一、框架图

二、关键脚本
MainBtnsPanel
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainBtnsPanel : MonoBehaviour
{
void Start()
{
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
private void HeatSpotBtnClickHandle()
{
gameObject.SetActive(false);
}
private void HeatSpotsReturnBtnClickHandle()
{
gameObject.SetActive(true);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
}
MainBtnsCtrl
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainBtnsCtrl : MonoBehaviour
{
private bool isShow;
public Sprite unSelect_sp;
public Sprite select_sp;
void Start()
{
gameObject.transform.GetComponent<Button>().onClick.AddListener(()=> {
isShow = !isShow;
EventCenter.Broadcast(EventDefine.MainBtnClick, tag,isShow);
});
EventCenter.AddListener<string,bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
private void HeatSpotsReturnBtnClickHandle()
{
transform.GetComponent<Image>().sprite = unSelect_sp;
}
private void MainBtnClickHandle(string btnTag, bool isShow1)
{
if (btnTag != tag) {
isShow = false;
transform.GetComponent<Image>().sprite = unSelect_sp;
}
else {
transform.GetComponent<Image>().sprite = select_sp;
switch (btnTag)
{
case Tags.BoaBtn:
GameManagerUI.InstanceUI.currentMainBtnState = UIMainBtnsState.BoaUIState;
break;
case Tags.SanqinggongBtn:
GameManagerUI.InstanceUI.currentMainBtnState = UIMainBtnsState.SanQingGongUIState;
break;
case Tags.CenserBtn:
GameManagerUI.InstanceUI.currentMainBtnState = UIMainBtnsState.CenserUIState;
break;
case Tags.CloudSeaBtn:
GameManagerUI.InstanceUI.currentMainBtnState = UIMainBtnsState.CloudSeaUIState;
break;
default:
break;
}
}
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
}
FunctionBtnsCtrl
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FunctionBtnsCtrl : MonoBehaviour
{
void Start()
{
gameObject.SetActive(false);
EventCenter.AddListener<string,bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
// EventCenter.AddListener<string>(EventDefine.BtnClick, BrnClickHandle);
}
private void BrnClickHandle(string btg)
{
if (btg == Tags.MainCtrl)
gameObject.SetActive(false);
}
private void MainBtnClickHandle(string btnTag, bool isShow)
{
if (btnTag == tag)
gameObject.SetActive(isShow);
else
gameObject.SetActive(false);
}
private void HeatSpotsReturnBtnClickHandle()
{
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
// EventCenter.RemoveListener<string>(EventDefine.BtnClick, BrnClickHandle);
}
}
HeatSpotBtn
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeatSpotBtn : MonoBehaviour
{
void Start()
{
gameObject.transform.GetComponent<Button>().onClick.AddListener(()=> {
EventCenter.Broadcast(EventDefine.HeatSpotBtnClick);
});
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
private void HeatSpotBtnClickHandle()
{
gameObject.SetActive(false);
}
private void HeatSpotsReturnBtnClickHandle()
{
gameObject.SetActive(true);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
}
SettingBtnCtrl
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SettingBtnCtrl : MonoBehaviour
{
void Start()
{
gameObject.transform.GetComponent<Button>().onClick.AddListener(()=> {
ExitBtnClick();
});
}
void Update()
{
}
public void ExitBtnClick() {
StartCoroutine(ExitApp());
}
IEnumerator ExitApp()
{
yield return new WaitForFixedUpdate();
Application.Quit();
}
}
MenuBtn
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MenuBtn : MonoBehaviour
{
public Sprite open_Sp;
public Sprite close_Sp;
private bool isMenu;
void Start()
{
gameObject.transform.GetComponent<Button>().onClick.AddListener(() =>
{
isMenu = !isMenu;
if (isMenu)
gameObject.transform.GetComponent<Image>().sprite = close_Sp;
else
gameObject.transform.GetComponent<Image>().sprite = open_Sp;
AudioManagerInScene.Instance_Audio.MenuPlay(isMenu);
});
}
void Update()
{
}
}
ScenicSpotIntroductionCtrl
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScenicSpotIntroductionCtrl : MonoBehaviour
