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Odin Inspector 系列教程 --- Dictiona

Odin Inspector 系列教程 --- Dictiona

作者: su9257_海澜 | 来源:发表于2019-10-09 22:16 被阅读0次

    Dictionary Drawer Settings 自定义字典绘制方式

    默认以左侧为key,右侧为value 的形式展示,如果需要进行序列化,需要继承自SerializedMonoBehaviour
        [DictionaryDrawerSettings()]
        [ShowInInspector]
        [InfoBox("为了序列化字典,我们需要做的就是从SerializedMonoBehaviour继承类")]
        public Dictionary<int, Material> IntMaterialLookup = new Dictionary<int, Material>()
    {
    };
    
    【KeyLabel和ValueLabel】自定义标签
        [ShowInInspector]
        [DictionaryDrawerSettings(KeyLabel = "自定义 Key 标签名称", ValueLabel = "自定义 Value 标签名称")]
        public Dictionary<SomeEnum, MyCustomType> CustomLabels = new Dictionary<SomeEnum, MyCustomType>()
    {
        { SomeEnum.First, new MyCustomType() },
        { SomeEnum.Second, new MyCustomType() },
    };
    
    【DictionaryDisplayOptions】控制value默认以折叠还是展开形式显示
        [InfoBox("默认是<color=green><size=15><b>Value折叠</b></size></color>方式打开,只在第一次生效")]
        [ShowInInspector]
        [DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.CollapsedFoldout)]
        public Dictionary<string, List<int>> StringListDictionary = new Dictionary<string, List<int>>()
    {
        { "Numbers", new List<int>(){ 1, 2, 3, 4, } },
        { "Numbers1", new List<int>(){ 1, 2, 3, 4, } },
    };
    
        [InfoBox("默认是<color=green><size=15><b>Value展开</b></size></color>方式打开,只在第一次生效")]
        [ShowInInspector]
        [DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.ExpandedFoldout)]
        public Dictionary<SomeEnum, MyCustomType> EnumObjectLookup = new Dictionary<SomeEnum, MyCustomType>()
    {
        { SomeEnum.Third, new MyCustomType() },
        { SomeEnum.Fourth, new MyCustomType() },
    };
    
    完整示例代码
    using Sirenix.OdinInspector;
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class DictionaryDrawerSettingsExample : MonoBehaviour
    {
        [DictionaryDrawerSettings()]
        [ShowInInspector]
        [InfoBox("为了序列化字典,我们需要做的就是从SerializedMonoBehaviour继承类")]
        public Dictionary<int, Material> IntMaterialLookup = new Dictionary<int, Material>()
    {
    };
    
        [ShowInInspector]
        [DictionaryDrawerSettings(KeyLabel = "自定义 Key 标签名称", ValueLabel = "自定义 Value 标签名称")]
        public Dictionary<SomeEnum, MyCustomType> CustomLabels = new Dictionary<SomeEnum, MyCustomType>()
    {
        { SomeEnum.First, new MyCustomType() },
        { SomeEnum.Second, new MyCustomType() },
    };
    
        [DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.Foldout)]
        [ShowInInspector]
        public Dictionary<string, string> StringStringDictionary = new Dictionary<string, string>()
    {
        { "One", ExampleHelper.GetString() },
        { "Two", ExampleHelper.GetString() },
    };
    
        [InfoBox("默认是<color=green><size=15><b>Value折叠</b></size></color>方式打开,只在第一次生效")]
        [ShowInInspector]
        [DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.CollapsedFoldout)]
        public Dictionary<string, List<int>> StringListDictionary = new Dictionary<string, List<int>>()
    {
        { "Numbers", new List<int>(){ 1, 2, 3, 4, } },
        { "Numbers1", new List<int>(){ 1, 2, 3, 4, } },
    };
    
        [InfoBox("默认是<color=green><size=15><b>Value展开</b></size></color>方式打开,只在第一次生效")]
        [ShowInInspector]
        [DictionaryDrawerSettings(DisplayMode = DictionaryDisplayOptions.ExpandedFoldout)]
        public Dictionary<SomeEnum, MyCustomType> EnumObjectLookup = new Dictionary<SomeEnum, MyCustomType>()
    {
        { SomeEnum.Third, new MyCustomType() },
        { SomeEnum.Fourth, new MyCustomType() },
    };
    
    
    
        [InlineProperty(LabelWidth = 100)]
        public struct MyCustomType
        {
            public int SomeMember;
            public GameObject SomePrefab;
        }
    
        public enum SomeEnum
        {
            First, Second, Third, Fourth, AndSoOn
        }
    }
    

    更多教程内容详见:革命性Unity 编辑器扩展工具 --- Odin Inspector 系列教程

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