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Flutter-评分控件(Rating Bar)的制作

Flutter-评分控件(Rating Bar)的制作

作者: 秋分落叶 | 来源:发表于2019-03-14 15:51 被阅读84次

我们已经了解了Flutter中的剪裁,那么制作一个评分控件已经很简单了。先准备两个版本的五角星,一个用于高亮展示分数,一般是实心的,另一个用于底图,一般是空心的。使用矩形剪裁(ClipRect)对上一层的五角星进行宽度剪裁。五角星可以使用作图工具做出来,也可以采用自绘图形。

静态展示控件StaticRatingBar

import 'package:flutter/widgets.dart';

import 'dart:math' as Math;

const double kMaxRate = 5.0;

const int kNumberOfStarts = 5;

const double kSpacing = 3.0;

const double kSize = 50.0;

class StaticRatingBar extends StatelessWidget {

  /// number of stars

  final int count;

  /// init rate

  final double rate;

  /// size of the starts

  final double size;

  final Color colorLight;

  final Color colorDark;

  StaticRatingBar({

    double rate,

    Color colorLight,

    Color colorDark,

    int count,

    this.size: kSize,

  })  : rate = rate ?? kMaxRate,

        count = count ?? kNumberOfStarts,

        colorDark = colorDark ?? new Color(0xffeeeeee),

        colorLight = colorLight ?? new Color(0xffFF962E);

  Widget buildStar() {

    return new SizedBox(

        width: size * count,

        height: size,

        child: new CustomPaint(

          painter: new _PainterStars(

              size: this.size / 2,

              color: colorLight,

              style: PaintingStyle.fill,

              strokeWidth: 0.0),

        ));

  }

  Widget buildHollowStar() {

    return new SizedBox(

        width: size * count,

        height: size,

        child: new CustomPaint(

          painter: new _PainterStars(

              size: this.size / 2,

              color: colorDark,

              style: PaintingStyle.fill,

              strokeWidth: 0.0),

        ));

  }

  @override

  Widget build(BuildContext context) {

    return new Stack(

      children: <Widget>[

        buildHollowStar(),

        new ClipRect(

          clipper: new _RatingBarClipper(width: rate * size),

          child: buildStar(),

        )

      ],

    );

  }

}

class _RatingBarClipper extends CustomClipper<Rect> {

  final double width;

  _RatingBarClipper({this.width}) : assert(width != null);

  @override

  Rect getClip(Size size) {

    return new Rect.fromLTRB(0.0, 0.0, width, size.height);

  }

  @override

  bool shouldReclip(_RatingBarClipper oldClipper) {

    return width != oldClipper.width;

  }

}

class _PainterStars extends CustomPainter {

  final double size;

  final Color color;

  final PaintingStyle style;

  final double strokeWidth;

  _PainterStars({this.size, this.color, this.strokeWidth, this.style});

  /// 角度转弧度公式

  double degree2Radian(int degree) {

    return (Math.pi * degree / 180);

  }

  Path createStarPath(double radius, Path path) {

    double radian = degree2Radian(36); // 36为五角星的角度

    double radius_in = (radius * Math.sin(radian / 2) / Math.cos(radian)) *

        1.1; // 中间五边形的半径,太正不是很好看,扩大一点点

    path.moveTo((radius * Math.cos(radian / 2)), 0.0); // 此点为多边形的起点

    path.lineTo((radius * Math.cos(radian / 2) + radius_in * Math.sin(radian)),

        (radius - radius * Math.sin(radian / 2)));

    path.lineTo((radius * Math.cos(radian / 2) * 2),

        (radius - radius * Math.sin(radian / 2)));

    path.lineTo(

        (radius * Math.cos(radian / 2) + radius_in * Math.cos(radian / 2)),

        (radius + radius_in * Math.sin(radian / 2)));

    path.lineTo((radius * Math.cos(radian / 2) + radius * Math.sin(radian)),

        (radius + radius * Math.cos(radian)));

    path.lineTo((radius * Math.cos(radian / 2)), (radius + radius_in));

    path.lineTo((radius * Math.cos(radian / 2) - radius * Math.sin(radian)),

        (radius + radius * Math.cos(radian)));

    path.lineTo(

        (radius * Math.cos(radian / 2) - radius_in * Math.cos(radian / 2)),

        (radius + radius_in * Math.sin(radian / 2)));

    path.lineTo(0.0, (radius - radius * Math.sin(radian / 2)));

    path.lineTo((radius * Math.cos(radian / 2) - radius_in * Math.sin(radian)),

        (radius - radius * Math.sin(radian / 2)));

    path.lineTo((radius * Math.cos(radian / 2)), 0.0);

    return path;

