Flutter 页面刷新机制
Element? updateChild(Element? child, Widget? newWidget, Object? newSlot) {
if (newWidget == null) {
if (child != null) {
deactivateChild(child);
}
return null;
}
final Element newChild;
if (child != null) {
bool hasSameSuperclass = true;
if (hasSameSuperclass && child.widget == newWidget) {
if (child.slot != newSlot) {
updateSlotForChild(child, newSlot);
}
newChild = child;
} else if (hasSameSuperclass && Widget.canUpdate(child.widget, newWidget)) {
if (child.slot != newSlot) {
updateSlotForChild(child, newSlot);
}
child.update(newWidget);
newChild = child;
} else {
deactivateChild(child);
newChild = inflateWidget(newWidget, newSlot);
}
} else {
newChild = inflateWidget(newWidget, newSlot);
}
final Key? key = newWidget.key;
if (key is GlobalKey) {
owner!._debugReserveGlobalKeyFor(this, newChild, key);
}
return newChild;
}
这段Flutter源码是关于Element类中的updateChild方法。Element是Flutter框架中用于构建和管理Widget树的基本元素:
以下是对该方法执行流程的简要分析:
参数检查: 方法接受三个参数,child表示当前的子元素(可以为null),newWidget表示新的Widget,newSlot表示新的槽(slot)。
处理newWidget为null的情况: 如果newWidget为null,表示要移除当前的子元素,因此会调用deactivateChild(child)来停用当前的子元素,并返回null。
处理newWidget不为null的情况:
-
a. 如果当前child不为null,表示存在已有的子元素。
-
b. 检查是否具有相同的父类(hasSameSuperclass),如果有,则进行进一步的比较。
-
c. 如果child.widget与newWidget相同,且child.slot与newSlot不同,则更新child的槽。
-
d. 如果child.widget与newWidget相同且槽相同,直接返回child。
-
e. 如果具有相同的父类且Widget.canUpdate(child.widget, newWidget)为true,则表示可以直接更新child的Widget。更新槽并返回child。
canUpdate 方法实现为:
static bool canUpdate(Widget oldWidget, Widget newWidget) {
return oldWidget.runtimeType == newWidget.runtimeType
&& oldWidget.key == newWidget.key;
}
-
f. 如果以上条件都不满足,调用deactivateChild(child)来停用当前子元素。
-
g. 调用inflateWidget(newWidget, newSlot)来创建并返回新的子元素。
处理child为null的情况: 如果child为null,表示当前没有子元素,直接调用inflateWidget(newWidget, newSlot)来创建并返回新的子元素。
返回结果: 返回新创建的子元素newChild。
这段代码主要负责管理Element的子元素,根据新的Widget和槽来更新或创建子元素,并根据一定的条件判断是否需要停用当前子元素。
继续查看inflateWidget 函数:
Element inflateWidget(Widget newWidget, Object? newSlot) {
try {
final Key? key = newWidget.key;
if (key is GlobalKey) {
final Element? newChild = _retakeInactiveElement(key, newWidget);
if (newChild != null) {
newChild._activateWithParent(this, newSlot);
final Element? updatedChild = updateChild(newChild, newWidget, newSlot);
return updatedChild!;
}
}
final Element newChild = newWidget.createElement();
newChild.mount(this, newSlot);
return newChild;
} finally {
}
}
在看createElement方法
abstract class StatefulWidget extends Widget {
const StatefulWidget({ super.key });
@override
StatefulElement createElement() => StatefulElement(this);
}
在看下StatefulElement方法:
class StatefulElement extends ComponentElement {
StatefulElement(StatefulWidget widget)
: _state = widget.createState(),
super(widget) {
state._element = this;
state._widget = widget;
}
}
回到inflateWidget方法
Element inflateWidget(Widget newWidget, Object? newSlot) {
try {
final Key? key = newWidget.key;
if (key is GlobalKey) {
final Element? newChild = _retakeInactiveElement(key, newWidget);
if (newChild != null) {
newChild._activateWithParent(this, newSlot);
final Element? updatedChild = updateChild(newChild, newWidget, newSlot);
return updatedChild!;
}
}
final Element newChild = newWidget.createElement();
newChild.mount(this, newSlot);
return newChild;
} finally {
}
}
看一下 newChild.mount(this, newSlot); 的执行:
abstract class ComponentElement extends Element {
void mount(Element? parent, Object? newSlot) {
_firstBuild();
}
}
在看下 _firstBuild方法:
class StatefulElement extends ComponentElement {
void _firstBuild() {
try {
final Object? debugCheckForReturnedFuture = state.initState() as dynamic;
} finally {
}
state.didChangeDependencies();
super._firstBuild();
}
}
}
在这里调用了 state.initState()
所以widget刷新中, 在inflateWidget中创建新的element ,整体的执行顺序如下:
- createElement
- createState
- initState
- didChangeDependencies
- build
如果statefullwidget key没变,则调用顺序如下:
回到流程:
Element? updateChild(Element? child, Widget? newWidget, Object? newSlot) {
if (newWidget == null) {
if (child != null) {
deactivateChild(child);
}
return null;
}
final Element newChild;
if (child != null) {
bool hasSameSuperclass = true;
if (hasSameSuperclass && child.widget == newWidget) {
if (child.slot != newSlot) {
updateSlotForChild(child, newSlot);
}
newChild = child;
} else if (hasSameSuperclass && Widget.canUpdate(child.widget, newWidget)) {
if (child.slot != newSlot) {
updateSlotForChild(child, newSlot);
}
child.update(newWidget);
newChild = child;
} else {
deactivateChild(child);
newChild = inflateWidget(newWidget, newSlot);
}
} else {
newChild = inflateWidget(newWidget, newSlot);
}
final Key? key = newWidget.key;
if (key is GlobalKey) {
owner!._debugReserveGlobalKeyFor(this, newChild, key);
}
return newChild;
}
看下 child.update(newWidget);
class StatefulElement extends ComponentElement {
void update(StatefulWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
final StatefulWidget oldWidget = state._widget!;
_dirty = true;
state._widget = widget as StatefulWidget;
try {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(true);
final Object? debugCheckForReturnedFuture = state.didUpdateWidget(oldWidget) as dynamic;
} finally {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(false);
}
rebuild();
}
}
在这一步调用的state.didUpdateWidget(oldWidget)
rebuild();方法如下
Element rebuild
abstract class Element extends DiagnosticableTree implements BuildContext {
void rebuild() {
performRebuild();
}
}
ComponentElement performRebuild
abstract class ComponentElement extends Element {
void performRebuild() {
Widget? built;
try {
built = build();
}
try {
_child = updateChild(_child, built, slot);
} catch (e, stack) {
_child = updateChild(null, built, slot);
}
}
}
StatefulElement build
class StatefulElement extends ComponentElement {
Widget build() => state.build(this);
}
如果statefullwidget key没变,则调用顺序如下:
- didUpdateWidget
- build
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