This is a RPG Maker MV plugin that lets you control switches and variables that last across a meta level on a game. A switch or variable designated to function as a meta switch or meta variable can persist across different save files. To assist in controlling meta properties of the game some more, the developer can assign common events to run at the start of a new game or when a game is loaded. Saving the game can also register map data to variables.
这是一个RPG Maker MV插件,可让您控制持续游戏元级别的开关和变量。指定开关或变量可以跨越不同的存档文件。为了更多地控制游戏的元属性,开发者可以在新游戏开始时或加载游戏时运行公共事件。保存游戏还可以将地图数据注册到变量。
Instructions
image<Global Meta>
- Place this in the name of a switch or variable that you want to have its data persist across different saves and even new games. This does not have to be the full name. It can be just a part of the switch or variable's name.</global>
- 不同存档之间的开关变量。
<Local Meta>
- Place this in the name of a switch or variable that you want to have its data persist across only related saves. This does not have to be the full name. It can be a part of the switch or variable's name.
- 已关联存档之间的开关变量。
Plugin Parameters
image
**Common Event on New Game: **Run this common event when a new game is started. Leave as 0 to not use this function.
新游戏的公共事件:在新游戏开始时运行此事件。保留为0表示不使用此功能。
image
**Common Event on Load: **Run this common event when a game is loaded. Leave as 0 to not use this function.
加载游戏时运行此事件。保留为0表示不使用此功能。
image
**Variables on Save: **If any of these are set to variables, then those variables will acquire the Map ID, Map X position, or Map Y position whenever the player makes a save.
存档变量:如果其中任何一个设置为变量,则每当玩家进行保存时,这些变量将获取地图ID,地图X位置或地图Y位置。
Which Saves Are Affected By <Local Meta> ?
Let's say you create three new games A, B, and C.
假设您创建了三个新游戏A,B和C.
If in playthrough A, you save in files 1 and 2, then <Local Meta> data will affect both files 1 and 2. They will not affect the saves from playthroughs B and C. To affect playthroughs B and C, it will have to be <Global Meta>.
如果在A中,你保存在文件1和2中,那么<Local Meta>数据将影响文件1和2.它们不会影响游戏B和C的保存。要影响游戏B和C,它必须是<Global Meta>。
In playthrough B, you save in files 3, 4, 5. The saves made in playthroughs A and C will not be affected by the <Local Meta> data made during playthrough B and its saves. To affect them all, use <Global Meta>.
在游戏B中,您保存在文件3,4,5中。在游戏A和C中进行的保存不会受到在播放B及其保存期间产生的<Local Meta>数据的影响。要影响所有这些,请使用<Global Meta>。
For playthrough C, save files 6, 7, 8, 9, 10 are used. All other playthroughs are completely unaffected by the <Local Meta> data used in playthrough C. To affect other playthroughs, <Global Meta> has to be used.
对于playthrough C,使用保存文件6,7,8,9,10。所有其他游戏完全不受播放C中使用的<Local Meta>数据的影响。要影响其他游戏,必须使用<Global Meta>。
But there is a warning: <Local Meta> will not affect related playthroughs for save files made before installing this plugin. This is due to the lack proper linking across those saves to be used for meta data.
但是有一个警告:<Local Meta>不会影响安装此插件之前保存文件的相关游戏。这是因为缺少用于元数据的那些保存之间的正确链接。
WARNING!!!
This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件适用于RPG Maker MV版本1.6.1及更低版本。
Terms of Use
1. These plugins may be used in free or commercial games.
2. 'Fallen Angel Olivia' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins without credit.
1.这些插件可用于免费或商业游戏。
2.''Fallen Angel Olivia' and 'Yanfly' 必须在你的游戏中得到赞誉。
3.您可以编辑代码。
4.不要更改插件的文件名,参数和信息。
5.您不得重新发布这些插件和示例项目。
6.如果没有授权,您不得发布插件。
Changelog
- Sep 28 2018: Added fail safes for the projects that initialize Game System before Game Switches or Variables.
网友评论