{
public UIMainBtnsState mUIMainBtnsState;
void Start()
{
gameObject.SetActive(false);
EventCenter.AddListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.AddListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
private void FunctionBtns_Boa_ChildClickHandle(string curretTag)
{
if (curretTag==Tags.IntroductionBtn)
{
if (mUIMainBtnsState == GameManagerUI.InstanceUI.currentMainBtnState)
gameObject.SetActive(true);
else
gameObject.SetActive(false);
}
else
gameObject.SetActive(false);
}
private void MainBtnClickHandle(string btnTag, bool isShow)
{
gameObject.SetActive(false);
}
private void HeatSpotBtnClickHandle()
{
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.RemoveListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
}
FairyStoryCtrl
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FairyStoryCtrl : MonoBehaviour
{
public UIMainBtnsState mUIMainBtnsState;
void Start()
{
gameObject.SetActive(false);
EventCenter.AddListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.AddListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
private void FunctionBtns_Boa_ChildClickHandle(string curretTag)
{
if (curretTag == Tags.StoryBtn)
{
if (mUIMainBtnsState == GameManagerUI.InstanceUI.currentMainBtnState)
gameObject.SetActive(true);
else
gameObject.SetActive(false);
}
else
gameObject.SetActive(false);
}
private void MainBtnClickHandle(string btnTag, bool isShow)
{
gameObject.SetActive(false);
}
private void HeatSpotBtnClickHandle()
{
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.RemoveListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
}
PanelCtrl
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanelCtrl : MonoBehaviour
{
public bool isActive;
private string panelBtg;
void Start()
{
gameObject.SetActive(isActive);
panelBtg = transform.tag;
EventCenter.AddListener<string>(EventDefine.BtnClick, BrnClickHandle);
EventCenter.AddListener<string>(EventDefine.ReturnBtnClick, ReturnBtnClickHandle);
}
private void ReturnBtnClickHandle(string arg)
{
if (arg == panelBtg)
gameObject.SetActive(true);
else
gameObject.SetActive(false);
}
private void BrnClickHandle(string btg)
{
if (btg == panelBtg)
gameObject.SetActive(true);
else
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string>(EventDefine.BtnClick, BrnClickHandle);
EventCenter.RemoveListener<string>(EventDefine.ReturnBtnClick, BrnClickHandle);
}
}
HeatSpotsPanel
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeatSpotsPanel : MonoBehaviour
{
void Start()
{
gameObject.SetActive(false);
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
private void HeatSpotBtnClickHandle()
{
gameObject.SetActive(true);
}
private void HeatSpotsReturnBtnClickHandle()
{
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotsReturnBtnClick, HeatSpotsReturnBtnClickHandle);
}
}
Taoist_SanqinggongPanel
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class Taoist_SanqinggongPanel : MonoBehaviour
{
private Button blessingBtn;
private Text mText;
private string tempTxt;
private Tweener tweener;
void Start()
{
gameObject.SetActive(false);
blessingBtn = transform.Find("BlessingBtn").GetComponent<Button>();
blessingBtn.onClick.AddListener(() =>
{
gameObject.SetActive(false);
EventCenter.Broadcast(EventDefine.BlessingBtn_SanQingGong);
});
EventCenter.AddListener<string>(EventDefine.BtnClick, BtnClickHandle);
blessingBtn.gameObject.SetActive(false);
mText = transform.GetChild(0).transform.GetComponentInChildren<Text>();
tempTxt = mText.text.ToString();
mText.text = "";
}
private void BtnClickHandle(string btnTag)
{
if (btnTag == Tags.MainCtrl)
{
if (GameManagerUI.InstanceUI.currentMainBtnState == UIMainBtnsState.SanQingGongUIState)
{
gameObject.SetActive(true);
StartCoroutine("ShowBlessingBtn");
}
else
{
gameObject.SetActive(false);
StopCoroutine("ShowBlessingBtn");
}
}
else
{
gameObject.SetActive(false);
