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2018-09-09 全网最简单Handler 原理解析

2018-09-09 全网最简单Handler 原理解析

作者: 馒Care | 来源:发表于2019-05-31 14:41 被阅读0次

    面试过程中,我觉得这个Handler是最频繁被问到的了。所以也写点对Handler原理的理解吧。
    首先是开头对Handler

    /**
     * A Handler allows you to send and process {@link Message} and Runnable
     * objects associated with a thread's {@link MessageQueue}.  Each Handler
     * instance is associated with a single thread and that thread's message
     * queue.  When you create a new Handler, it is bound to the thread /
     * message queue of the thread that is creating it -- from that point on,
     * it will deliver messages and runnables to that message queue and execute
     * them as they come out of the message queue.
     * 
     * <p>There are two main uses for a Handler: (1) to schedule messages and
     * runnables to be executed as some point in the future; and (2) to enqueue
     * an action to be performed on a different thread than your own.
     * 
     * <p>Scheduling messages is accomplished with the
     * {@link #post}, {@link #postAtTime(Runnable, long)},
     * {@link #postDelayed}, {@link #sendEmptyMessage},
     * {@link #sendMessage}, {@link #sendMessageAtTime}, and
     * {@link #sendMessageDelayed} methods.  The <em>post</em> versions allow
     * you to enqueue Runnable objects to be called by the message queue when
     * they are received; the <em>sendMessage</em> versions allow you to enqueue
     * a {@link Message} object containing a bundle of data that will be
     * processed by the Handler's {@link #handleMessage} method (requiring that
     * you implement a subclass of Handler).
     * 
     * <p>When posting or sending to a Handler, you can either
     * allow the item to be processed as soon as the message queue is ready
     * to do so, or specify a delay before it gets processed or absolute time for
     * it to be processed.  The latter two allow you to implement timeouts,
     * ticks, and other timing-based behavior.
     * 
     * <p>When a
     * process is created for your application, its main thread is dedicated to
     * running a message queue that takes care of managing the top-level
     * application objects (activities, broadcast receivers, etc) and any windows
     * they create.  You can create your own threads, and communicate back with
     * the main application thread through a Handler.  This is done by calling
     * the same <em>post</em> or <em>sendMessage</em> methods as before, but from
     * your new thread.  The given Runnable or Message will then be scheduled
     * in the Handler's message queue and processed when appropriate.
     */
    

    从上文简单理解。Handler就是用来发送消息和处理消息的。项目中,我们大部分也是这么来操作使用的,new Handler 然后Post一个Runnable 来达到我们所需要的操作的动作,最后在handlerMessage内部来处理我们刚才发送的消息。然而内部到底是如何实现的呢?

    我们先看new Handler的时候做了什么

    /**
         * Default constructor associates this handler with the {@link Looper} for the
         * current thread.
         *
         * If this thread does not have a looper, this handler won't be able to receive messages
         * so an exception is thrown.
         */
        public Handler() {
            this(null, false);
        }
    

    通过注释,我们可以看到,当我们new一个Handler的时候,同时会跟当前线程的Looper进行关联,我们知道,Handler的消息轮训就是通过Looper来处理的,如果当前线程没有这个Looper对象,那么也就无法进行消息轮询了对吧,自然也就抛出异常了。这也就是我们经常在网上看到有些同学,喜欢添加这么一句Looper.looper 然后Looper.prepare,这个后续会讲到,先埋个伏笔。
    接下来,我们点击this(null,false);

    /**
         * Use the {@link Looper} for the current thread with the specified callback interface
         * and set whether the handler should be asynchronous.
         *
         * Handlers are synchronous by default unless this constructor is used to make
         * one that is strictly asynchronous.
         *
         * Asynchronous messages represent interrupts or events that do not require global ordering
         * with respect to synchronous messages.  Asynchronous messages are not subject to
         * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
         *
         * @param callback The callback interface in which to handle messages, or null.
         * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
         * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
         *
         * @hide
         */
        public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    我们着重看源码内部

    • mLooper = Looper.myLooper();
      这句代码我们需要着重分析
        /**
         * Return the Looper object associated with the current thread.  Returns
         * null if the calling thread is not associated with a Looper.
         */
        public static @Nullable Looper myLooper() {
            return sThreadLocal.get();
        }
    
