python绘图作业:使用pygame库画房子

作者: python测试开发 | 来源:发表于2018-12-01 14:03 被阅读26次

    使用pygame库画如下房子

    图片.png

    参考资料

    代码

    #!/usr/bin/python3
    # -*- coding: utf-8 -*-
    # 技术支持:https://www.jianshu.com/u/69f40328d4f0 
    # 技术支持 https://china-testing.github.io/
    # https://github.com/china-testing/python-api-tesing/blob/master/practices/pygame_house.py
    # 项目实战讨论QQ群630011153 144081101
    # CreateDate: 2018-12-01
    import pygame
    pygame.init()
    screen = pygame.display.set_mode((640,480))
    
    #used http://colorpicker.com/ to find RGB colors
    
    def draw_tree(x,y):
        #tree trunk (50 wide and 100 tall)
        pygame.draw.rect(screen,(117,90,0),(x,y-100,50,100))
        #leaves are a circle
        pygame.draw.circle(screen,(27,117,0),(x+25,y-120),50)
    
    def draw_house(x,y):
        #pink house
        pygame.draw.rect(screen,(255,171,244),(x,y-180,200,180))
        #brown door
        pygame.draw.rect(screen,(89,71,0),(x+80,y-60,40,60))
        #yellow door knob
        pygame.draw.circle(screen,(255,204,0),(x+112,y-30),4)
        #triangle roof
        pygame.draw.polygon(screen, (125,125,125), ( (x,y-180),(x+100,y-250),(x+200,y-180) ) )
        draw_window(x+20,y-90)
        draw_window(x+130,y-90)
    
    def draw_window(x,y):
        #glass
        pygame.draw.rect(screen,(207,229,255),(x,y-50,50,50))
        #frame
        pygame.draw.rect(screen,(0,0,0),(x,y-50,50,50),5)
        pygame.draw.rect(screen,(0,0,0),(x+23,y-50,5,50))
        pygame.draw.rect(screen,(0,0,0),(x,y-27,50,5))
    
    #this function is able to draw clouds of different sizes
    def draw_cloud(x,y,size):
        #put int() around any multiplications by decimals to get rid of this warning:
        #DeprecationWarning: integer argument expected, got float
        pygame.draw.circle(screen,(255,255,255),(x,y),int(size*.5))
        pygame.draw.circle(screen,(255,255,255),(int(x+size*.5),y),int(size*.6))
        pygame.draw.circle(screen,(255,255,255),(x+size,int(y-size*.1)),int(size*.4))
    
    
    #green ground
    pygame.draw.rect(screen,(0,160,3),(0,400,640,80))
    #light blue sky
    pygame.draw.rect(screen,(135,255,255),(0,0,640,400))
    
    draw_tree(60,400) #x and y location are the bottom left of tree trunk
    draw_tree(550,400)
    
    draw_house(225,400)
    
    draw_cloud(60,120,80)
    draw_cloud(200,50,40)
    draw_cloud(450,100,120)
    
    
    pygame.display.flip()
    
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
    pygame.quit()
    

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