06_bubble_shader

作者: alphonseLin | 来源:发表于2019-06-04 01:59 被阅读0次
image.png image.png
  1. package manager
  2. rendering-LightweightAsset(for pipeline compiling)
  3. shader:
    element: create node-split-view direction-fresnel-sine-constant(PI)-add-multiply
    function:save-vector adding
  4. IEmurator
  5. GameObject bubbleInstance = (GameObject)Instantiate(bubblePrefab);
  6. yield
  7. waitForSecond
  8. shader创建以后,挂在material,再由material传给object

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