问题:
cocos 客户端UILabel 在ios平台显示玩家微信昵称时,遇到带emoji表情昵称显示乱码,安卓可正常显示。
解决方式:
收到服务端推送的玩家信息后,将昵称进行转码(lua例):
function M.utf8_to_unicode(convertStr)
if type(convertStr)~="string" then
return convertStr
end
local resultStr=""
local i=1
local num1=string.byte(convertStr,i)
while num1~=nil do
local tempVar1,tempVar2
if num1 >= 0x00 and num1 <= 0x7f then
tempVar1=num1
tempVar2=0
elseif bit.band(num1,0xe0)== 0xc0 then
local t1 = 0
local t2 = 0
t1 = bit.band(num1,bit.rshift(0xff,3))
i=i+1
num1=string.byte(convertStr,i)
t2 = bit.band(num1,bit.rshift(0xff,2))
tempVar1=bit.bor(t2,bit.lshift(bit.band(t1,bit.rshift(0xff,6)),6))
tempVar2=bit.rshift(t1,2)
elseif bit.band(num1,0xf0)== 0xe0 then
local t1 = 0
local t2 = 0
local t3 = 0
t1 = bit.band(num1,bit.rshift(0xff,3))
i=i+1
num1=string.byte(convertStr,i)
t2 = bit.band(num1,bit.rshift(0xff,2))
i=i+1
num1=string.byte(convertStr,i)
t3 = bit.band(num1,bit.rshift(0xff,2))
tempVar1=bit.bor(bit.lshift(bit.band(t2,bit.rshift(0xff,6)),6),t3)
tempVar2=bit.bor(bit.lshift(t1,4),bit.rshift(t2,2))
end
resultStr=resultStr..string.format("\\u%02x%02x",tempVar2,tempVar1)
i=i+1
num1=string.byte(convertStr,i)
end
return resultStr
end
再将返回的字符串传入OC进行解码:
//解码
const char *jsonString = [resultStr UTF8String];
NSData *jsonData = [NSData dataWithBytes:jsonString length:strlen(jsonString)];
NSString *nickName = [[NSString alloc] initWithData:jsonData encoding:NSNonLossyASCIIStringEncoding];
return nickName
返回的昵称可以在ios设备上正常显示。
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