06_bubble_shader

作者: alphonseLin | 来源:发表于2019-06-04 01:59 被阅读0次
    image.png image.png
    1. package manager
    2. rendering-LightweightAsset(for pipeline compiling)
    3. shader:
      element: create node-split-view direction-fresnel-sine-constant(PI)-add-multiply
      function:save-vector adding
    4. IEmurator
    5. GameObject bubbleInstance = (GameObject)Instantiate(bubblePrefab);
    6. yield
    7. waitForSecond
    8. shader创建以后,挂在material,再由material传给object

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