  }

  @override

  void paint(Canvas canvas, Size size) {

    Paint paint = new Paint();

    //  paint.color = Colors.redAccent;

    paint.strokeWidth = strokeWidth;

    paint.color = color;

    paint.style = style;

    Path path = new Path();

    double offset = strokeWidth > 0 ? strokeWidth + 2 : 0.0;

    path = createStarPath(this.size - offset, path);

    path = path.shift(new Offset(this.size * 2, 0.0));

    path = createStarPath(this.size - offset, path);

    path = path.shift(new Offset(this.size * 2, 0.0));

    path = createStarPath(this.size - offset, path);

    path = path.shift(new Offset(this.size * 2, 0.0));

    path = createStarPath(this.size - offset, path);

    path = path.shift(new Offset(this.size * 2, 0.0));

    path = createStarPath(this.size - offset, path);

    if (offset > 0) {

      path = path.shift(new Offset(offset, offset));

    }

    path.close();

    canvas.drawPath(path, paint);

  }

  @override

  bool shouldRepaint(_PainterStars oldDelegate) {

    return oldDelegate.size != this.size;

  }

}

使用静态显示评分:

new StaticRatingBar(

    size: 20.0,

    rate: 4.5,

  )

效果:

动态评分控件:

class RatingBar extends StatefulWidget {

  /// 回调

  final ValueChanged<int> onChange;

  /// 大小, 默认 50

  final double size;

  /// 值 1-5

  final int value;

  /// 数量 5 个默认

  final int count;

  /// 高亮

  final Color colorLight;

  /// 底色

  final Color colorDark;

  /// 如果有值,那么就是空心的

  final double strokeWidth;

  /// 越大,五角星越圆

  final double radiusRatio;

  RatingBar(

      {this.onChange,

      this.value,

      this.size: kSize,

      this.count: kNumberOfStarts,

      this.strokeWidth,

      this.radiusRatio: 1.1,

      Color colorDark,

      Color colorLight})

      : colorDark = colorDark ?? new Color(0xffDADBDF),

        colorLight = colorLight ?? new Color(0xffFF962E);

  @override

  State<StatefulWidget> createState() {

    return new _RatingBarState();

  }

}

class _PainterStar extends CustomPainter {

  final double size;

  final Color color;

  final PaintingStyle style;

  final double strokeWidth;

  final double radiusRatio;

  _PainterStar(

      {this.size, this.color, this.strokeWidth, this.style, this.radiusRatio});

  @override

  void paint(Canvas canvas, Size size) {

    Paint paint = new Paint();

    paint.strokeWidth = strokeWidth;

    paint.color = color;

    paint.style = style;

    Path path = new Path();

    double offset = strokeWidth > 0 ? strokeWidth + 2 : 0.0;

    path = createStarPath(this.size - offset, radiusRatio, path);

    if (offset > 0) {

      path = path.shift(new Offset(offset, offset));

    }

    path.close();

    canvas.drawPath(path, paint);

  }

  @override

  bool shouldRepaint(_PainterStar oldDelegate) {

    return oldDelegate.size != this.size ||

        oldDelegate.color != this.color ||

        oldDelegate.strokeWidth != this.strokeWidth;

  }

}

class _RatingBarState extends State<RatingBar> {

  int _value;

  @override

  void initState() {

    _value = widget.value;

    super.initState();

  }

  Widget buildItem(int index, double size, count) {

    bool selected = _value != null && _value > index;

    bool stroke = widget.strokeWidth != null && widget.strokeWidth > 0;

    return new GestureDetector(

      onTap: () {

        if (widget.onChange != null) {

          widget.onChange(index + 1);

        }

        setState(() {

          _value = index + 1;

        });

      },

      behavior: HitTestBehavior.opaque,

      child: new SizedBox(

          width: size,

          height: size,

          child: new CustomPaint(

            painter: new _PainterStar(

                radiusRatio: widget.radiusRatio,

                size: size / 2,

                color: selected ? widget.colorLight : widget.colorDark,

                style: !selected && stroke

                    ? PaintingStyle.stroke

                    : PaintingStyle.fill,

                strokeWidth: !selected && stroke ? widget.strokeWidth : 0.0),

          )),

    );

  }

  @override

  Widget build(BuildContext context) {

    double size = widget.size;

    int count = widget.count;

    List<Widget> list = [];

    for (int i = 0; i < count; ++i) {

      list.add(buildItem(i, size, count));

    }

    return new Row(

      children: list,

    );

  }

}

转自:代码地址

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