1.初始化CAReplicatorLayer对象
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初始化复制层,设置位置,尺寸,颜色大小
//1.初始化复制层 CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; replicatorLayer.bounds = CGRectMake(0, 0, 200, 200); replicatorLayer.backgroundColor = [UIColor grayColor].CGColor; [self.view.layer addSublayer:replicatorLayer];
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创建原生图层,设置基本单位图层的大小,尺寸,颜色等
//初始化原生子层 CALayer *layer = [CALayer layer]; layer.bounds = CGRectMake(0, 0, 10, 10); layer.cornerRadius = 5; layer.position = CGPointMake(100, 20); layer.backgroundColor = [UIColor blackColor].CGColor; [replicatorLayer addSublayer:layer];
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给原生层添加动画
//给原生子层添加动画 CABasicAnimation *basic = [CABasicAnimation animation]; basic.keyPath = @"transform.scale"; basic.repeatCount = MAXFLOAT;//设置重复次数 basic.autoreverses = YES;//设置动画的反弹效果 basic.fromValue = @1; basic.toValue = @0.1; //动画时长 CGFloat duration = 1; basic.duration = duration; [layer addAnimation:basic forKey:nil];
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设置复制层的子层数量,子层的形变位置等
//子层数 float count = 30; replicatorLayer.instanceCount = count; //一个单位图层动画时长为1 ,(从大到小,从小到大,2个阶段) ,延迟子层的延迟时间 = 动画总时长 / 总个数 * 2个阶段 replicatorLayer.instanceDelay = duration / count * 2; replicatorLayer.instanceTransform = CATransform3DRotate(layer.transform, 2 * M_PI / count, 0, 0, 1);
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