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C# WPF从RIOT API获取数据(RIOT代表作品《英雄联

C# WPF从RIOT API获取数据(RIOT代表作品《英雄联

作者: 沙漠尽头的狼 | 来源:发表于2020-01-13 15:48 被阅读0次

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    C# WPF从RIOT API获取数据(RIOT代表作品《英雄联盟》)

    阅读导航

    1. 本文背景
    2. 代码实现
    3. 本文参考

    1. 本文背景

    RIOT(拳头)是一家美国网游开发商,成立于2006年,代表作品《英雄联盟》。

    本文重点要讲解两个知识点:

    1. C# 使用 HttpClient 访问 RIOT 提供的 API 接口,获取召唤者概况信息;
    2. C# WPF界面展示召唤者信息搜索、概况信息两个界面。
    RIOT API访问数据展示

    2. 代码实现

    站长使用 .Net CORE 3.1 创建名为 “LoLGoal” 的WPF解决方案,并添加3个Nuget包,配置如下:

    <?xml version="1.0" encoding="utf-8"?>
    <packages>
      <package id="MaterialDesignColors" version="1.1.1" targetFramework="net45" />
      <package id="MaterialDesignThemes" version="2.5.0.1205" targetFramework="net45" />
      <package id="Newtonsoft.Json" version="12.0.1" targetFramework="net45" />
    </packages>
    

    界面使用的MD控件,本站曾有介绍:介绍

    本文只简单说明部分代码,整体解决方案目录结构如下,源码文末会给出:

    目录结构

    2.1 引入MD控件样式

    文件【App.xaml】

    <Application x:Class="LoLGoal.App"
                 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 StartupUri="View/MainWindow.xaml">
        <Application.Resources>
            <ResourceDictionary>
                <ResourceDictionary.MergedDictionaries>
                    <ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Light.xaml" />
                    <ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
                    <ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Primary/MaterialDesignColor.Purple.xaml" />
                    <ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Accent/MaterialDesignColor.Blue.xaml" />
                </ResourceDictionary.MergedDictionaries>
            </ResourceDictionary>
        </Application.Resources>
    </Application>
    

    2.2 召唤者概况搜索界面

    文件【MainWindow.xaml】代码,界面布局简单,给人的感觉整体简洁大方:

    <Window x:Class="LoLGoal.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
            mc:Ignorable="d" Height="600" Width="400" WindowStartupLocation="CenterScreen" 
            MouseLeftButtonDown="Window_MouseLeftButtonDown"
            ResizeMode="NoResize" WindowStyle="None" Background="#FF410A66">
        <Grid>
            <StackPanel Margin="50">
                <Image Source="/Assets/logo2.png" Width="96" Height="96"/>
                <Border Background="White" Margin="10 20" CornerRadius="5">
                    <StackPanel Margin="25">
                        <ComboBox Margin="15" Style="{StaticResource MaterialDesignFloatingHintComboBox}" materialDesign:HintAssist.Hint="地区" Text="{Binding Region}">
                            <ComboBoxItem Content="RU"/>
                            <ComboBoxItem Content="KR"/>
                            <ComboBoxItem Content="BR1"/>
                            <ComboBoxItem Content="OC1"/>
                            <ComboBoxItem Content="JP1"/>
                            <ComboBoxItem Content="NA1"/>
                            <ComboBoxItem Content="EUN1"/>
                            <ComboBoxItem Content="EUW1"/>
                            <ComboBoxItem Content="TR1"/>
                            <ComboBoxItem Content="LA1"/>
                            <ComboBoxItem Content="LA2"/>
                        </ComboBox>
                        <TextBox Text="{Binding SummonerName}" Margin="15" Style="{StaticResource MaterialDesignFloatingHintTextBox}" materialDesign:HintAssist.Hint="召唤者"/>
                        <StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
                            <Button Margin="15 50" Content="取消"/>
                            <Button x:Name="ButtonSignUp" Margin="15 50" Content="搜索" Click="ButtonSignUp_Click"/>
                        </StackPanel>
                    </StackPanel>
                </Border>
            </StackPanel>
        </Grid>
    </Window>
    

