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Android 仿书旗小说的波浪

Android 仿书旗小说的波浪

作者: 笑哈哈的精彩 | 来源:发表于2017-10-20 16:21 被阅读306次

    本文介绍开发WaveView

    WaveView其实就是正弦曲线

    正弦曲线可表示为y=Asin(ωx+φ)+k,定义为函数y=Asin(ωx+φ)+k在直角坐标系上的图象,其中sin为正弦符号,x是直角坐标系x轴上的数值,y是在同一直角坐标系上函数对应的y值,k、ω和φ是常数(k、ω、φ∈R且ω≠0)

    • A——振幅,当物体作轨迹符合正弦曲线的直线往复运动时,其值为行程的1/2。
      (ωx+φ)——相位,反映变量y所处的状态。
    • φ——初相,x=0时的相位;反映在坐标系上则为图像的左右移动。
    • k——偏距,反映在坐标系上则为图像的上移或下移。
    • ω——角速度, 控制正弦周期(单位角度内震动的次数)。

    需要画3条正弦曲线,先设置3个画笔

    firstWavePaint.setColor(waveColor);
    firstWavePaint.setStyle(Paint.Style.FILL);
    firstWavePaint.setAntiAlias(true);
    
    
    twoWavePaint.setColor(waveColor);
    //设置透明度
    twoWavePaint.setAlpha(140);
    twoWavePaint.setStyle(Paint.Style.FILL);
    twoWavePaint.setAntiAlias(true);
    
    threeWavePaint.setColor(waveColor);
    //设置透明度
    threeWavePaint.setAlpha(40);
    threeWavePaint.setStyle(Paint.Style.FILL);
    threeWavePaint.setAntiAlias(true);
    

    WaveView创建后在onLayout中计算振幅(波高),角速度

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        maxRight = getRight();
        //振幅
        waveHeight = getHeight() / 2;
        //角速度
        omega = PI2 / getWidth() * waveLengthMultiple;
    }
    

    接下来要绘制波浪线

    /**
     * calculate wave track
     */
    private void calculatePath() {
        firstWavePath.reset();
        twoWavePath.reset();
        threeWavePath.reset();
    
        getWaveOffset();
    
        float y;
        firstWavePath.moveTo(getLeft(), getHeight() + 1);
        for (float x = 0; x <= maxRight; x += X_SPACE) {
            y = (float) (waveHeight * Math.sin(omega * x  + firstOffset) + waveHeight);
            Log.d("aaa", y + "---" + x);
            firstWavePath.lineTo(x, y);
        }
        firstWavePath.lineTo(getRight(), getHeight() + 1);
        twoWavePath.moveTo(getLeft(), getHeight());
        for (float x = 0; x <= maxRight; x += X_SPACE) {
            y = (float) (waveHeight * 0.8f * Math.sin(omega * x + twoOffset) + waveHeight);
            twoWavePath.lineTo(x, y);
        }
        twoWavePath.lineTo(getRight(), getHeight());
    
        threeWavePath.moveTo(getLeft(), waveHeight * 2);
        for (float x = 0; x <= maxRight; x += X_SPACE) {
            y = (float) (waveHeight * 0.6 * Math.sin(omega * x + threeOffset) + waveHeight);
            threeWavePath.lineTo(x, y);
        }
        threeWavePath.lineTo(getRight(), waveHeight * 2);
    }
    

    然后需要让波浪动起来,需要创建一个类RefreshProgressRunnable继承Runnable

    private class RefreshProgressRunnable implements Runnable {
        public void run() {
            synchronized (WaveView.this) {
                calculatePath();
                invalidate();
                long gap = 70;
                postDelayed(this, gap < 0 ? 0 : gap);
            }
        }
    }
    

    在View中重写onWindowVisibilityChanged方法,当View显示时不断绘制View,不显示时暂停绘制View,节省内存资源

    @Override
    protected void onWindowVisibilityChanged(int visibility) {
        super.onWindowVisibilityChanged(visibility);
        if (View.GONE == visibility) {
            removeCallbacks(mRefreshProgressRunnable);
        } else {
            removeCallbacks(mRefreshProgressRunnable);
            mRefreshProgressRunnable = new RefreshProgressRunnable();
            post(mRefreshProgressRunnable);
        }
    }
    

    在不断绘制View时需要改变正弦曲线的偏距,这样就可以有视差感firstOffset,twoOffset, threeOffset

    private void getWaveOffset() {
        if (firstOffset > Float.MAX_VALUE - 100) {
            firstOffset = 0;
        } else {
            firstOffset += WaveHz;
        }
    
        if (twoOffset > Float.MAX_VALUE - 100) {
            twoOffset = 0;
        } else {
            twoOffset += WaveHz;
        }
    
        if (threeOffset > Float.MAX_VALUE - 100) {
            threeOffset = 0;
        } else {
            threeOffset += WaveHz;
        }
    }
    

    其中WaveHz是偏移的距离

    效果如下:

    image

    源码地址:https://github.com/liu8021203/WaveView

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