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socket进程通信

socket进程通信

作者: 著名的 | 来源:发表于2017-07-17 22:25 被阅读14次

    socket是通过网络来进行进程间通信的。socket也称为“套接字”,是网络通信中的概念,分为流式套接字和用户数据报套接字两种,分别对应网络传输控制中TCP和UDP协议。TCP协议是面向连接的协议,提供稳定的双向通信功能,TCP连接的建立需要经过“经过三次握手”,还提供了超时重传的机制,具有很高的稳定性。而UDP是无连接的,提供不稳定的单身通信功能,UDP也可以实现双向通信功能。在性能上,UDP具有更好的效率,其缺点是不保证数据能够正确传输,尤其在网络拥塞的情况。

    接下来介绍的是一个聊天程序,两个进程可以通过socket来实现信息的传输,socket本身可以传递任意字节流,这里仅传输文本,很显然这是一种IPC方式。

    首先要声明权限:

    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    <uses-permission android:name="android.permission.INTERNET"/>
    

    建立一个远程TCP服务:

    public class TCPServerService extends Service {
    
        private boolean isServiceDestoryed = false;
        private String[] mDefinedMessages = new String[]{"你好", "what's you name?", "我很聪明"};
    
        @Override
        public void onCreate() {
            new Thread(new TcpServer()).start();
            super.onCreate();
        }
    
        @Nullable
        @Override
        public IBinder onBind(Intent intent) {
            return null;
        }
    
        @Override
        public void onDestroy() {
            isServiceDestoryed = true;
            super.onDestroy();
        }
    
        private class TcpServer implements Runnable {
    
            @Override
            public void run() {
                ServerSocket serverSocket = null;
                try {
                    serverSocket = new ServerSocket(8688);
                } catch (IOException e) {
                    System.err.println("建立tcp服务失败,port:8688");
                    e.printStackTrace();
                    return;
                }
               /**
                 * 此处循环接收客户端请求(有客户端连接就可做出反应,可同时和多个客户端连接)
                 * 每次有客户端连接就会生成一个新的socket
                 */
                while (!isServiceDestoryed) {
                    try {
                        //接收客户端请求
                        final Socket client = serverSocket.accept();
                        System.out.println("accepted");
                        new Thread() {
                            @Override
                            public void run() {
                                try {
                                    responseClient(client);
                                } catch (IOException e) {
                                    e.printStackTrace();
                                }
                            }
                        }.start();
                    } catch (IOException e) {
                        e.printStackTrace();
                    }
                }
            }
        }
    
        private void responseClient(Socket client) throws IOException {
            //用于接收客户端消息
            BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
            //用于向客户端发送消息
            PrintWriter out = new PrintWriter(new BufferedWriter(
                    new OutputStreamWriter(client.getOutputStream())), true);
            out.print("welcome!");
            while (!isServiceDestoryed) {
                String str = in.readLine();
                System.out.println("msg from client:" + str);
                if (str == null) {
                    //客户端断开连接
                    break;
                }
                int i = new Random().nextInt(mDefinedMessages.length);
                String msg = mDefinedMessages[i];
                out.print(msg);
                System.out.println("send :" + msg);
            }
    
            System.out.println("client out");
            //关闭流
            out.close();
            in.close();
            client.close();
        }
    }
    

    接下来是客户端Activity,在onCreate里开户一个线程去连接服务端socket,为了能够确定连接成功,这里采用了超时重连的策略,为了降低重连的开销加入了休眠机制sleep。

     package com.example.administrator.myapplication.socket;
    
    import android.content.Intent;
    import android.os.Handler;
    import android.os.Message;
    import android.os.SystemClock;
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    import android.text.TextUtils;
    import android.view.View;
    import android.widget.AutoCompleteTextView;
    import android.widget.Button;
    import android.widget.TextView;
    
    import com.example.administrator.myapplication.R;
    
    import java.io.BufferedReader;
    import java.io.BufferedWriter;
    import java.io.IOException;
    import java.io.InputStreamReader;
    import java.io.OutputStreamWriter;
    import java.io.PrintWriter;
    import java.net.Socket;
    
    public class SocketActivity extends AppCompatActivity {
        //接收到了消息
        private static final int MSG_RECEIVE = 1;
        //连接服务端
        private static final int MSG_CONNECTED = 2;
    
        private TextView msgTextView;
        private AutoCompleteTextView input;
        private Button sendBtn;
    
        private PrintWriter printWriter;
        private Socket mClientSocket;
    
        private Handler handler = new Handler() {
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case MSG_RECEIVE:
                        msgTextView.setText(msgTextView.getText() + "\n" + String.valueOf(msg.obj));
                        break;
                    case MSG_CONNECTED:
                        sendBtn.setEnabled(true);
                        break;
                    default:
                        break;
                }
            }
        };
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_socket);
            msgTextView = (TextView) findViewById(R.id.textView);
            input = (AutoCompleteTextView) findViewById(R.id.input);
            sendBtn = (Button) findViewById(R.id.button);
    
            Intent service = new Intent(this, TCPServerService.class);
            startService(service);
            new Thread() {
                @Override
                public void run() {
                    connectTCPServer();
                }
            }.start();
        }
    
    
        private void connectTCPServer() {
            Socket socket = null;
            while (socket == null) {
                try {
                    socket = new Socket("localhost", 8688);
                    mClientSocket = socket;
                    printWriter = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
                    handler.sendEmptyMessage(MSG_CONNECTED);
                    System.out.println("连接成功!");
                } catch (IOException e) {
                    e.printStackTrace();
                    SystemClock.sleep(1000);
                    System.out.println("连接失败!重试中。。。");
                }
            }
    
            try {
                BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                while (!SocketActivity.this.isFinishing()){//当前activity没有关闭
                    String msg = bufferedReader.readLine();
                    System.out.println("接收:" + msg);
                    if (msg != null) {
                        handler.obtainMessage(MSG_RECEIVE, msg).sendToTarget();
                    }
                }
                System.out.println("quit...");
                printWriter.close();
                bufferedReader.close();
                socket.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        public void onClick(View view) {
            int id = view.getId();
            switch (id){
                case R.id.button:
                    final String msg = input.getText().toString();
                    if(!TextUtils.isEmpty(msg) && printWriter != null){
                        printWriter.println(msg);
                        input.setText("");
                        msgTextView.setText(msgTextView.getText() + "\n" + String.valueOf(msg));
                    }
            }
        }
    
        @Override
        protected void onDestroy() {
            if (mClientSocket != null) {
                try {
                    mClientSocket.shutdownInput();
                    mClientSocket.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
            super.onDestroy();
        }
    }
    

    注意:socket不用时记得关闭!!!

    这里客户端成功连接服务端后,用while循环来不断去读取服务端发来的消息,只有当activity退出时,退出循环并关闭socket。

    参考:android开发艺术探索

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