接起来。

    
    public class AlgoVisualizer {
        private Circle[] circles;
        private AlgorFrame algorFrame;
    
        public AlgoVisualizer(int sceneWidth, int sceneHeight, int n) {
            circles = new Circle[n];
            for (int i = 0; i < n; i++) {
                Circle circle = new Circle(30, 30, 5, new Random().nextInt(5), new Random().nextInt(5));
                circles[i] = circle;
            }
            EventQueue.invokeLater(() -> {
                algorFrame = new AlgorFrame("Welcome", 500, 500);
                new Thread(() -> {
                    run();
                }).start();
            });
        }
    
        private void run() {
            while (true) {
                algorFrame.render(circles);
                try {
                    Thread.sleep(20);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                for (Circle circle : circles) {
                    circle.move(0, 0, algorFrame.getCanvasWith(), algorFrame.getCanvasHeight());
                }
            }
        }
    }
    
    

    这个就作为控制类。在后面写算法的时候,可视化的操作就可以放在run方法里面写了。

    交互

    现在添加一个暂停功能。实现键盘监听有两个方法,第一个就是实现接口KeyListener,第二个就是继承KeyAdapter,KeyAdapter其实就是实现了刚刚的那个接口而已,只不过是空方法而已。

    private class AlgoKeyListener extends KeyAdapter {
            @Override
            public void keyReleased(KeyEvent e) {
                if (e.getKeyChar() == ' ') {
                    isAnimated = !isAnimated;
                }
            }
        }
    

    鼠标也是一样的,写好监听器,然后注册即可。

        private class AlgoMouseListener extends MouseAdapter {
            @Override
            public void mousePressed(MouseEvent event) {
                //System.out.println(event.getPoint());
                event.translatePoint(0, -(algorFrame.getBounds().height - algorFrame.getCanvasHeight()));
                System.out.println(event.getPoint());
            }
        }
    

    简单的界面交互就到这来了。对于上面的实现基本是可以成一个模板的:

    package ApplicationOfAlgorithm.Probability;
    
    import javax.swing.*;
    import java.awt.*;
    
    public class AlgorithmFrame extends JFrame {
        private int canvasWidth;
        private int canvasHeight;
    
        public AlgorithmFrame(String title, int canvasWidth, int canvasHeight) {
            super(title);
            this.canvasWidth = canvasWidth;
            this.canvasHeight = canvasHeight;
    
        }
    
        private class AlgorithmCanvas extends JPanel {
            public AlgorithmCanvas() {
                super(true);
            }
    
            @Override
            public void paintComponent(Graphics graphics) {
                super.paintComponent(graphics);
                Graphics2D graphics2D = (Graphics2D) graphics;
                RenderingHints hints = new RenderingHints(
                        RenderingHints.KEY_ANTIALIASING,
                        RenderingHints.VALUE_ANTIALIAS_ON
                );
                hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
                graphics2D.addRenderingHints(hints);
            }
    
            @Override
            public Dimension getPreferredSize(){
                return new Dimension(canvasWidth, canvasHeight);
            }
        }
    }
    
    

    view层的模板。

    package ApplicationOfAlgorithm.Probability;
    
    import java.awt.*;
    import java.awt.event.KeyAdapter;
    import java.awt.event.MouseAdapter;
    
    public class AlgorithmVisualizer {
        private Object data;
        private AlgorithmFrame frame;
    
        public AlgorithmVisualizer(int sceneWidth, int sceneHeight) {
            EventQueue.invokeLater(() -> {
                frame = new AlgorithmFrame("title", sceneWidth, sceneHeight);
                frame.addKeyListener(new AlgoKeyListener());
                frame.addMouseListener(new AlgoMouseListener());
                new Thread(() -> {
                    run();
                }).start();
            });
        }
    
        private void run() {
    
        }
    
        private class AlgoKeyListener extends KeyAdapter {
        }
    
        private class AlgoMouseListener extends MouseAdapter {
        }
    }
    
    

    控制层模板。

      package ApplicationOfAlgorithm.Probability;
    
    import javax.swing.*;
    import java.awt.*;
    import java.awt.geom.Ellipse2D;
    import java.awt.geom.Rectangle2D;
    
    public class AlgorithmHelper {
        private AlgorithmHelper() {
        }
    
        public static final Color Red = new Color(0xF44336);
        public static final Color Pink = new Color(0xE91E63);
        public static final Color Purple = new Color(0x9C27B0);
        public static final Color DeepPurple = new Color(0x673AB7);
        public static final Color Indigo = new Color(0x3F51B5);
        public static final Color Blue = new Color(0x2196F3);
        public static final Color LightBlue = new Color(0x03A9F4);
        public static final Color Cyan = new Color(0x00BCD4);
        public static final Color Teal = new Color(0x009688);
        public static final Color Green = new Color(0x4CAF50);
        public static final Color LightGreen = new Color(0x8BC34A);
        public static final Color Lime = new Color(0xCDDC39);
        public static final Color Yellow = new Color(0xFFEB3B);
        public static final Color Amber = new Color(0xFFC107);
        public static final Color Orange = new Color(0xFF9800);
        public static final Color DeepOrange = new Color(0xFF5722);
        public static final Color Brown = new Color(0x795548);
        public static final Color Grey = new Color(0x9E9E9E);
        public static final Color BlueGrey = new Color(0x607D8B);
        public static final Color Black = new Color(0x000000);
        public static final Color White = new Color(0xFFFFFF);
    
        public static void strokeCircle(Graphics2D graphics2D, int x, int y, int r) {
            Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
            graphics2D.draw(circle);
        }
    
        public static void fillCircle(Graphics2D graphics2D, int x, int y, int r) {
            Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
            graphics2D.fill(circle);
        }
    
        public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h) {
    
            Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
            g.draw(rectangle);
        }
    
        public static void fillRectangle(Graphics2D g, int x, int y, int w, int h) {
    
            Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
            g.fill(rectangle);
        }
    
        public static void setColor(Graphics2D g, Color color) {
            g.setColor(color);
        }
    
        public static void setStrokeWidth(Graphics2D g, int w) {
            int strokeWidth = w;
            g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
        }
    
        public static void pause(int t) {
            try {
                Thread.sleep(t);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    
        public static void putImage(Graphics2D graphics2D, int x, int y, String imageURL) {
            ImageIcon imageIcon = new ImageIcon(imageURL);
            Image image = imageIcon.getImage();
            graphics2D.drawImage(image, x, y, null);
        }
    
        public static void drawText(Graphics2D g, String text, int centerx, int centery) {
    
            if (text == null)
                throw new IllegalArgumentException("Text is null in drawText function!");
    
            FontMetrics metrics = g.getFontMetrics();
            int w = metrics.stringWidth(text);
            int h = metrics.getDescent();
            g.drawString(text, centerx - w / 2, centery + h);
        }
    
    }
    
    

    model层的模板。

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        本文标题:Data Structure_JavaSwing

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