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Android 消息机制 | 艺术探索笔记

Android 消息机制 | 艺术探索笔记

作者: brickx | 来源:发表于2018-11-11 18:19 被阅读0次

    Android 消息机制主要指 Handler 的运行机制,包括了 MessageQueue、Looper 和 Handler 的共同作用。其中 MessageQueue 以队列的形式对外提供插入和删除,它内部由单链表实现。Looper 的作用是处理 MessageQueue 中存储的消息。

    通常,Handler 被我们用来更新 UI,有如下两种常见的用法

    public class MainActivity extends AppCompactActivity implements View.OnClickListener {
    
        ...
    
        private Handler handler = new Handler() {
            public void handleMessage(Message msg) {
                // 进行 UI 操作
            }
        };
    
        ...
    
        @Override
        public void onClick(View v) {
            new Thread(new Runnable() {
                @Override
                public void run() {
    
                    ...
    
                    handler.sendMessage(message);
                }
            }).start();
        }
    }
    

    或者

    public class MainActivity extends AppCompactActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            Handler handler = new Handler();
            new Thread(new Runnable() {
                @Override
                public void run() {
                    handler.post(new Runnable() {
                        @Override
                        public void run() {
                            // 进行 UI 操作
                        }
                    });
                }
            }).start();
        }
    }
    

    用法一

    在子线程完成耗时操作后,通过 sendMessage 方法发送消息,回到 Handler 所在的主线程,通过 handleMessage 方法完成 UI 操作。

    来看 sendMessage 和它的后续方法

    public final boolean sendMessage(Message msg) {
        return sendMessageDelayed(msg, 0);
    }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    

    可以看到,经过这几个方法,发送的消息最终都传入了 MessageQueue 的 enqueueMessage 方法中,于是我们找到 enqueueMessage 方法

    boolean enqueueMessage(Message msg, long when) {
    
        ...
    
        synchronized (this) {
    
            ...
    
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
    
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    

    在 enqueueMessage 方法中,它主要执行的是单链表的插入操作,并没有对消息队列里的消息执行,那执行操作在哪呢?开头说到 Looper 的作用是执行 MessageQueue 中的消息,于是找到 Looper 的 loop 方法

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
            }
    
            msg.target.dispatchMessage(msg);
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    可以看到,loop 方法是一个死循环,它会调用 MessageQueue 的 next 方法来获取新消息,当 next 方法返回空时会退出循环。来看 next 方法源码

    Message next() {
    
        ...
    
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
    
            nativePollOnce(ptr, nextPollTimeoutMillis);
    
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.
                    // Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.
                        // Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now,
                            Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (false) Log.v("MessageQueue", "Returning message: " + msg);
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
    
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }
    
                ...
    
            }
    
            ...
    
        }
    }
    

    next 方法用 mMessage 管理消息队列。当消息队列不为空时,返回并删除当前消息,并将下一条消息置前。若消息队列为空,next 方法会一直阻塞,直到有新消息到来。那 next 方法何时返回空呢?当 Looper 的 quit 方法调用时,next 会返回空。因为当 Looper 调用 quit 方法,MessageQueue 的 quit 或 quitSafely 方法会被调用,此时消息队列会被标记为退出状态,next 判断到消息队列的状态便会返回空。

    接着看 loop 方法,如果 next 方法返回了消息,它会调用msg.target.dispatchMessage(msg)来处理,其中msg.target就是发送消息的 Handler 对象。也就是说通过 sendMessage 方法发送的消息会来到 Handler 对象的 dispatchMessage 方法,来看 dispatchMessage 方法

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    

    dispatchMessage 方法会检查 Message 的 callback 是否为空,不为空就通过 handleCallback 方法来处理消息。Message 的 callback 是一个 Runnable 对象,它实际上就是 post 方法传来的 Runnable 参数。在 handleCallback 方法中会执行传来的 Runnable 对象

    private static void handleCallback(Message message) {
        message.callback.run();
    }
    

    接着 dispatchMessage 方法会判断 mCallback 是否为空,若不为空,调用 mCallback 的 handleMessage 方法,若为空,则调用 Handler 的 handleMessage 方法。其中 mCallback 的 handleMessage 方法指的是通过 Callback 接口实现的 handleMessage 方法

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     *
     * @param msg A {@link android.os.Message Message} object
     * @return True if no further handling is desired
     */
    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    

    就这样,通过 sendMessage 发送的消息最终回到了 handleMessage 方法进行处理。

    用法二

    在子线程中通过 post 方法传入一个 Runnable 对象,在该对象中实现 UI 操作。

    来看 post 方法

    public final boolean post(Runnable r) {
        return  sendMessageDelayed(getPostMessage(r), 0);
    }
    

    这里使用了 sendMessageDelayed 方法发送了一条消息。getPostMessage 方法的作用是将 Runnable 对象转换成一条消息

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }
    

    sendMessageDelayed 方法经过的流程在上面已经分析过。最终,通过 post 传入的 Runnable 对象会来到 dispatchMessage 方法中,被 handleCallback 方法调用。

    补充

    在子线程中直接创建 Handler 会报错,正确的用法是

    class LooperThread extends Thread {
        
        public Handler mHandler;
    
        public void run() {
          Looper.prepare();
    
          mHandler = new Handler() {
              public void handleMessage(Message msg) {
                  // process incoming messages here
              }
          };
    
          Looper.loop();
        }
    }
    

    在主线程中不必这样,因为它会调用Looper.prepareMainLooper方法来创建 Looper。

    相关参考 郭霖的博客

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