StopCoroutine("ShowBlessingBtn");
}
}
IEnumerator ShowBlessingBtn()
{
// mText.text = "";
blessingBtn.gameObject.SetActive(false);
yield return new WaitForSeconds(1.5f);
blessingBtn.gameObject.SetActive(true);
mText.text = "";
tweener = mText.DOText(tempTxt, 10f);
tweener.SetEase(Ease.Linear);
tweener.SetAutoKill(true);
tweener.Restart();
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string>(EventDefine.BtnClick, BtnClickHandle);
}
}
Taoist_CenserPanel
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class Taoist_CenserPanel : MonoBehaviour
{
private Button blessingBtn;
private Text mText;
private string tempTxt;
private Tweener tweener;
void Start()
{
gameObject.SetActive(false);
blessingBtn = transform.Find("BlessingBtn").GetComponent<Button>();
blessingBtn.onClick.AddListener(() =>
{
gameObject.SetActive(false);
EventCenter.Broadcast(EventDefine.BlessingBtn_Censer);
});
EventCenter.AddListener<string>(EventDefine.BtnClick, BtnClickHandle);
blessingBtn.gameObject.SetActive(false);
mText = transform.GetChild(0).transform.GetComponentInChildren<Text>();
tempTxt = mText.text.ToString();
mText.text = "";
}
private void BtnClickHandle(string btnTag)
{
if (btnTag == Tags.MainCtrl)
{
if (GameManagerUI.InstanceUI.currentMainBtnState == UIMainBtnsState.CenserUIState)
{
gameObject.SetActive(true);
StartCoroutine("ShowBlessingBtn");
}
else
{
gameObject.SetActive(false);
StopCoroutine("ShowBlessingBtn");
}
}
else {
gameObject.SetActive(false);
StopCoroutine("ShowBlessingBtn");
}
}
IEnumerator ShowBlessingBtn()
{
// mText.text = "";
blessingBtn.gameObject.SetActive(false);
yield return new WaitForSeconds(2.5f);
blessingBtn.gameObject.SetActive(true);
mText.text = "";
tweener = mText.DOText(tempTxt, 12f);
tweener.SetEase(Ease.Linear);
tweener.SetAutoKill(true);
tweener.Restart();
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.RemoveListener<string>(EventDefine.BtnClick, BtnClickHandle);
}
}
ImageTargetBehaviour_Boa
//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
using UnityEngine;
using EasyAR;
using System;
namespace EasyAR
{
public class ImageTargetBehaviour_Boa : ImageTargetBaseBehaviour
{
protected override void Awake()
{
base.Awake();
TargetFound += OnTargetFound;
TargetLost += OnTargetLost;
TargetLoad += OnTargetLoad;
TargetUnload += OnTargetUnload;
}
protected override void Start()
{
base.Start();
gameObject.transform.GetChild(0).gameObject.SetActive(false);
EventCenter.AddListener<string>(EventDefine.ArScan, ArScanHandle);
EventCenter.AddListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.AddListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.AddListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
protected override void OnDestroy()
{
base.OnDestroy();
EventCenter.RemoveListener<string>(EventDefine.ArScan, ArScanHandle);
EventCenter.RemoveListener<string>(EventDefine.FunctionBtns_Boa_ChildClick, FunctionBtns_Boa_ChildClickHandle);
EventCenter.RemoveListener<string, bool>(EventDefine.MainBtnClick, MainBtnClickHandle);
EventCenter.RemoveListener(EventDefine.HeatSpotBtnClick, HeatSpotBtnClickHandle);
}
private void MainBtnClickHandle(string btnTag, bool isShow)
{
gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
private void FunctionBtns_Boa_ChildClickHandle(string curretTag)
{
if (curretTag != Tags.ScanBtn)
{
gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
}
private void HeatSpotBtnClickHandle()
{
gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
private void ArScanHandle(string goTag)
{
if (goTag == tag)
gameObject.transform.GetChild(0).gameObject.SetActive(true);
else
gameObject.transform.GetChild(0).gameObject.SetActive(false);
}
void OnTargetFound(TargetAbstractBehaviour behaviour)
{
Debug.Log("Found: " + Target.Id);
}
void OnTargetLost(TargetAbstractBehaviour behaviour)
{
Debug.Log("Lost: " + Target.Id);
