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Flutter - 进度打勾动画

Flutter - 进度打勾动画

作者: 水煮杰尼龟 | 来源:发表于2023-08-22 21:05 被阅读0次

    Flutter 实现TickSuccessView进度打勾动画 -- 来自gpt的一篇文章

    在APP的开发中,各种动画效果和UI设计都是至关重要的,而在Flutter中,借助精美的Widget和多样化的动画,我们可以轻松实现各种复杂的效果。

    这篇博客,我们将会介绍如何使用Flutter实现一个名为TickSuccessView的组件,该组件可以通过UI显示任务是否已完成并提供动画强化效果。

    TickSuccessView由三个部分组成:TickSuccessControl(控制类),TickSuccessPainter(绘制类)和TickSuccessView(UI类),它们分别承担着组件的不同职责。
    效果图:


    效果.gif

    首先,我们需要创建TickSuccessControl类,该类用于控制组件的各种属性,包括组件的大小,背景色,完成背景色以及进度圆圈和完成打勾的颜色和动画时长等。

    TickSuccessControl类的代码如下所示:

    import 'dart:math';
    import 'package:flutter/material.dart';
    
    class TickSuccessControl {
    
      AnimationController? animationController;
      ///是否已完成
      bool isSuccess;
      ///大小
      Size size;
      ///背景色
      Color bgColor;
      ///完成背景色
      Color doneBgColor;
      ///进度圆圈颜色
      Color activeColor;
      ///进度圆圈画笔宽度
      double activeWidth;
      ///进度圆圈开始角度
      double activeStartAngle;
      ///进度圆圈结束角度
      double activeEndAngle;
      ///完成打勾颜色
      Color doneColor;
      ///完成打勾画笔宽度
      double doneWidth;
      ///进度圆圈动画时间
      Duration activeDuration;
      ///完成打勾动画时间
      Duration doneDuration;
      ///是否需要颜色过渡
      bool needColorTransition;
    
      TickSuccessControl({
        this.isSuccess = false,
        this.animationController,
        this.size = const Size(20, 20),
        this.bgColor = Colors.grey,
        this.doneBgColor = Colors.blueAccent,
        this.activeColor = Colors.white,
        this.doneColor = Colors.white,
        this.activeDuration = const Duration(seconds: 1),
        this.doneDuration = const Duration(seconds: 1),
        this.activeWidth = 1,
        this.doneWidth = 2,
        this.activeStartAngle = 0,
        this.activeEndAngle = pi*3/2,
        this.needColorTransition = true
      });
    
      updateStatus(bool status){
        if (status != isSuccess) {
          isSuccess = status;
          animationController?.reset();
          if (isSuccess) {
            animationController?.duration = activeDuration;
            animationController?.forward();
          }else{
            animationController?.duration = doneDuration;
            animationController?.repeat();
          }
        }
      }
    }
    

    其中最重要的是updateStatus方法,该方法用于更新组件的状态并启动动画。

    接下来,我们需要创建TickSuccessPainter类,该类用于绘制组件的UI界面。TickSuccessPainter需要接收到progress、isSuccess、arcColor、tickColor、arcWidth、tickWidth等参数,并根据参数绘制出相应的UI效果。

    TickSuccessPainter的代码如下所示:

    import 'dart:math';
    import 'dart:ui';
    
    import 'package:flutter/material.dart';
    
    class TickSuccessPainter extends CustomPainter {
      //进度 0-1
      double progress = 0.0;
      bool isSuccess;
      ///进度圆圈颜色
      Color arcColor;
      ///进度圆圈宽度
      double arcWidth;
      ///进度圆弧开始角度
      double arcStartAngle;
      ///进度圆弧角度
      double arcSweepAngle;
      ///打勾颜色
      Color tickColor;
      ///打勾线条宽度
      double tickWidth;
      TickSuccessPainter(
          this.progress, {
            this.isSuccess = false,
            this.arcColor = Colors.white,
            this.tickColor = Colors.white,
            this.arcWidth = 1,
            this.tickWidth = 2,
            this.arcStartAngle = 0,
            this.arcSweepAngle = pi*3/2
          });
    
      Paint _paint = new Paint()
        ..style = PaintingStyle.stroke
        ..isAntiAlias = true;
      Paint _circlePaint = new Paint()
        ..style = PaintingStyle.stroke
        ..isAntiAlias = true;
    