    召唤者概况搜索界面

    召唤者概况搜索界面

    2.3 召唤者概况信息展示界面

    文件【WindowProfile.xaml】,布局代码也不多,清爽:

    <Window x:Class="LoLGoal.View.WindowProfile"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
            mc:Ignorable="d" Height="600" Width="400" 
            WindowStartupLocation="CenterScreen" ResizeMode="NoResize" 
            WindowStyle="None" Background="#FF410A66">
        <Grid>
            <Border Background="White" Margin="20 100 20 20" CornerRadius="15">
                <StackPanel VerticalAlignment="Top" HorizontalAlignment="Stretch">
                    <Border Width="100" Height="100" Margin="20 20 0 10" BorderBrush="Gray" HorizontalAlignment="Left" BorderThickness="1" CornerRadius="15">
                        <Border.Background>
                            <ImageBrush ImageSource="{Binding Path=Icon}"/>
                        </Border.Background>
                    </Border>
                    <TextBlock Margin="20 15" FontSize="30" Text="{Binding Path=SummonerName}" Foreground="DarkGray"/>
                    <StackPanel Orientation="Horizontal" Margin="20 0">
                        <StackPanel Margin="5">
                            <TextBlock Text="胜" FontSize="15" FontWeight="Bold" Foreground="Green"/>
                            <TextBlock Text="{Binding Path=Wins}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/>
                        </StackPanel>
                        <StackPanel Margin="5">
                            <TextBlock Text="输" FontSize="15" FontWeight="Bold" Foreground="DarkRed"/>
                            <TextBlock Text="{Binding Path=Losses}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/>
                        </StackPanel>
                    </StackPanel>
                    <StackPanel Margin="30 20">
                        <TextBlock Text="水平" FontSize="15" Foreground="LightGray"/>
                        <TextBlock Text="{Binding Path=Level}" HorizontalAlignment="Center" FontSize="80" Foreground="Gray"/>
                    </StackPanel>
                    <Grid Margin="20 10">
                        <Button x:Name="ButtonSearch" HorizontalAlignment="Left" Style="{StaticResource MaterialDesignFlatButton}" Width="100" Click="ButtonSearch_Click">
                            <materialDesign:PackIcon Kind="Search" Width="24" Height="24"/>
                        </Button>
                        <Button HorizontalAlignment="Right" Width="100" Content="登录"/>
                    </Grid>
                </StackPanel>
            </Border>
            <StackPanel HorizontalAlignment="Right" Margin="30 10">
                <Image Source="{Binding Path=Emblem}" Width="200" Height="200">
                    <Image.Effect>
                        <DropShadowEffect BlurRadius="40" ShadowDepth="1"/>
                    </Image.Effect>
                </Image>
                <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="5">
                    <TextBlock FontSize="18" Foreground="Gray" Text="{Binding Path=Tier}" Margin="5" VerticalAlignment="Center"/>
                    <TextBlock FontSize="20" Foreground="Gray" Text="{Binding Path=Rank}" Margin="5"/>
                </StackPanel>
            </StackPanel>
        </Grid>
    </Window>
    

    概况信息展示界面

    概况信息展示

    2.4 简单的API接口调用封装

    直接上代码看,Key.txt是存储的RIOT开发者Key:

    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Net.Http;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace LoLGoal.API
    {
        public class Api
        {
            private string Key { get; set; }
            private string Region { get; set; }
    
            public Api(string region)
            {
                Region = region;
                Key = GetKey("API/Key.txt");
            }
    
            protected HttpResponseMessage GET(string URL)
            {
                using (HttpClient client = new HttpClient())
                {
                    var result = client.GetAsync(URL);
                    result.Wait();
    
                    return result.Result;
                }
            }
    
            protected string GetURI(string path)
            {
                return "https://" + Region + ".api.riotgames.com/lol/" + path + "?api_key=" + Key;
            }
    
            public string GetKey(string path)
            {
                StreamReader sr = new StreamReader(path);
                return sr.ReadToEnd();
            }
        }
    }
    