}
void OnTargetLoad(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
{
Debug.Log("Load target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
}
void OnTargetUnload(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
{
Debug.Log("Unload target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
}
}
}
GameManagerUI
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum UIMainBtnsState
{
BoaUIState,
SanQingGongUIState,
CenserUIState,
CloudSeaUIState,
}
public class GameManagerUI : MonoBehaviour
{
public static GameManagerUI InstanceUI;
private void Awake()
{
InstanceUI = this;
}
[HideInInspector]
public Sprite unSelect_sp;
[HideInInspector]
public Sprite select_sp;
public UIMainBtnsState currentMainBtnState;
void Start()
{
unSelect_sp = ResourcesManager.LoadSprite("ChildBtnsUI/unSelect_sp");
select_sp = ResourcesManager.LoadSprite("ChildBtnsUI/select_sp");
}
void Update()
{
}
}
GameManager
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.Video;
using LitJson;
using System.IO;
using EasyAR;
public enum UIPanelState {
MainPanel,
GivingPanel,
GivingAmountPanel,
PaymentOrderPanel,
PaySuccessPanel
}
public class GameManager : MonoBehaviour
{
public Text textTips;
public UIPanelState currentUIPanelState;
private double payAmount;
public static GameManager Instance;
string url;
public CameraDeviceBehaviour cdb;
private void Awake()
{
Instance = this;
url = PlayerPrefs.GetString("IPAddT");
}
void Start()
{
// SendData();
EventCenter.AddListener(EventDefine.ImmediatetPayBtnClick, SendData);
EventCenter.AddListener<double>(EventDefine.PayBtnClick, PayBtnClickHandle);
EventCenter.AddListener<string>(EventDefine.BtnClick, BtnClickEnum);
// cdb.StopCapture();
}
public void StartCaptureAR()
{
cdb.StartCapture();
}
public void StopCaptureAR() {
cdb.StopCapture();
}
private void BtnClickEnum(string btg)
{
switch (btg)
{
case Tags.GivingCtrl:
currentUIPanelState = UIPanelState.GivingPanel;
break;
case Tags.GivingAmountCtrl:
currentUIPanelState = UIPanelState.GivingAmountPanel;
break;
case Tags.PaymentOrderCtrl:
currentUIPanelState = UIPanelState.PaymentOrderPanel;
break;
case Tags.PaySuccessCtrl:
currentUIPanelState = UIPanelState.PaySuccessPanel;
break;
case Tags.MainCtrl:
currentUIPanelState = UIPanelState.MainPanel;
break;
default:
break;
}
}
private void PayBtnClickHandle(double payMoney)
{
payAmount = payMoney;
}
private void OnDestroy()
{
EventCenter.RemoveListener(EventDefine.ImmediatetPayBtnClick, SendData);
EventCenter.RemoveListener<double>(EventDefine.PayBtnClick, PayBtnClickHandle);
EventCenter.RemoveListener<string>(EventDefine.BtnClick, BtnClickEnum);
}
void Update()
{
}
public void SendData() {
List<string> names = new List<string>();
names.Add("梁小明");
names.Add("李X林");
names.Add("付小福");
names.Add("王小华");
names.Add("周小军");
names.Add("吴小轩");
// string url ="http://192.168.1.169:8088/artss/ncShowResult/add";
//string url ="http://192.168.1.188:8080/artss2/ncShowResult/add";
// string url ="http://172.26.141.1:8080/artss2/ncShowResult/add"; //0325
MessageJson msgJson = new MessageJson();
msgJson.name = names[UnityEngine.Random.Range(0,names.Count)] ;
msgJson.examAllTime = payAmount;
string jd = JsonMapper.ToJson(msgJson);
StartCoroutine(PostUrl(url, jd));
}
public IEnumerator PostUrl(string url, string postData)
{
WWWForm form = new WWWForm();
form.AddField("json", Base64Code(postData));
using (UnityWebRequest www = UnityWebRequest.Post(url, form))
{
yield return www.SendWebRequest();
if (www.isNetworkError)
{
Debug.Log(www.error);
}
else
{
// Show results as text
if (www.responseCode == 200)
{
string str = www.downloadHandler.text;
ParseData(str);
}
}
}
}
public void ParseData(string str){
RootContent cj = JsonMapper.ToObject<RootContent>(str);
string str1 = Base64Decode(cj.content.data);
Root dj = JsonMapper.ToObject<Root>(str1);
}
