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实现简易音乐播放器-PartFour

实现简易音乐播放器-PartFour

作者: Gettingjie | 来源:发表于2018-06-14 13:58 被阅读0次

    实现上一曲、下一曲

      现在,为音乐列表设置切换到上一曲和切换到下一曲的功能;在页面中会用到该功能的部分为上一曲按钮、下一曲按钮、音乐结束时自动切换到下一曲。
      在播放列表的每一项中添加 data-index 属性来记录其在播放列表中的顺序,对 <audio> 标签设置 data-index 属性来标记当前为播放列表中的第几首曲目。通过读取 data-index 属性来计算出该播放曲目的顺序,上一首、下一首该播放曲目的顺序。

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>MusicControl</title>
        <style>
            html {
                box-sizing: border-box;
            }
    
            *,
            *::before,
            *::after {
                box-sizing: inherit;
            }
    
            .control-button {
                margin-top: 10px;
                margin-left: 20px;
            }
    
            .clear-both::after {
                content: '';
                display: block;
                clear: both;
            }
    
            .play-control-button {
                width: 64px;
                height: 64px;
                background-image: url(icons.png);
                float: left;
                margin-right: 10px;
                cursor: pointer;
            }
    
            .prev {
                background-position: 0 0;
            }
    
            .next {
                background-position: 0 -64px;
            }
    
            .play {
                background-position: 0 -192px;
            }
    
            .pause {
                background-position: 0 -128px;
            }
            
    
            .control-bar {
                margin-top: 20px;
                margin-left: 20px;
            }
    
            .controlTime {
                float: left;
                color: #ccc;
            }
    
            .play-control-progress {
                position: relative;
                margin-left: 8px;
                margin-right: 8px;
                margin-top: 8px;
                float: left;
                display: block;
                width: 300px;
                height: 5px;
                background-color: #ccc;
            }
    
            .playing-progress {
                position: absolute;
                display: block;
                height: 100%;
                width: 0%;
                background-color: #2f9842;
            }
    
            .playing-bar {
                position: absolute;
                margin-top: -1.5px;
                margin-left: -4px;
                width: 8px;
                height: 8px;
                background-color: #2f9842;
                border: 0.5px solid #000;
                border-radius: 50%
            }
    
            .music-list li {
                display: block;
                list-style: none;
                padding-bottom: 10px;
                cursor: pointer;
            }
    
        </style>
    </head>
    <body>
        <audio id="music" src="" data-index="0"></audio>
        <div class="control-button clear-both">
            <div class="play-control-button prev" id="controlOne"></div>
            <div class="play-control-button play" id="controlTwo"></div>
            <div class="play-control-button next" id="controlThree"></div>
        </div>
        <div class="control-bar clear-both">
            <span class="controlTime" id="nowTime">00:00</span>
            <div class="play-control-progress" id="controlProgress">
                <div class="playing-progress" id="playingProgress"></div>
                <div class="playing-bar" id="playingBar"></div>
            </div>
            <span class="controlTime" id="endTime">00:00</span>
        </div>
        <div>
            <ul class="music-list clear-both" id="musicList">
            </ul>
        </div>
        <script>
            window.onload = function() {
                let music = document.getElementById('music');
                
                let controlOne = document.getElementById('controlOne');
                let controlTwo = document.getElementById('controlTwo');
                let controlThree = document.getElementById('controlThree');
                
                let controlProgress = document.getElementById('controlProgress');
                let playingProgress = document.getElementById('playingProgress');
                let playingBar = document.getElementById('playingBar');
                
                let nowTime = document.getElementById('nowTime');
                let endTime = document.getElementById('endTime');
    
                let musicList = document.getElementById('musicList');
    
                let drag = 0;
                let flag = 0;
    
                nowTime.innerText = "00:00";
    
                function getMin(min) {
                    let res = parseInt(min / 60);
                    if(res < 10) {
                        return '0' + res;
                    } else {
                        return res + '';
                    }
                }
    
                function getSec(min) {
                    let res = parseInt(min % 60);
                    if(res < 10) {
                        return '0' + res;
                    } else {
                        return res + '';
                    }
                }
    
                let timer = '';
                let stop = '';
    
                let dragTime = 0;
    
                function musicPlay() {
                    music.play();
                    timer = setInterval(() => {
                        let progressLen = music.currentTime / music.duration * controlProgress.clientWidth;
                        nowTime.innerText = getMin(music.currentTime) + ":" + getSec(music.currentTime);
                        playingProgress.style.width = progressLen + 'px';
                        playingBar.style.marginLeft = progressLen - 4 + 'px';
                    },1000);
                }
    
                function musicPause() {
                    music.pause();
                    clearInterval(timer);
                }
    
                class musicObj {
                    constructor(name, src, author, time) {
                        this.name = name;
                        this.src = src;
                        this.author = author;
                        this.time = time;
                    }
                };
    