    
    • 通过翻译可以知道,这里需要返回一个Looper对象,通过当前的Thread,如果调用线程未与循环器关联,则返回空值。
    • 继续分析sThreadLocal.get()
    // sThreadLocal.get() will return null unless you've called prepare().
        static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    
     /**
         * Returns the value in the current thread's copy of this
         * thread-local variable.  If the variable has no value for the
         * current thread, it is first initialized to the value returned
         * by an invocation of the {@link #initialValue} method.
         *
         * @return the current thread's value of this thread-local
         */
        public T get() {
            Thread t = Thread.currentThread();
            ThreadLocalMap map = getMap(t);
            if (map != null) {
                ThreadLocalMap.Entry e = map.getEntry(this);
                if (e != null) {
                    @SuppressWarnings("unchecked")
                    T result = (T)e.value;
                    return result;
                }
            }
            return setInitialValue();
        }
    

    上面的两个代码片段可以看出,Looper需要通过ThreadLocal,来返回一个Looper对象,如果当前线程没有数据,就会去初始化返回一个值,这里我理解为返回一个Looper对象。所以,get方法体里面通过Thread.currentThread来关联当前线程。

    • 继续查看Handler源码
     /**
         * Causes the Runnable r to be added to the message queue.
         * The runnable will be run on the thread to which this handler is 
         * attached. 
         *  
         * @param r The Runnable that will be executed.
         * 
         * @return Returns true if the Runnable was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.
         */
        public final boolean post(Runnable r)
        {
           return  sendMessageDelayed(getPostMessage(r), 0);
        }
    /**
         * Enqueue a message into the message queue after all pending messages
         * before (current time + delayMillis). You will receive it in
         * {@link #handleMessage}, in the thread attached to this handler.
         *  
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    
     /**
         * Enqueue a message into the message queue after all pending messages
         * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
         * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
         * Time spent in deep sleep will add an additional delay to execution.
         * You will receive it in {@link #handleMessage}, in the thread attached
         * to this handler.
         * 
         * @param uptimeMillis The absolute time at which the message should be
         *         delivered, using the
         *         {@link android.os.SystemClock#uptimeMillis} time-base.
         *         
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    

    我们在使用的时候,都是需要post来发送消息,把消息放入消息队列
    MessageQueue中,MessageQueue是我们在初始化Handler的时候,通过获取Looper对象,来关联的消息队列MessageQueue,最后通过Runnable直接在当前线程回调
    如果是通过sendMessage来发送消息,最终也是需要调用enqueueMessage来把消息传递到消息队列中。

    这里有个问题,我们通过Handler把消息传递到消息队列MessageQueue了,并且也通过ThreadLocal关联到一个轮询器Looper对象了,那Looper是怎么跟MessageQueue进行轮询获取消息,并回调给主线程使用呢?这个我个人认为才是通篇串联整个Handler源码的关键线索了

      * <p>This is a typical example of the implementation of a Looper thread,
      * using the separation of {@link #prepare} and {@link #loop} to create an
      * initial Handler to communicate with the Loope
       *<pre>
      *  class LooperThread extends Thread {
      *      public Handler mHandler;
      *
      *      public void run() {
      *          Looper.prepare();
      *
      *          mHandler = new Handler() {
      *              public void handleMessage(Message msg) {
      *                  // process incoming messages here
      *              }
      *          };
      *
      *          Looper.loop();
      *      }
      *  }</pre>
    

    这段代码是在Looper开头的一个例子解释

     /** Initialize the current thread as a looper.
          * This gives you a chance to create handlers that then reference
          * this looper, before actually starting the loop. Be sure to call
          * {@link #loop()} after calling this method, and end it by calling
          * {@link #quit()}.
          */
        public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    Looper.prepare()来初始化一个Looper轮询器,这里我们也可以看到上面的ThreadLocal是在这里设置了一个Looper对象

       /**
         * Return the {@link MessageQueue} object associated with the current
         * thread.  This must be called from a thread running a Looper, or a
         * NullPointerException will be thrown.
         */
        public static @NonNull MessageQueue myQueue() {
            return myLooper().mQueue;
        }
    
        private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    Looper初始化的时候同时也创建了MessageQueue 对象

