美文网首页
ExoPlayer之SampleQueue

ExoPlayer之SampleQueue

作者: andev009 | 来源:发表于2020-11-27 19:28 被阅读0次

    之前分析ExoPlayer的流程是source->buffer,从数据源读取数据到buffer中,在ExoPlayer中是用SampleQueue来保存buffer。下面看下SampleQueue是怎么工作的。
    SampleQueue类有个SampleDataQueue变量,读取的数据真正保存在SampleDataQueue中,

    /** A queue of media sample data. */
    /* package */ class SampleDataQueue {
      // References into the linked list of allocations.
      private AllocationNode firstAllocationNode;
      private AllocationNode readAllocationNode;
      private AllocationNode writeAllocationNode;
    
    public SampleDataQueue(Allocator allocator) {
        this.allocator = allocator;
        allocationLength = allocator.getIndividualAllocationLength();\\64 * 1024
        scratch = new ParsableByteArray(INITIAL_SCRATCH_SIZE);
        firstAllocationNode = new AllocationNode(/* startPosition= */ 0, allocationLength);
        readAllocationNode = firstAllocationNode;
        writeAllocationNode = firstAllocationNode;
      }
    }
    

    SampleDataQueue初始化时先生成一个AllocationNode,每个AllocationNode的大小是allocationLength (64 * 1024),读写指针都指向这个AllocationNode。

    先来分析writeAllocationNode 的工作,从数据源读取数据写入writeAllocationNode ,数据源封装在DefaultDataSource,读取数据时调用:

    @Override
      public int read(byte[] buffer, int offset, int readLength) throws IOException {
        return Assertions.checkNotNull(dataSource).read(buffer, offset, readLength);
      }
    

    对于mp4文件,dataSource就是FileDataSource,其实最终是通过FileDataSource去读取:

    try {
            bytesRead = castNonNull(file).read(buffer, offset, (int) min(bytesRemaining, readLength));
          } catch (IOException e) {
            throw new FileDataSourceException(e);
          }
    

    在FileDataSource中,file被定义为RandomAccessFile file。下面看怎么把上面的几个类串起来。
    在Mp4Extractor里解析mp4文件,对于Sample调用readSample保存:

     private int readSample(ExtractorInput input, PositionHolder positionHolder) throws IOException {
     while (sampleBytesWritten < sampleSize) {
            int writtenBytes = trackOutput.sampleData(input, sampleSize - sampleBytesWritten, false);
            sampleBytesRead += writtenBytes;
            sampleBytesWritten += writtenBytes;
            sampleCurrentNalBytesRemaining -= writtenBytes;
          }
    }
    

    trackOutput就是SampleQueue,input就是FileDataSource。SampleQueue又调用SampleDataQueue的sampleData的方法:

    public int sampleData(DataReader input, int length, boolean allowEndOfInput) throws IOException {
        length = preAppend(length);
        int bytesAppended =
            input.read(
                writeAllocationNode.allocation.data,
                writeAllocationNode.translateOffset(totalBytesWritten),
                length);
        postAppend(bytesAppended);
        return bytesAppended;
      }
    

    读取数据前先调用preAppend,如果writeAllocationNode没有初始化,就把当前writeAllocationNode初始化,并在队尾添加一个没有初始化的writeAllocationNode:

     private int preAppend(int length) {
        if (!writeAllocationNode.wasInitialized) {
          writeAllocationNode.initialize(
              allocator.allocate(),
              new AllocationNode(writeAllocationNode.endPosition, allocationLength));
        }
        return min(length, (int) (writeAllocationNode.endPosition - totalBytesWritten));
      }
    

    注意,这里调用initialize,赋值了个Allocation(allocator.allocate()),allocator是DefaultAllocator,分配了64 * 1024的空间给Allocation,看Allocation的定义:

    public final class Allocation {
        public final byte[] data;
        public final int offset;
    }
    

    由此可见,读取的数据最终保存在Allocation 的data里。这里还有个细节,每个Allocation 是串起来的,下次有数据读过来时,当前的Allocation 还没填满,这时就要计算偏移量了,计算出在当前Allocation 的哪个位置开始填充,上面的translateOffset就是做这件事:

    //absolutePosition是当前读的数据总长度,startPosition是当前Allocation 的起点,减后就得到当前Allocation 要填充的起始位置
        public int translateOffset(long absolutePosition) {
          return (int) (absolutePosition - startPosition) + allocation.offset;
        }
    

    AllocationNode填充完当前读到的数据,调用postAppend来看当前的writeAllocationNode是否填满了,如果填满了,writeAllocationNode指针就走到下一个:

      private void postAppend(int length) {
        totalBytesWritten += length;
        if (totalBytesWritten == writeAllocationNode.endPosition) {
          writeAllocationNode = writeAllocationNode.next;
        }
      }
    

    然后看readAllocationNode的使用,Exoplayer不断循环调用doSomething,会调到MediaCodecRenderer的feedInputBuffer() ,就是读取Sample往MediaCodec解码器的 InputBuffer填充,最终调到readAllocationNode(SampleDataQueue)的readData方法:

    private void readData(long absolutePosition, ByteBuffer target, int length) {
        advanceReadTo(absolutePosition);
        int remaining = length;
        while (remaining > 0) {
          int toCopy = min(remaining, (int) (readAllocationNode.endPosition - absolutePosition));
          Allocation allocation = readAllocationNode.allocation;
          target.put(allocation.data, readAllocationNode.translateOffset(absolutePosition), toCopy);
          remaining -= toCopy;
          absolutePosition += toCopy;
          if (absolutePosition == readAllocationNode.endPosition) {
            readAllocationNode = readAllocationNode.next;
          }
        }
      }
    

    首先计算起始位置,如果读取位置absolutePosition比当前的readAllocationNode位置大,readAllocationNode就走到下个位置,这部分逻辑在advanceReadTo,然后读取数据到target,target就是MediaCodec的InputBuffer。

    最后说明下,SampleQueue其实有两个,一个视频,一个音频,在ProgressiveMediaPeriod里创建:

     private TrackOutput prepareTrackOutput(TrackId id) {
     SampleQueue trackOutput =
            new SampleQueue(
                allocator,
                /* playbackLooper= */ handler.getLooper(),
                drmSessionManager,
                drmEventDispatcher);
        ...............
        sampleQueues[trackCount] = trackOutput;
        this.sampleQueues = Util.castNonNullTypeArray(sampleQueues);
        return trackOutput;
    }
    

    因为有音视频两个track,prepareTrackOutput这个方法会被调用两次。这样就分别构建了对应音视频的两个SampleQueue。

    相关文章

      网友评论

          本文标题:ExoPlayer之SampleQueue

          本文链接:https://www.haomeiwen.com/subject/oiqfwktx.html