                let musicNameList = ['MusicOne', 'MusicTwo', 'MusicThree'];
                let musicSrcLsit = ['Demo0.mp3', 'Demo1.mp3', 'Demo2.mp3'];
                let musicAuthorList = ['AuthorOne', 'AuthorTwo', 'AuthorThree'];
                let musicTimeList = ['04:01', '02:00', '03:40'];
    
                let musicListObj = new Array();
    
                for(let i in musicNameList) {
                    musicListObj[i] = new musicObj(musicNameList[i], musicSrcLsit[i], musicAuthorList[i], musicTimeList[i]);
                }
    
                function playPrev() {
                    let dataIndex = parseInt(music.getAttribute('data-index'));
                    let prevIndex = (dataIndex - 1) < 0 ? musicListObj.length - 1 : (dataIndex - 1);
                    musicPause();
                    music.setAttribute('src', musicListObj[prevIndex].src);
                    music.setAttribute('data-index', prevIndex);
                    music.currentTime = 0;
                    nowTime.innerText = "00:00";
                    endTime.innerText = musicListObj[prevIndex].time;
                    controlTwo.className = "play-control-button pause";
                    playingProgress.style.width = 0 + 'px';
                    playingBar.style.marginLeft = 0 + 'px';
                    musicPlay();
                }
    
                function playNext() {
                    let dataIndex = parseInt(music.getAttribute('data-index'));
                    let nextIndex = (dataIndex + 1) > (musicListObj.length - 1) ? 0 : (dataIndex + 1)
                    musicPause();
                    music.setAttribute('src', musicListObj[nextIndex].src);
                    music.setAttribute('data-index', nextIndex);
                    music.currentTime = 0;
                    nowTime.innerText = "00:00";
                    endTime.innerText = musicListObj[nextIndex].time;
                    controlTwo.className = "play-control-button pause";
                    playingProgress.style.width = 0 + 'px';
                    playingBar.style.marginLeft = 0 + 'px';
                    musicPlay();
                }
    
                for(let i in musicListObj) {
                    let newNode = document.createElement('li');
                    newNode.setAttribute('data-src', musicListObj[i].src);
                    newNode.setAttribute('data-time', musicListObj[i].time);
                    newNode.setAttribute('data-index', i);
                    newNode.innerText = musicListObj[i].name + ' - ' + musicListObj[i].author;
                    musicList.appendChild(newNode);
                }
    
                controlTwo.addEventListener('click', () => {
                    console.log("Click");
                    if(controlTwo.className == "play-control-button play") {
                        controlTwo.className = "play-control-button pause";
                        musicPlay();
                    } else if (controlTwo.className == "play-control-button pause") {
                        controlTwo.className = "play-control-button play";
                        musicPause();
                    }
                });
    
                controlProgress.addEventListener('click', (e) => {
                    e = e || window.e;
                    let rate = ((e.clientX - controlProgress.getBoundingClientRect().left) / controlProgress.clientWidth);
                    let progressLen = e.clientX - controlProgress.getBoundingClientRect().left;
                    playingProgress.style.width = progressLen + 'px';
                    playingBar.style.marginLeft = progressLen - 4 + 'px';
                    let theTime = parseInt(rate * (music.duration))
                    music.currentTime = theTime;
                    nowTime.innerText = getMin(theTime) + ":" + getSec(theTime);
                    console.log(rate);
                });
    
                playingBar.addEventListener('mousedown', () => {
                    console.log('mousedown');
                    drag = 1;
                    flag = 1;
                    clearInterval(timer);
                });
    
                document.addEventListener('mouseup', () => {
                    console.log('mouseup');
                    drag = 0;
                    if(flag == 1) {
                        music.currentTime = dragTime;
                        timer = setInterval(() => {
                            let progressLen = music.currentTime / music.duration * controlProgress.clientWidth;
                            nowTime.innerText = getMin(music.currentTime) + ":" + getSec(music.currentTime);
                            playingProgress.style.width = progressLen + 'px';
                            playingBar.style.marginLeft = progressLen - 4 + 'px';
                        },1000);
                        console.log('reStart');
                    }
                    flag = 0;
                });
    
                controlProgress.addEventListener('mousemove', (e) => {
                    e = e || window.e;
                    if(drag == 1) {
                        console.log('mousemove');
                        let progressLen = e.clientX - controlProgress.getBoundingClientRect().left;
                        let rate = (progressLen / controlProgress.clientWidth);
                        playingProgress.style.width = progressLen + 'px';
                        playingBar.style.marginLeft = progressLen - 4 + 'px';
                        let theTime = parseInt(rate * (music.duration));
                        nowTime.innerText = getMin(theTime) + ":" + getSec(theTime);
                        dragTime = theTime;
                    }
                });
    