    /**
         * Initialize the current thread as a looper, marking it as an
         * application's main looper. The main looper for your application
         * is created by the Android environment, so you should never need
         * to call this function yourself.  See also: {@link #prepare()}
         */
        public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
    

    通过注释,分析得知,这里初始化一个looper对象作为application的main looper,这个looper是整个application创建的时候就创建的,不需要去手动调用,跟踪代码也可以看出在ActivityThread第6642行调用了 Looper.prepareMainLooper(); 这个地方也就是我们经常说的,App启动的时候就有一个Looper对象

     /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            // Allow overriding a threshold with a system prop. e.g.
            // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
            final int thresholdOverride =
                    SystemProperties.getInt("log.looper."
                            + Process.myUid() + "."
                            + Thread.currentThread().getName()
                            + ".slow", 0);
    
            boolean slowDeliveryDetected = false;
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
                long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
                if (thresholdOverride > 0) {
                    slowDispatchThresholdMs = thresholdOverride;
                    slowDeliveryThresholdMs = thresholdOverride;
                }
                final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
                final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
    
                final boolean needStartTime = logSlowDelivery || logSlowDispatch;
                final boolean needEndTime = logSlowDispatch;
    
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
    
                final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
                final long dispatchEnd;
                try {
                    msg.target.dispatchMessage(msg);
                    dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
                if (logSlowDelivery) {
                    if (slowDeliveryDetected) {
                        if ((dispatchStart - msg.when) <= 10) {
                            Slog.w(TAG, "Drained");
                            slowDeliveryDetected = false;
                        }
                    } else {
                        if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                                msg)) {
                            // Once we write a slow delivery log, suppress until the queue drains.
                            slowDeliveryDetected = true;
                        }
                    }
                }
                if (logSlowDispatch) {
                    showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    Looper里面通过loop来轮询消息体,这个是大家都清楚的,所以我也不做记录了,需要注意的下面这段

     for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
    

    Looper并不是无限轮询的,他也有判断msg是否为空。

    到这里,我们把Handler的基本原理通过源码大概分析了一遍,但是总体的业务线并没有进行串联,我认为因为代码的分布注意在Handler、Looper、ThreadLocal这三个类,我刚才也针对这三个进行了比较详细的分析。最后就是串联这三个类的工作模式了。
    1.Handler在初始化的时候获取Looper对象,Looper对象的获取通过ThreadLocal来关联一个Looper对象,如果没有就初始化一个Looper对象进行返回
    2.Handler在发送消息最终都是通过enqueueMessage来发送,MessageQueue把消息放入enqueueMessage队列
    3.Looper 通过loop来轮询MessageQueue并进行callBack返回
    4.整个流程都是要依赖ActivityThread来完成,这部分可以查看ActivityThread源码main方法体

    public static void main(String[] args) {
            Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
    
            // CloseGuard defaults to true and can be quite spammy.  We
            // disable it here, but selectively enable it later (via
            // StrictMode) on debug builds, but using DropBox, not logs.
            CloseGuard.setEnabled(false);
    
            Environment.initForCurrentUser();
    
            // Set the reporter for event logging in libcore
            EventLogger.setReporter(new EventLoggingReporter());
    
            // Make sure TrustedCertificateStore looks in the right place for CA certificates
            final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
            TrustedCertificateStore.setDefaultUserDirectory(configDir);
    
            Process.setArgV0("<pre-initialized>");
    
            Looper.prepareMainLooper();
    
            // Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
            // It will be in the format "seq=114"
            long startSeq = 0;
            if (args != null) {
                for (int i = args.length - 1; i >= 0; --i) {
                    if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                        startSeq = Long.parseLong(
                                args[i].substring(PROC_START_SEQ_IDENT.length()));
                    }
                }
            }
            ActivityThread thread = new ActivityThread();
            thread.attach(false, startSeq);
    
            if (sMainThreadHandler == null) {
                sMainThreadHandler = thread.getHandler();
            }
    
            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
            // End of event ActivityThreadMain.
            Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
            Looper.loop();
    
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }
    

    好了,整个流程就大体是这样了,写的不是很详细,也不是很简单。多少把自己的一些想法总结出来了。

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