      @override
      void paint(Canvas canvas, Size size) {
    
        double radius = min(size.width/2, size.height/2);
        Offset center = Offset(size.width/2, size.height/2);
        if (isSuccess) {
          _paint.color = tickColor;
          _paint.strokeWidth = tickWidth;
          Path startPath = Path();
          startPath.moveTo(center.dx-radius/2, center.dy);
          startPath.lineTo(center.dx-radius/6, center.dy+radius/2-radius/6);
          startPath.lineTo(center.dx+radius/2, center.dy-radius/3);
    
          PathMetrics pathMetrics = startPath.computeMetrics();
          PathMetric pathMetric = pathMetrics.first;
          Path extrPath = pathMetric.extractPath(0, pathMetric.length * progress);
          canvas.drawPath(extrPath, _paint);
        }else{
          _circlePaint.color = arcColor;
          _circlePaint.strokeWidth = arcWidth;
          Path arcPath = Path();
          arcPath.addArc(Rect.fromCircle(center: center, radius: radius-5), arcStartAngle, arcSweepAngle);
          canvas.translate(center.dx, center.dy);
          canvas.rotate(pi*2*progress);
          canvas.translate(-center.dx, -center.dy);
          canvas.drawPath(arcPath, _circlePaint);
        }
      }
    
    
      @override
      bool shouldRepaint(covariant CustomPainter oldDelegate) {
        return true;
      }
    }
    

    最后,我们需要创建TickSuccessView类,该类是组件的UI部分,需要调用TickSuccessPainter来绘制组件的UI界面,并可以实现属性的控制和操作。TickSuccessView会在组件状态更新时自动触发动画效果。

    TickSuccessView的代码如下所示:

    import 'dart:math';
    
    import 'package:flutter/material.dart';
    
    import 'tick_success_control.dart';
    import 'tick_success_painter.dart';
    
    class TickSuccessView extends StatefulWidget {
      TickSuccessControl control;
      TickSuccessView({Key? key,
        required this.control
      }) : super(key: key);
    
      @override
      State<TickSuccessView> createState() => _TickSuccessViewState();
    }
    
    class _TickSuccessViewState extends State<TickSuccessView> with TickerProviderStateMixin {
    
      late Animation _colorAnimation;
      @override
      void initState() {
    
        super.initState();
    
        widget.control.animationController = new AnimationController(
            vsync: this, duration: widget.control.activeDuration);
        _colorAnimation = ColorTween(begin: widget.control.bgColor, end: widget.control.doneBgColor)
            .animate(widget.control.animationController!);
        widget.control.animationController!.repeat();
    
      }
    
      @override
      void dispose() {
        // TODO: implement dispose
        widget.control.animationController?.dispose();
        super.dispose();
      }
    
      @override
      Widget build(BuildContext context) {
        return AnimatedBuilder(
            animation: widget.control.animationController!.view,
            builder: (context,child) {
              return Container(
                width: widget.control.size.width,
                height: widget.control.size.height,
                decoration: BoxDecoration(
                    color: widget.control.isSuccess?
                    (widget.control.needColorTransition?
                    _colorAnimation.value:widget.control.doneBgColor):widget.control.bgColor,
                    borderRadius: BorderRadius.circular(min(widget.control.size.width/2, widget.control.size.height/2))
                ),
                child: CustomPaint(
                  painter: TickSuccessPainter(
                      widget.control.animationController!.value,
                      isSuccess: widget.control.isSuccess,
                    arcColor: widget.control.activeColor,
                    arcWidth: widget.control.activeWidth,
                    arcStartAngle: widget.control.activeStartAngle,
                    arcSweepAngle: widget.control.activeEndAngle,
                    tickColor: widget.control.doneColor,
                    tickWidth: widget.control.doneWidth
                  ),
                ),
              );
            }
        );
      }
    
    }
    

    至此,TickSuccessView的实现就完成了。需要注意的是,使用该组件时,需要在外部调用updateStatus方法,通过布尔型参数来更新组件的状态,从而实现UI效果和相关动画的展示。

    总结:

    本文介绍了如何使用Flutter实现一个名为TickSuccessView的组件,并提供了其三个重要的组成部分:TickSuccessControl、TickSuccessPainter和TickSuccessView。通过本文的示例代码,我们可以深入理解Flutter组件开发的流程和技巧,为我们日后的Flutter开发提供参考和借鉴。

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