                musicList.addEventListener('click', (e) => {
                    e = e || window.e;
                    let musicSrc = e.target.getAttribute('data-src');
                    let dataIndex = e.target.getAttribute('data-index');
                    musicPause();
                    music.setAttribute('src', musicSrc);
                    music.setAttribute('data-index', dataIndex);
                    music.currentTime = 0;
                    endTime.innerText =  e.target.getAttribute('data-time');
                    musicPlay();
                    e.stopPropagation();
                });
    
                controlOne.addEventListener('click', () => {
                    playPrev();
                });
    
                controlThree.addEventListener('click', () => {
                    playNext();
                });
    
                music.addEventListener('ended', () => {
                    playNext();
                });
    
                music.src = musicListObj[0].src;
                endTime.innerText = musicListObj[0].time;
    
            }
        </script>
    </body>
    </html>
    

      为防止因先使用后定义而造成的变量提升,将代码整理为定义在前,操作在后的格式。
      
      

    播放歌曲记录功能

      使用浏览器的持久储存 window.localStorage 来储存当前播放的歌曲,使得可以在页面重新载入后依然从该歌曲播放而不是重新从播放列表的第一首歌曲开始播放。
      本例中使用 window.localStorage.setItem(key, value) 来将数据(键值对)写入浏览器的持久储存中;使用 window.loacalStorage.getItem(key) 来读取浏览器持久储存中对应的数据。

        <script>
            window.onload = function() {
                
                let index = window.localStorage.getItem('musicId') ? window.localStorage.getItem('musicId') : 0;
                
                let music = document.getElementById('music');
                
                let controlOne = document.getElementById('controlOne');
                let controlTwo = document.getElementById('controlTwo');
                let controlThree = document.getElementById('controlThree');
                
                let controlProgress = document.getElementById('controlProgress');
                let playingProgress = document.getElementById('playingProgress');
                let playingBar = document.getElementById('playingBar');
                
                let nowTime = document.getElementById('nowTime');
                let endTime = document.getElementById('endTime');
    
                let musicList = document.getElementById('musicList');
    
                let drag = 0;
                let flag = 0;
    
                nowTime.innerText = "00:00";
    
                function getQueryString(str) {
                    let reg = new RegExp("(^|&)" + str + "=([^&]*)(&|$)");
                    let r = window.location.search.substr(1).match(reg);
                    if (r != null) {
                        return unescape(r[2]);
                    } else {
                        return null;
                    }
                }
    
                function getMin(min) {
                    let res = parseInt(min / 60);
                    if(res < 10) {
                        return '0' + res;
                    } else {
                        return res + '';
                    }
                }
    
                function getSec(min) {
                    let res = parseInt(min % 60);
                    if(res < 10) {
                        return '0' + res;
                    } else {
                        return res + '';
                    }
                }
    
                let timer = '';
                let stop = '';
    
                let dragTime = 0;
    
                function musicPlay() {
                    music.play();
                    window.localStorage.setItem('musicId', music.getAttribute('data-index'));
                    timer = setInterval(() => {
                        let progressLen = music.currentTime / music.duration * controlProgress.clientWidth;
                        nowTime.innerText = getMin(music.currentTime) + ":" + getSec(music.currentTime);
                        playingProgress.style.width = progressLen + 'px';
                        playingBar.style.marginLeft = progressLen - 4 + 'px';
                    },1000);
                }
    
                function musicPause() {
                    music.pause();
                    clearInterval(timer);
                }
    
                class musicObj {
                    constructor(name, src, author, time) {
                        this.name = name;
                        this.src = src;
                        this.author = author;
                        this.time = time;
                    }
                };
    
                let musicNameList = ['MusicOne', 'MusicTwo', 'MusicThree'];
                let musicSrcLsit = ['Demo0.mp3', 'Demo1.mp3', 'Demo2.mp3'];
                let musicAuthorList = ['AuthorOne', 'AuthorTwo', 'AuthorThree'];
                let musicTimeList = ['04:01', '02:00', '03:40'];
    
                let musicListObj = new Array();
    
                for(let i in musicNameList) {
                    musicListObj[i] = new musicObj(musicNameList[i], musicSrcLsit[i], musicAuthorList[i], musicTimeList[i]);
                }
    
                function playPrev() {
                    let dataIndex = parseInt(music.getAttribute('data-index'));
                    let prevIndex = (dataIndex - 1) < 0 ? musicListObj.length - 1 : (dataIndex - 1);
                    musicPause();
                    music.setAttribute('src', musicListObj[prevIndex].src);
                    music.setAttribute('data-index', prevIndex);
                    music.currentTime = 0;
                    nowTime.innerText = "00:00";
                    endTime.innerText = musicListObj[prevIndex].time;
                    controlTwo.className = "play-control-button pause";
                    playingProgress.style.width = 0 + 'px';
                    playingBar.style.marginLeft = 0 + 'px';
                    musicPlay();
                }
    
