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CALayer-调用流程

CALayer-调用流程

作者: lmfei | 来源:发表于2020-04-16 22:42 被阅读0次

    UIView是如何显示一个页面的?

    1. CALayer通过代理,将需要绘制的信息传递给View
    2. UIView通过CoreGraphics进行绘制的操作
    3. 绘制好的内容交给CALayer,方法有两种
    • layer.contents = image
    • 存储在CABackingStore
    1. 通过OpenGL ES/Metal(GPU)进行显示

    CALayer的调用流程

    CALayer调用流程,分为布局和绘制两部分。
    布局部分,先会调用CALayer的layerSublayers方法,再调用view的layoutSubViews
    绘制部分,通过设置layer的setNeedsDisplay标记需要刷新,然后调用CALayer的display方法,再判断UIView的displayLayer:
    方法是否实现,如果实现走自定义绘制流程,否则进入系统绘制流程先调用drawLayer:InContext:,再执行UIView的DrawRect

    通过在drawRect进行断点,查看函数调用栈

     * thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
     * frame #0: 0x0000000103de7317 CALayerProcessDemo`-[LCustomLayerView drawRect:](self=0x00007ff154508f80, _cmd="drawRect:", rect=(origin = (x = 0, y = 0), size = (width = 200, height = 200))) at LCustomLayerView.m:13:5
     frame #1: 0x00000001083704d3 UIKitCore`-[UIView(CALayerDelegate) drawLayer:inContext:] + 550
     frame #2: 0x00000001098f393d QuartzCore`-[CALayer drawInContext:] + 285
     frame #3: 0x00000001097ee969 QuartzCore`CABackingStoreUpdate_ + 173 //后台存储区
     frame #4: 0x00000001098fa3fc QuartzCore`___ZN2CA5Layer8display_Ev_block_invoke + 44
     frame #5: 0x00000001098f3439 QuartzCore`-[CALayer _display] + 2443
     frame #6: 0x0000000109904e77 QuartzCore`CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 359
     frame #7: 0x000000010987424a QuartzCore`CA::Context::commit_transaction(CA::Transaction*) + 328
     frame #8: 0x00000001098ab606 QuartzCore`CA::Transaction::commit() + 610
     frame #9: 0x0000000107eab2c3 UIKitCore`__34-[UIApplication _firstCommitBlock]_block_invoke_2 + 128
     frame #10: 0x0000000105081cbc CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
     frame #11: 0x0000000105081480 CoreFoundation`__CFRunLoopDoBlocks + 336
     frame #12: 0x000000010507bd04 CoreFoundation`__CFRunLoopRun + 1252
     frame #13: 0x000000010507b4d2 CoreFoundation`CFRunLoopRunSpecific + 626
     frame #14: 0x000000010d6bf2fe GraphicsServices`GSEventRunModal + 65
     frame #15: 0x0000000107e91fc2 UIKitCore`UIApplicationMain + 140
     frame #16: 0x0000000103de76a0 CALayerProcessDemo`main(argc=1, argv=0x00007ffeebe17ea8) at main.m:14:16
     frame #17: 0x0000000106a00541 libdyld.dylib`start + 1
     frame #18: 0x0000000106a00541 libdyld.dylib`start + 1
    
    

    从调用栈中可以看到在调用drawRect之前,还会调用-[CALayer _display](视图绘制)、-[CALayer drawInContext:](默认调用)、-[UIView(CALayerDelegate) drawLayer:inContext:](自定义绘制流程)等方法,我们试着实现drawLayer:inContext时,发现drawRect不会再走

    下面我们通过自定义CALayer,来分析下系统的CALayer到底做了什么

    @protocol LLayerDelegate <NSObject>
    
    - (void)l_layoutSublayersOfLayer:(CALayer *)layer;
    - (void)l_displayLayer:(CALayer *)layer;
    - (void)l_drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx;
    
    - (CGContextRef)l_beginDraw;
    - (void)l_endDraw;
    
    @end
    @interface LLayer : CALayer
    
    @end
    @implementation LLayer
    - (void)layoutSublayers { //这个会调用UIView layoutSubviews
        __strong id <LLayerDelegate> delegate = (id<LLayerDelegate>)self.delegate;
        if ([delegate respondsToSelector:@selector(l_layoutSublayersOfLayer:)]) {
            //调用代理的实现
        }
    }
    
    - (void)display {
        //询问代理绘制
        __strong id <LLayerDelegate> delegate = (id<LLayerDelegate>)self.delegate;
        CGContextRef context = [delegate l_beginDraw];
        //如何绘制
        [delegate l_drawLayer:self inContext:context];
            
        [delegate l_displayLayer:self];
            
        [delegate l_endDraw];
    }
    @end
    
    @interface LCustomLayerView()<LLayerDelegate>
    @end
    @implementation LCustomLayerView
    //下面我们模拟下layer的执行流程
    //layer走自定义的
    + (Class)layerClass {
        return [LLayer class];
    }
    
    #pragma -mark LLayerDelegate
    - (void)l_layoutSublayersOfLayer:(CALayer *)layer {
        [self layoutSubviews];
    }
    
    - (CGContextRef)l_beginDraw {
        //开始绘制,并返回context
        UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.layer.opaque, self.layer.contentsScale);
        CGContextRef cRef = UIGraphicsGetCurrentContext();
        return cRef;
    }
    
    - (void)l_drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
        [[UIColor blueColor] set];
        UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(self.bounds.size.width/2.0 - 30, self.bounds.size.height/2.0 - 30, 60, 60)];
        CGContextAddPath(ctx, path.CGPath);
        CGContextFillPath(ctx);
    }
    
    //自定义绘制
    - (void)l_displayLayer:(CALayer *)layer {
        UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
        dispatch_async(dispatch_get_main_queue(), ^{
            layer.contents = (__bridge id _Nullable)(img.CGImage);
        });
    }
    
    - (void)l_endDraw {
        UIGraphicsEndImageContext();
    }
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        
        [self.view addSubview:self.clView];
    }
    - (LCustomLayerView *)clView {
        if (!_clView) {
            _clView = [LCustomLayerView new];
            _clView.frame = CGRectMake(50, 100, 200, 200);
            _clView.backgroundColor = [UIColor orangeColor];
        }
        return _clView;
    }
    
    @end
    

    重新布局方法,layoutSubviews调用时机

    • 延时执行
      • 被添加到父视图中
      • 添加子控件
      • 尺寸发生变化
      • 子控件尺寸发生变化
      • 滚动UIScrollView
      • 旋转屏幕
      • setNeedsLayout,且有布局需要更新
    • 立即执行
      • 调用layoutIfNeeded时且有变化会立即触发

    重新绘制方法,drawRect调用时机

    • 在loadView,viewDidLoad方法之后调用
    • View初始化时没有设置rect大小,将直接导致drawRect不会被调用
    • 在调用sizeThatFits后被调用,可以先调用sizeToFit计算出size,然后系统自动调用drawRect
    • 通过设置contentMode为UIViewContentModeRedraw,每次设置或更改frame的时候自动调用drawRect
    • rect不为0,调用setNeedsDisplay或setNeedsDisplayInRect会触发

    生活如此美好,今天就点到为止。。。

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