- package manager
- rendering-LightweightAsset(for pipeline compiling)
- shader:
element: create node-split-view direction-fresnel-sine-constant(PI)-add-multiply
function:save-vector adding - IEmurator
- GameObject bubbleInstance = (GameObject)Instantiate(bubblePrefab);
- yield
- waitForSecond
- shader创建以后,挂在material,再由material传给object
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