                function playNext() {
                    let dataIndex = parseInt(music.getAttribute('data-index'));
                    let nextIndex = (dataIndex + 1) > (musicListObj.length - 1) ? 0 : (dataIndex + 1)
                    musicPause();
                    music.setAttribute('src', musicListObj[nextIndex].src);
                    music.setAttribute('data-index', nextIndex);
                    music.currentTime = 0;
                    nowTime.innerText = "00:00";
                    endTime.innerText = musicListObj[nextIndex].time;
                    controlTwo.className = "play-control-button pause";
                    playingProgress.style.width = 0 + 'px';
                    playingBar.style.marginLeft = 0 + 'px';
                    musicPlay();
                }
    
                for(let i in musicListObj) {
                    let newNode = document.createElement('li');
                    newNode.setAttribute('data-src', musicListObj[i].src);
                    newNode.setAttribute('data-time', musicListObj[i].time);
                    newNode.setAttribute('data-index', i);
                    newNode.innerText = musicListObj[i].name + ' - ' + musicListObj[i].author;
                    musicList.appendChild(newNode);
                }
    
                controlTwo.addEventListener('click', () => {
                    console.log("Click");
                    if(controlTwo.className == "play-control-button play") {
                        controlTwo.className = "play-control-button pause";
                        musicPlay();
                    } else if (controlTwo.className == "play-control-button pause") {
                        controlTwo.className = "play-control-button play";
                        musicPause();
                    }
                });
    
                controlProgress.addEventListener('click', (e) => {
                    e = e || window.e;
                    let rate = ((e.clientX - controlProgress.getBoundingClientRect().left) / controlProgress.clientWidth);
                    let progressLen = e.clientX - controlProgress.getBoundingClientRect().left;
                    playingProgress.style.width = progressLen + 'px';
                    playingBar.style.marginLeft = progressLen - 4 + 'px';
                    let theTime = parseInt(rate * (music.duration))
                    music.currentTime = theTime;
                    nowTime.innerText = getMin(theTime) + ":" + getSec(theTime);
                    console.log(rate);
                });
    
                playingBar.addEventListener('mousedown', () => {
                    console.log('mousedown');
                    drag = 1;
                    flag = 1;
                    clearInterval(timer);
                });
    
                document.addEventListener('mouseup', () => {
                    console.log('mouseup');
                    drag = 0;
                    if(flag == 1) {
                        music.currentTime = dragTime;
                        timer = setInterval(() => {
                            let progressLen = music.currentTime / music.duration * controlProgress.clientWidth;
                            nowTime.innerText = getMin(music.currentTime) + ":" + getSec(music.currentTime);
                            playingProgress.style.width = progressLen + 'px';
                            playingBar.style.marginLeft = progressLen - 4 + 'px';
                        },1000);
                        console.log('reStart');
                    }
                    flag = 0;
                });
    
                controlProgress.addEventListener('mousemove', (e) => {
                    e = e || window.e;
                    if(drag == 1) {
                        console.log('mousemove');
                        let progressLen = e.clientX - controlProgress.getBoundingClientRect().left;
                        let rate = (progressLen / controlProgress.clientWidth);
                        playingProgress.style.width = progressLen + 'px';
                        playingBar.style.marginLeft = progressLen - 4 + 'px';
                        let theTime = parseInt(rate * (music.duration));
                        nowTime.innerText = getMin(theTime) + ":" + getSec(theTime);
                        dragTime = theTime;
                    }
                });
    
                musicList.addEventListener('click', (e) => {
                    e = e || window.e;
                    let musicSrc = e.target.getAttribute('data-src');
                    let dataIndex = e.target.getAttribute('data-index');
                    musicPause();
                    music.setAttribute('src', musicSrc);
                    music.setAttribute('data-index', dataIndex);
                    music.currentTime = 0;
                    endTime.innerText =  e.target.getAttribute('data-time');
                    musicPlay();
                    e.stopPropagation();
                });
    
                controlOne.addEventListener('click', () => {
                    playPrev();
                });
    
                controlThree.addEventListener('click', () => {
                    playNext();
                });
    
                music.addEventListener('ended', () => {
                    playNext();
                });
    
                music.src = musicListObj[index].src;
                music.setAttribute('data-index', index);
                endTime.innerText = musicListObj[index].time;
    
            }
        </script>
    

      开始时对作为音乐顺序的 index 进行初始化(判断该页面是否第一次被载入);通过 index 来判断应该加载的歌曲。在音乐播放函数 musicPlay() 中写入目前正在播放的音乐在播放列表中的顺序(也可以在定时函数中将当前播放时间也写入,这样下一次可以从断点中继续播放)。
      
      

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          本文标题:实现简易音乐播放器-PartFour

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