# Jay
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((400, 400))
screen.fill((255, 255, 255))
from math import pi
pygame.draw.line(screen, (255, 195, 231), (153, 60), (168, 90), 10)
pygame.draw.line(screen, (255, 195, 231), (120, 70), (140, 105), 10)
pygame.draw.circle(screen, (116, 174, 238), (200, 230), 80, 0) # 蓝色身体
pygame.draw.circle(screen, (86, 154, 219), (200, 230), 80, 5) # 身体外圈
pygame.draw.circle(screen, (255, 195, 231), (200, 150), 80, 0) # 粉红圆脸
pygame.draw.circle(screen, (248, 166, 211), (200, 150), 80, 5) # 脸外圈
pygame.draw.circle(screen, (255, 195, 231), (290, 90), 40, 0) # 粉红鼻子
pygame.draw.circle(screen, (248, 166, 211), (290, 90), 40, 5) # 鼻子外圈
pygame.draw.line(screen, (255, 195, 231), (200, 150), (290, 95), 80)
pygame.draw.line(screen, (255, 195, 231), (200, 110), (290, 90), 80)
pygame.draw.line(screen, (248, 166, 211), (200, 71), (290, 52), 5)
pygame.draw.line(screen, (248, 166, 211), (278, 145), (296, 128), 7)
pygame.draw.arc(screen, (248, 166, 211), (278, 40, 80, 80), pi / 2 + pi / 4, pi + pi/2, 5)
pygame.draw.circle(screen, (241, 125, 198), (310, 80), 6, 0) # 右鼻孔
pygame.draw.circle(screen, (241, 125, 198), (295, 85), 6, 0) # 左鼻孔
pygame.draw.circle(screen, (255, 165, 226), (160, 170), 20, 0) # 脸部红晕
pygame.draw.circle(screen, (255, 255, 255), (180, 120), 10, 0) # 左眼白
pygame.draw.circle(screen, (255, 255, 255), (210, 105), 10, 0) # 右眼白
pygame.draw.circle(screen, (0, 0, 0), (215, 105), 5, 0) # 右眼球
pygame.draw.circle(screen, (0, 0, 0), (185, 120), 5, 0) # 左眼球
pygame.draw.circle(screen, (248, 166, 211), (180, 120), 15, 5) # 左眼轮廓
pygame.draw.circle(screen, (248, 166, 211), (210, 105), 15, 5) # 右眼轮廓
pygame.draw.arc(screen, (205, 113, 160), (210, 155, 40, 40), pi + pi / 5, 2 * pi, 5) # 嘴
pygame.draw.lines(screen, (248, 166, 211), False, [(160, 90), (150, 70), (150, 60), (160, 60), (175, 85)], 8)
pygame.draw.lines(screen, (248, 166, 211), False, [(138, 113), (120, 80), (120, 70), (130, 70), (145, 100)], 8)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
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Jorge
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