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python五子棋游戏

python五子棋游戏

作者: 側耳听偑 | 来源:发表于2020-11-29 19:31 被阅读0次

    checkerboard.py

    from collections import namedtuple
    
    Chessman = namedtuple('Chessman', 'Name Value Color')
    Point = namedtuple('Point', 'X Y')
    
    BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
    WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))
    
    offset = [(1, 0), (0, 1), (1, 1), (1, -1)]
    
    
    class Checkerboard:
        def __init__(self, line_points):
            self._line_points = line_points
            self._checkerboard = [[0] * line_points for _ in range(line_points)]
    
        def _get_checkerboard(self):
            return self._checkerboard
    
        checkerboard = property(_get_checkerboard)
    
        # 判断是否可落子
        def can_drop(self, point):
            return self._checkerboard[point.Y][point.X] == 0
    
        def drop(self, chessman, point):
            """
            落子
            :param chessman:
            :param point:落子位置
            :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
            """
            print(f'{chessman.Name} ({point.X}, {point.Y})')
            self._checkerboard[point.Y][point.X] = chessman.Value
    
            if self._win(point):
                print(f'{chessman.Name}获胜')
                return chessman
    
        # 判断是否赢了
        def _win(self, point):
            cur_value = self._checkerboard[point.Y][point.X]
            for os in offset:
                if self._get_count_on_direction(point, cur_value, os[0], os[1]):
                    return True
    
        def _get_count_on_direction(self, point, value, x_offset, y_offset):
            count = 1
            for step in range(1, 5):
                x = point.X + step * x_offset
                y = point.Y + step * y_offset
                if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                    count += 1
                else:
                    break
            for step in range(1, 5):
                x = point.X - step * x_offset
                y = point.Y - step * y_offset
                if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                    count += 1
                else:
                    break
    
            return count >= 5
    

    ManAndMan.py

    import sys
    import pygame
    from pygame.locals import *
    import pygame.gfxdraw
    from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point
    
    SIZE = 30  # 棋盘每个点时间的间隔
    Line_Points = 19  # 棋盘每行/每列点数
    Outer_Width = 20  # 棋盘外宽度
    Border_Width = 4  # 边框宽度
    Inside_Width = 4  # 边框跟实际的棋盘之间的间隔
    Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width  # 边框线的长度
    Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width  # 网格线起点(左上角)坐标
    SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2  # 游戏屏幕的高
    SCREEN_WIDTH = SCREEN_HEIGHT + 200  # 游戏屏幕的宽
    
    Stone_Radius = SIZE // 2 - 3  # 棋子半径
    Stone_Radius2 = SIZE // 2 + 3
    Checkerboard_Color = (0xE3, 0x92, 0x65)  # 棋盘颜色
    BLACK_COLOR = (0, 0, 0)
    WHITE_COLOR = (255, 255, 255)
    RED_COLOR = (200, 30, 30)
    BLUE_COLOR = (30, 30, 200)
    BLACK_STONE_COLOR = (45, 45, 45)
    WHITE_STONE_COLOR = (219, 219, 219)
    
    RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
    
    
    def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
       imgText = font.render(text, True, fcolor)
       screen.blit(imgText, (x, y))
    
    
    def main():
       pygame.init()
       screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
       pygame.display.set_caption('五子棋')
    
       font1 = pygame.font.SysFont('SimHei', 36)
       font2 = pygame.font.SysFont('SimHei', 72)
       fwidth, fheight = font2.size('黑方获胜')
    
       checkerboard = Checkerboard(Line_Points)
       cur_runner = BLACK_CHESSMAN
       winner = None
    
       while True:
           for event in pygame.event.get():
               if event.type == QUIT:
                   sys.exit()
               elif event.type == KEYDOWN:
                   if event.key == K_RETURN:
                       if winner is not None:
                           winner = None
                           cur_runner = BLACK_CHESSMAN
                           checkerboard = Checkerboard(Line_Points)
               elif event.type == MOUSEBUTTONDOWN:
                   if winner is None:
                       pressed_array = pygame.mouse.get_pressed()
                       if pressed_array[0]:
                           mouse_pos = pygame.mouse.get_pos()
                           click_point = _get_clickpoint(mouse_pos)
                           if click_point is not None:
                               if checkerboard.can_drop(click_point):
                                   winner = checkerboard.drop(cur_runner, click_point)
                                   if cur_runner == BLACK_CHESSMAN:
                                       cur_runner = WHITE_CHESSMAN
                                   else:
                                       cur_runner = BLACK_CHESSMAN
                           else:
                               print('超出棋盘区域')
    
           # 画棋盘
           _draw_checkerboard(screen)
    
           # 画棋盘上已有的棋子
           for i, row in enumerate(checkerboard.checkerboard):
               for j, cell in enumerate(row):
                   if cell == BLACK_CHESSMAN.Value:
                       _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
                   elif cell == WHITE_CHESSMAN.Value:
                       _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)
    
           _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
           _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)
    
           if winner:
               print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)
    
           if cur_runner == BLACK_CHESSMAN:
               print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '获胜' if winner else '落子中', BLUE_COLOR)
           else:
               print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '获胜' if winner else '落子中', BLUE_COLOR)
    
           pygame.display.flip()
    
    
    # 画棋盘
    def _draw_checkerboard(screen):
       # 填充棋盘背景色
       screen.fill(Checkerboard_Color)
       # 画棋盘网格线外的边框
       pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
       # 画网格线
       for i in range(Line_Points):
           pygame.draw.line(screen, BLACK_COLOR,
                            (Start_Y, Start_Y + SIZE * i),
                            (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
                            1)
       for j in range(Line_Points):
           pygame.draw.line(screen, BLACK_COLOR,
                            (Start_X + SIZE * j, Start_X),
                            (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
                            1)
       # 画星位和天元
       for i in (3, 9, 15):
           for j in (3, 9, 15):
               if i == j == 9:
                   radius = 5
               else:
                   radius = 3
               # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
               pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
               pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
    
    
    # 画棋子
    def _draw_chessman(screen, point, stone_color):
       # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
       pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
       pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
    
    
    def _draw_chessman_pos(screen, pos, stone_color):
       pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
       pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
    
    
    # 根据鼠标点击位置,返回游戏区坐标
    def _get_clickpoint(click_pos):
       pos_x = click_pos[0] - Start_X
       pos_y = click_pos[1] - Start_Y
       if pos_x < -Inside_Width or pos_y < -Inside_Width:
           return None
       x = pos_x // SIZE
       y = pos_y // SIZE
       if pos_x % SIZE > Stone_Radius:
           x += 1
       if pos_y % SIZE > Stone_Radius:
           y += 1
       if x >= Line_Points or y >= Line_Points:
           return None
    
       return Point(x, y)
    
    
    if __name__ == '__main__':
       main()
    

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