Dictionary Drawer Settings 自定义字典绘制方式
默认以左侧为key,右侧为value 的形式展示,如果需要进行序列化,需要继承自SerializedMonoBehaviour
[DictionaryDrawerSettings()]
[ShowInInspector]
[InfoBox("为了序列化字典,我们需要做的就是从SerializedMonoBehaviour继承类")]
public Dictionary<int, Material> IntMaterialLookup = new Dictionary<int, Material>()
{
};
【KeyLabel和ValueLabel】自定义标签
[ShowInInspector]
[DictionaryDrawerSettings(KeyLabel = "自定义 Key 标签名称", ValueLabel = "自定义 Value 标签名称")]
public Dictionary<SomeEnum, MyCustomType> CustomLabels = new Dictionary<SomeEnum, MyCustomType>()
{
{ SomeEnum.First, new MyCustomType() },
{ SomeEnum.Second, new MyCustomType() },
};
【DictionaryDisplayOptions】控制value默认以折叠还是展开形式显示
[InfoBox("默认是<color=green><size=15><b>Value折叠</b></size></color>方式打开,只在第一次生效")]
[ShowInInspector]
[DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.CollapsedFoldout)]
public Dictionary<string, List<int>> StringListDictionary = new Dictionary<string, List<int>>()
{
{ "Numbers", new List<int>(){ 1, 2, 3, 4, } },
{ "Numbers1", new List<int>(){ 1, 2, 3, 4, } },
};
[InfoBox("默认是<color=green><size=15><b>Value展开</b></size></color>方式打开,只在第一次生效")]
[ShowInInspector]
[DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.ExpandedFoldout)]
public Dictionary<SomeEnum, MyCustomType> EnumObjectLookup = new Dictionary<SomeEnum, MyCustomType>()
{
{ SomeEnum.Third, new MyCustomType() },
{ SomeEnum.Fourth, new MyCustomType() },
};
完整示例代码
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DictionaryDrawerSettingsExample : MonoBehaviour
{
[DictionaryDrawerSettings()]
[ShowInInspector]
[InfoBox("为了序列化字典,我们需要做的就是从SerializedMonoBehaviour继承类")]
public Dictionary<int, Material> IntMaterialLookup = new Dictionary<int, Material>()
{
};
[ShowInInspector]
[DictionaryDrawerSettings(KeyLabel = "自定义 Key 标签名称", ValueLabel = "自定义 Value 标签名称")]
public Dictionary<SomeEnum, MyCustomType> CustomLabels = new Dictionary<SomeEnum, MyCustomType>()
{
{ SomeEnum.First, new MyCustomType() },
{ SomeEnum.Second, new MyCustomType() },
};
[DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.Foldout)]
[ShowInInspector]
public Dictionary<string, string> StringStringDictionary = new Dictionary<string, string>()
{
{ "One", ExampleHelper.GetString() },
{ "Two", ExampleHelper.GetString() },
};
[InfoBox("默认是<color=green><size=15><b>Value折叠</b></size></color>方式打开,只在第一次生效")]
[ShowInInspector]
[DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.CollapsedFoldout)]
public Dictionary<string, List<int>> StringListDictionary = new Dictionary<string, List<int>>()
{
{ "Numbers", new List<int>(){ 1, 2, 3, 4, } },
{ "Numbers1", new List<int>(){ 1, 2, 3, 4, } },
};
[InfoBox("默认是<color=green><size=15><b>Value展开</b></size></color>方式打开,只在第一次生效")]
[ShowInInspector]
[DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.ExpandedFoldout)]
public Dictionary<SomeEnum, MyCustomType> EnumObjectLookup = new Dictionary<SomeEnum, MyCustomType>()
{
{ SomeEnum.Third, new MyCustomType() },
{ SomeEnum.Fourth, new MyCustomType() },
};
[InlineProperty(LabelWidth = 100)]
public struct MyCustomType
{
public int SomeMember;
public GameObject SomePrefab;
}
public enum SomeEnum
{
First, Second, Third, Fourth, AndSoOn
}
}
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