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百度地图绘制扇形

百度地图绘制扇形

作者: 马丁路德东 | 来源:发表于2018-08-06 17:46 被阅读0次
    <!DOCTYPE html>
    <html>
    
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
        <style type="text/css">
            body,
            html {
                width: 100%;
                height: 100%;
                margin: 0;
                font-family: "微软雅黑";
            }
            
            #allmap {
                width: 100%;
                height: 500px;
            }
            
            p {
                margin-left: 5px;
                font-size: 14px;
            }
        </style>
        <script type="text/javascript" src="http://api.map.baidu.com/api?v=2.0&ak=tb3xO9tSnOggEciyQBO03vEUydIvdTsY"></script>
        <script type="text/javascript" src="http://api.map.baidu.com/library/CurveLine/1.5/src/CurveLine.min.js"></script>
        <title>添加椭圆</title>
    </head>
    
    <body>
        <div id="allmap"></div>
        <p>在地图上添加一个椭圆,圆的颜色为蓝色、线宽6px、透明度为1,填充颜色为白色,透明度为0.5</p>
    </body>
     </html>
    <script type="text/javascript">
    // 百度地图API功能
    var map = new BMap.Map("allmap");
    var point = new BMap.Point(116.404, 39.915);
    map.centerAndZoom(point, 10);
    
    //centre:椭圆中心点,X:横向经度,Y:纵向纬度
    function add_oval(centre, x, y) {
        var assemble = new Array();
        var angle;
        var dot;
        var tangent = x / y;
        for(i = 0; i < 36; i++) {
            angle = (2 * Math.PI / 36) * i;
            dot = new BMap.Point(centre.lng + Math.sin(angle) * y * tangent, centre.lat + Math.cos(angle) * y);
            assemble.push(dot);
        }
        return assemble;
    }
    
    //以画多边形区域的方法画扇形区域 画出以point2点为圆心,半径为radius,夹角从sDegree到eDegree的扇形
    //Sector1(point,300,10,60,"hello")
    function Sector1(point2, radius, sDegree, eDegree, opts) {
        var points = []; //创建构成多边形的点数组  
        var step = ((eDegree - sDegree) / 10) || 10; //根据扇形的总夹角确定每步夹角度数,最大为10  
        points.push(point2);
        for(var i = sDegree; i < eDegree + 0.001; i += step) { //循环获取每步的圆弧上点的坐标,存入点数组 
            points.push(EOffsetBearing(point2, radius, i));
        }
        points.push(point2);
        if(sDegree == eDegree) {
            var planepoint = points[1];
            var myIcon = new BMap.Icon("../images/uav.png",
                new BMap.Size(36, 36));
            var marker = new BMap.Marker(planepoint, {
                icon: myIcon
            });
            var infoWindow = new BMap.InfoWindow("信息:", opts); // 创建信息窗口对象
            marker.addEventListener("click", function() {
                map.openInfoWindow(infoWindow, planepoint); // 开启信息窗口
                //window.external.Test(sDegree);
            });
            map.addOverlay(marker);
        }
        return points;
    }
    
    //使用数学的方法计算需要画扇形的圆弧上的点坐标
    function EOffsetBearing(point3, dist, bearing) {
        var lngConv = map.getDistance(point3, new BMap.Point(point3.lng + 0.1, point3.lat)) * 10; //计算1经度与原点的距离
        var latConv = map.getDistance(point3, new BMap.Point(point3.lng, point3.lat + 0.1)) * 10; //计算1纬度与原点的距离
        var lat = dist * Math.sin(bearing * Math.PI / 180) / latConv; //正弦计算待获取的点的纬度与原点纬度差
        var lng = dist * Math.cos(bearing * Math.PI / 180) / lngConv; //余弦计算待获取的点的经度与原点经度差
        return new BMap.Point(point3.lng + lng, point3.lat + lat);
    }
    
    var oval = new BMap.Polygon(Sector1(point,300000,20,60,"hello"), {
        strokeColor: "blue",
        strokeWeight: .9,
        strokeOpacity: 0.5
    });
    map.addOverlay(oval);
    map.enableScrollWheelZoom();  
    map.addControl(new BMap.NavigationControl());
    map.addControl(new BMap.ScaleControl());    
    map.addControl(new BMap.OverviewMapControl());    
    map.addControl(new BMap.MapTypeControl());   
    </script>

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