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MotionEvent

MotionEvent

作者: 有点健忘 | 来源:发表于2018-06-12 11:36 被阅读14次

    先看下图,平时简单的也就down,move和up拉。如果多点触控还point down,point up

    image.png

    如下代码,如果我们要禁止掉多点触控

        override fun dispatchTouchEvent(ev: MotionEvent): Boolean {
            println("dispatchTouchEvent==============${MotionEventCompat.getActionMasked(ev)}===${(ev.action )}==${ev.action and MotionEvent.ACTION_MASK}")
            if((ev.action and MotionEvent.ACTION_MASK)==MotionEvent.ACTION_POINTER_DOWN){
                return true
            }
            return super.dispatchTouchEvent(ev)
        }
    

    一些常用的十六进制和二进制的关系以及作用

    0x0100 对应的二进制1 0000 0000
    0x0200 对应的二进制10 0000 0000
    0x0300 对应的二进制11 0000 0000

    0xff00对应的二进制 1111 1111 0000 0000 //这个与操作的话低八位就没了,只保留高八位,然后一般会进行位移操作
    0x00ff对应的二进制1111 1111

    public static final int ACTION_MASK = 0xff;
    public static final int ACTION_POINTER_INDEX_MASK = 0xff00;

    然后看这个与操作 ev.action and MotionEvent.ACTION_MASK
    因为0xff 转换为二进制就是低八位全是1,所以和它进行操作的结果就是保留低八位,高八位就都成0了

    然后看些过时的一些参数
    ACTION_POINTER_DOWN =5
    public static final int ACTION_POINTER_2_DOWN = ACTION_POINTER_DOWN | 0x0100;
    十六进制的2个0就有八位了,也就是低八位是0,和down进行与操作的结果,就是高八位是1,低八位是5
    public static final int ACTION_POINTER_3_DOWN = ACTION_POINTER_DOWN | 0x0200;
    十六进制的2个0就有八位了,也就是低八位是0,和down进行与操作的结果,就是高八位是2,低八位是5
    其实上边的1和2就是索引了,也就是第几根手指触摸屏幕的。
    如果我们不关心这个,我们只关系它是不是多点触控,那么就可以与CTION_MASK = 0xff进行与操作,去掉高八位,那么就只保留低八位的,也就是ACTION_POINTER_DOWN 了。

    如果你要获取索引是第几根手指,那么结果与ACTION_POINTER_INDEX_MASK = 0xff00进行与操作,就会去掉低八位,然后右移八位,把低八位都去掉,高八位就成低八位了
    public static final int ACTION_POINTER_ID_SHIFT = 8;

    也就是index=(mAction & ACTION_POINTER_INDEX_MASK) >> ACTION_POINTER_INDEX_SHIFT
    index返回就是0,1,2的数字拉。

    总结一下

    获取普通 的action,比如down,move和up,point down,point up
    用如下的方法,会去掉高八位的信息
    (ev.action and MotionEvent.ACTION_MASK)
    如果要获取高八位的索引,用如下的方法
    var index=(ev.action and MotionEvent.ACTION_POINTER_INDEX_MASK) shr MotionEvent.ACTION_POINTER_INDEX_SHIFT//右移8位,获取index

    另外进制转换这里有图,忘了可以看下
    https://jingyan.baidu.com/article/597a0643614568312b5243c0.html

    View的触摸事件

    下边注释写了3种返回true的情况

    public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
      
            if (onFilterTouchEventForSecurity(event)) {
          //返回true情况1,鼠标在滚动条上拖动
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
    //返回true情况2,view调用了setOnTouchListener,并且listener返回为true
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    //返回true情况3,view自身的onTouchEvent方法返回true
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    

    ViewGroup的触摸事件

    有如下三个方法

        override fun onInterceptTouchEvent(ev: MotionEvent): Boolean {
            val intercept=super.onInterceptTouchEvent(ev)
            println("onInterceptTouchEvent==============${ev.action}====$intercept")
            return true
        }
    
        override fun dispatchTouchEvent(ev: MotionEvent): Boolean {
    
            val result=super.dispatchTouchEvent(ev)
    
            return result
        }
    
        override fun onTouchEvent(event: MotionEvent): Boolean {
            println("onTouchEvent==============${event.action}")
            return super.onTouchEvent(event)
        }
    

    一个ViewGroup能否处理触摸事件,或者如果想截断触摸事件,关键就是看dispatchTouchEvent在event等于ACTION_DOWN的时候是否返回true
    而其他2个方法都是在super.dispatchTouchEvent(ev)里调用的,如果没有执行这个super方法,那么其他2个方法是不会执行的。

    简单研究下dispatchTouchEvent源码

    public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {//不允许中断为false的条件下
                        intercepted = onInterceptTouchEvent(ev);//看自己是否中断触摸事件
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {//viewgroup自身没有中断触摸事件。
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
    //将event传递给child,看child是否处理,如果处理的话,最后一行alreadyDispatchedToNewTouchTarget =true
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {//没有子child处理,那自己处理
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    

    中间用到的方法

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits)
    
    if (child == null) {
    //没有子类处理的时候child为null,这时候调用super方法,其实也就是view的默认dipatchTouchEvent方法拉,这个方法里会调用onTouch方法,上边View分析了
                handled = super.dispatchTouchEvent(transformedEvent);
            }
    //如果child不为空,那么就child处理,然后就一层一层的往下边去拉。
    handled = child.dispatchTouchEvent(transformedEvent);
    

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