public string Base64Code(string Message)
{
byte[] bytes = Encoding.UTF8.GetBytes(Message);
return Convert.ToBase64String(bytes);
}
public static string Base64Decode(string result)
{
return Base64Decode(Encoding.UTF8, result);
}
public static string Base64Decode(Encoding encodeType, string result)
{
string decode = string.Empty;
byte[] bytes = Convert.FromBase64String(result);
try
{
decode = encodeType.GetString(bytes);
}
catch
{
decode = result;
}
return decode;
}
public string Read()
{
string strReadFilePath = Application.streamingAssetsPath + @"/IPTxt.txt";
string strReadLine = "";
try
{
StreamReader srReadFile = new StreamReader(strReadFilePath);
while (!srReadFile.EndOfStream)
{
strReadLine = srReadFile.ReadLine();
}
srReadFile.Close();
}
catch (Exception)
{
}
return strReadLine.Trim();
}
}
[Serializable]
public class MessageJson
{
public string name;
public double examAllTime;
}
[Serializable]
public class Content
{
/// <summary>
/// eyJyZXN1bHRDb2RlIjoyMDAsInJlc3VsdE1zZyI6Ik9LIiwicmVzdWx0Ijp7InRvdGFsIjoxLCJyb3dzIjpbeyJpZCI6NDMsIm5hbWUiOiLmooHlsI/卖萌I4iLCJvcGVyYXRpb25OYW1lIjoiIiwicHJvamVjdERlc2NyaXB0aW9uIjoiIiwiZXhhbUFsbFRpbWUiOjEuMCwicXVlc3Rpb25MaXN0IjoiIiwidXNlcklkIjoiIiwic3RhdHVzIjoiIiwiZ210Q3JlYXRlIjoiMjAxOS0wMy0yMSAxNDo0NjoyNCIsImdtdE1vZGlmaWVkIjoiMjAxOS0wMy0yMSAxNDo0NjoyNCIsImNyZWF0b3JJZCI6MSwibW9kaWZpZXJJZCI6MX1dfX0=
/// </summary>
public string data { get; set; }
/// <summary>
///
/// </summary>
public bool success { get; set; }
/// <summary>
///
/// </summary>
public int status { get; set; }
}
public class RootContent
{
/// <summary>
///
/// </summary>
public bool hasError { get; set; }
/// <summary>
///
/// </summary>
public Content content { get; set; }
}
[Serializable]
public class RowsItem
{
/// <summary>
///
/// </summary>
public int id { get; set; }
/// <summary>
/// 梁小明
/// </summary>
public string name { get; set; }
/// <summary>
///
/// </summary>
public string operationName { get; set; }
/// <summary>
///
/// </summary>
public string projectDescription { get; set; }
/// <summary>
///
/// </summary>
public double examAllTime { get; set; }
/// <summary>
///
/// </summary>
public string questionList { get; set; }
/// <summary>
///
/// </summary>
public string userId { get; set; }
/// <summary>
///
/// </summary>
public string status { get; set; }
/// <summary>
///
/// </summary>
public string gmtCreate { get; set; }
/// <summary>
///
/// </summary>
public string gmtModified { get; set; }
/// <summary>
///
/// </summary>
public int creatorId { get; set; }
/// <summary>
///
/// </summary>
public int modifierId { get; set; }
}
[Serializable]
public class Result
{
/// <summary>
///
/// </summary>
public int total { get; set; }
/// <summary>
///
/// </summary>
public List<RowsItem> rows { get; set; }
}
[Serializable]
public class Root
{
/// <summary>
///
/// </summary>
public int resultCode { get; set; }
/// <summary>
///
/// </summary>
public string resultMsg { get; set; }
/// <summary>
///
/// </summary>
public Result result { get; set; }
}
Taoist_Sanqinggong
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Taoist_Sanqinggong : MonoBehaviour
{
void Start()
{
gameObject.SetActive(false);
EventCenter.AddListener<string>(EventDefine.BtnClick, BtnClickHandle);
EventCenter.AddListener(EventDefine.BlessingBtn_SanQingGong, BlessingBtn_SanQingGongHandle);
}
private void BlessingBtn_SanQingGongHandle()
{
gameObject.SetActive(false);
}
private void BtnClickHandle(string btnTag)
{
if (btnTag == Tags.MainCtrl)
{
if (GameManagerUI.InstanceUI.currentMainBtnState == UIMainBtnsState.SanQingGongUIState)
gameObject.SetActive(true);
else
gameObject.SetActive(false);
}
else
gameObject.SetActive(false);
}
void Update()
{
}
private void OnDestroy()
{
EventCenter.AddListener<string>(EventDefine.BtnClick, BtnClickHandle);
}
}
三、效果图







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