    2.5 其他代码

    查看源码:get_profile_data

    2.6 以下是站长方便演示、截图,修改的部分文件

    可参考源码对比:

    文件【API/League_V4.cs】

    using LoLGoal.Model;
    using System;
    using System.Collections.Generic;
    
    namespace LoLGoal.API
    {
        public class League_V4 : Api
        {
            public League_V4(string region) : base(region)
            {
            }
    
            public List<PositionDTO> GetPositions(string summonerId)
            {
                //1、这是正常的API访问
                //string path = "league/v4/positions/by-summoner/" + summonerId;
    
                //var response = GET(GetURI(path));
                //string content = response.Content.ReadAsStringAsync().Result;
    
                //if (response.StatusCode == System.Net.HttpStatusCode.OK)
                //{
                //    return JsonConvert.DeserializeObject<List<PositionDTO>>(content);
                //}
                //else
                //{
                //    return null;
                //}
    
                //2、这是模拟数据,正常访问LOL服务器,需要注册Key
                string[] tiers = { "Bronze", "Challenger", "Diamond", "Gold", "Grandmaster", "Iron", "Master", "Platinum", "Silver" };
                var rd = new Random(DateTime.Now.Millisecond);
                var lst = new List<PositionDTO>();
                for (int i = 0; i < rd.Next(5, 20); i++)
                {
                    lst.Add(new PositionDTO
                    {
                        Tier = tiers[rd.Next(0, tiers.Length)],
                        Rank = "IV",
                        Wins = rd.Next(2, 100),
                        Losses = rd.Next(2, 100),
                        QueueType = "RANKED_SOLO_5x5"
                    });
                }
                return lst;
            }
        }
    }
    

    文件【API/Summoner_V4.cs】

    using LoLGoal.Model;
    using System;
    
    namespace LoLGoal.API
    {
        public class Summoner_V4 : Api
        {
            public Summoner_V4(string region) : base(region)
            {
            }
    
            public SummonerDTO GetSummonerByName(string SummonerName)
            {
                //1、这是正常的API访问
                //string path = "summoner/v4/summoners/by-name/" + SummonerName;
    
                //var response = GET(GetURI(path));
                //string content = response.Content.ReadAsStringAsync().Result;
    
                //if(response.StatusCode == System.Net.HttpStatusCode.OK)
                //{
                //    return JsonConvert.DeserializeObject<SummonerDTO>(content);
                //}
                //else
                //{
                //    return null;
                //}
    
                //2、这是模拟数据,正常访问LOL服务器,需要注册Key
                return new SummonerDTO
                {
                    ProfileIconId = DateTime.Now.Second,
                    Name = SummonerName,
                    SummonerLevel = new Random(DateTime.Now.Millisecond).Next(50, 200),
                    Id = DateTime.Now.Second.ToString()
                };
            }
        }
    }
    

    3.参考

    1. 视频一:C# WPF Design UI - #1 - Login,配套源码:LoLGoal
    2. 视频二:C# WPF Design UI - #2 (1/2) - REST API Access,配套源码:get_summoner_data
    3. 视频三:C# WPF Design UI - #2 (2/2) - REST API Access,配套源码:get_summoner_data
    4. 视频四:C# WPF Design UI - #3 - Profile,配套源码:summoner_profile
    5. 视频五:C# WPF Design UI - #4 (1/2) - Get Data From RIOT API,配套源码:get_profile_data
    6. 视频六:C# WPF Design UI - #4 (2/2)- Get Data From RIOT API,配套源码:get_profile_data

    最终源码:本文代码几乎和源码一致(第五和第六个视频配套Github源码 【get_profile_data】),站长未注册RIOT开发者Key,所以代码中采用模拟返回数据的方式,只展示了界面效果,并将部分英文改为中文,便于向大家展示此工程。

    点击下载源码:get_profile_data

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