//: Playground - noun: a place where people can play
import UIKit
import Dispatch
//MARK: - DispatchQueue
// 初始化一个默认队列
let lab = "com.dispatch"
// 线程的优先级 quality of service
let qos = DispatchQoS.default
// attributes 队列的属性
let attr = DispatchQueue.Attributes.concurrent
// 自动释放频率
let autorelease = DispatchQueue.AutoreleaseFrequency.never
// 队列
let queue = DispatchQueue.init(label: lab, qos: qos, attributes: attr, autoreleaseFrequency: autorelease, target: nil)
// MARK: - 队列分类
// 主队列(对应主线程)
let mainQueue = DispatchQueue.main
// 全局队列
let globalQueue = DispatchQueue.global()
// 优先级队列
let globalQos = DispatchQueue.global(qos: DispatchQoS.QoSClass.background)
// MARK: - 任务分类
// 串行
let serialQueue = DispatchQueue(label: "com.leo.serialQueue")
// 异步
serialQueue.async {
}
// 同步
serialQueue.sync {
}
// 并行
let concurrentQueue = DispatchQueue(label: "com.leo.concurrentQueue",attributes:.concurrent)
// 异步
concurrentQueue.async {
}
// MARK: - 任务对象
let item = DispatchWorkItem {
}
let item2 = DispatchWorkItem.init(qos: qos, flags: DispatchWorkItemFlags.enforceQoS) {
}
DispatchQueue.global().async(execute: item)
// MARK: - after(延迟执行)
let deadline = DispatchTime.now() + 2.0
DispatchQueue.global().asyncAfter(deadline: deadline) {
}
let timer = DispatchSource.makeTimerSource()
timer.setEventHandler {
}
timer.setCancelHandler {
}
// 1秒后执行,然后10秒后自动取消,允许10毫秒的误差
timer.schedule(deadline: .now(), repeating: 2, leeway: .microseconds(10))
//timer.schedule(deadline: .now() + .seconds(1), interval: 2.0, leeway: .microseconds(10))
timer.resume()
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 10) {
timer.cancel()
}
// MARK: - DispatchGroup
func test(id:Int,ok:@escaping ()->()) {
print("id",id)
ok()
}
let group = DispatchGroup()
group.enter()
test(id: 0) {
group.leave()
}
group.enter()
test(id: 1) {
group.leave()
}
group.wait(timeout:.now() + 3)
item.notify(queue: queue) {
print("item end")
}
queue.async(group: group, execute: item)
queue.async(group: group, execute: item2)
group.notify(queue: DispatchQueue.main, work: DispatchWorkItem.init(block: {
print("All network is done")
}))
// MARK: - 信号量 Semaphore
let semaphore = DispatchSemaphore.init(value: 2)
let queue3 = DispatchQueue.init(label: "com.semaphore", qos: .default, attributes: .concurrent, autoreleaseFrequency: .never, target: nil)
queue3.async {
semaphore.wait()
// doSomething
test(id: 1, ok: {
semaphore.signal()
})
}
queue3.async {
semaphore.wait()
// doSomething
test(id: 2, ok: {
semaphore.signal()
})
}
queue3.async {
semaphore.wait()
// doSomething
test(id: 3, ok: {
semaphore.signal()
})
}
// Barrier 屏障 线程锁
let concurrentQueueBarr = DispatchQueue.init(label: "com.lab.barr")
concurrentQueueBarr.async {
// doSomething
}
concurrentQueueBarr.async {
// doSomething
}
concurrentQueueBarr.async(group: nil, qos: DispatchQoS.background, flags: .barrier) {
}
// Operation
let oquque = OperationQueue.init()
let op1 = BlockOperation.init {
print("op1")
}
let op2 = BlockOperation.init {
print("op1")
}
op2.addDependency(op1)
oquque.addOperation(op1)
oquque.addOperation(op2)
DCD 其他用法
#pragma 信号量
dispatch_semaphore_t semaphore = dispatch_semaphore_create(1);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(queue, ^{
// 相当于加锁
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@"执行任务1");
// 相当于解锁
dispatch_semaphore_signal(semaphore);
});
dispatch_async(queue, ^{
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@"执行任务2");
dispatch_semaphore_signal(semaphore);
});
dispatch_async(queue, ^{
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@"执行任务3");
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[NSThread sleepForTimeInterval:3];
NSLog(@"异步执行任务3");
dispatch_semaphore_signal(semaphore);
});
});
dispatch_async(queue, ^{
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@"执行任务4");
dispatch_semaphore_signal(semaphore);
});
#pragma barrier
dispatch_queue_t queue2 = dispatch_queue_create("zzn.com.01", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue2, ^{
// doSomething()
[NSThread sleepForTimeInterval:2];
NSLog(@"barrier:执行任务1");
});
dispatch_barrier_async(queue2, ^{
NSLog(@"barrier:执行任务2");
});
#pragma group
dispatch_group_t group = dispatch_group_create();
dispatch_queue_t queue3 = dispatch_queue_create("zzn.com.03", DISPATCH_QUEUE_CONCURRENT);
//
dispatch_group_async(group, queue3, ^{
[NSThread sleepForTimeInterval:2];
NSLog(@"group:执行任务1");
});
// 等同 dispatch_group_async
dispatch_async(queue3, ^{
dispatch_group_enter(group);
[NSThread sleepForTimeInterval:2];
dispatch_group_leave(group);
NSLog(@"group:执行任务2");
});
dispatch_group_notify(group, queue3, ^{
NSLog(@"group:执行任务3");
});
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
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