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ViewGroup事件分发

ViewGroup事件分发

作者: KuTear | 来源:发表于2016-10-07 16:06 被阅读152次

    Title: ViewGroup事件分发
    date: 2016-09-12 12:08
    status: public
    tags:[View,Touch]


    本文发表于KuTear's Blog,转载请注明

    关键字段说明

    // First touch target in the linked list of touch targets.
    //一个触摸事件可能有多个View可以接收到,该参数把他们连接成链状
    private TouchTarget mFirstTouchTarget;
    

    函数说明

    @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            //当View被遮挡时是否继续事件分发
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;//ACTION_MASK = 0xff
    
                // Handle an initial down.
                //一个事件时有DOWN开始,经过无数的MOVE,最后以UP结束
                //所以如果为DOWN,就做一些初始化的工作
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    //把上一个事件取消,即发送Action为ACTION_CANCEL的事件给mFirstTouchTarget这个链表上的View
                    //并且清空mFirstTouchTarget上的View,因为新的事件来了,要重置接受的View
                    cancelAndClearTouchTargets(ev);   
    
                    resetTouchState();
                }
    
                // Check for interception.
                //判断是否要拦截事件,即是否分发给Child View
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                          //requestDisallowInterceptTouchEvent(true)时 ---> disallowIntercept = true
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                //如果intercepted = true,意味着ViewGroup拦截了该事件,那么Child View将不会收到该事件
                //反之Child View可以收到事件
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                //检查是否这个事件已经被取消
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                // 默认为`true`,分发给多个`View`(比如几个子`View`位置重叠)
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                //事件没有被取消,并且当前ViewGroup没有拦截该事件,
                //那么执行下面的分发过程
                if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
    
                    //这里特别注意,只有在DOWN的时候会执行,也就是平时我们知道的
                    //之后在对DOWN事件做了处理(拦截),在以后的事件序列我们才可以收的到,
                    //因为后续的事件不会再判断哪些child会处理该事件,而仅仅是通过DOWN是
                    //保存在mFirstTouchTarget中的数据来分发,不再mFirstTouchTarget当然也就
                    //不能接收到事件了
                    //也就是说,如果ViewGroup的某个孩子没有接受ACTION_DOWN事件;那么,
                    //ACTION_MOVE和ACTION_UP等事件也一定不会分发给这个孩子!
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        //获取touch 事件的index
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        //ev.getPointerId() ==>
                        //* Return the pointer identifier associated with a particular pointer
                        //* data index is this event.  The identifier tells you the actual pointer
                        //* number associated with the data, accounting for individual pointers
                        //* going up and down since the start of the current gesture.
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex); //返回X方向坐标
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                //该View不能接收事件,可能该View当前不可见
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                //在此说明该child可以接受事件
                                newTouchTarget = getTouchTarget(child);  //返回该View对应的TouchTarget
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                //事件分发给child
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    //把可以接受事件的View加到mFirstTouchTarget的表头
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                // 说明没有child来处理该事件,则有该ViewGroup自己处理
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    // 内部调用 --> super.dispatchTouchEvent(transformedEvent);
                    // 由于这里super为View,view.dispatchTouchEvent(transformedEvent)会把事件
                    // 拿给自己的onTouchEvent/onTouch处理
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                  //否则分发给child处理
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;
    
        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
    
        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }
    
        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);
    
                    handled = child.dispatchTouchEvent(event);
    
                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }
    
        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
    
            handled = child.dispatchTouchEvent(transformedEvent);
        }
    
        // Done.
        transformedEvent.recycle();
        return handled;
    }
    

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