美文网首页
AVPlayer使用封装

AVPlayer使用封装

作者: 光彩影 | 来源:发表于2018-04-27 17:05 被阅读186次

    AVPlayer使用

    app集成了视频与音频播放功能,完成程序后总结下播放功能的实现。
    MBAAudioPlayer对AVPlayer进行了封装,代码在最下面。

    1. 了解AVPlayer
      AVPlayer是一个可以播放任何格式的全功能影音播放器。
      支持视频格式: WMV,AVI,MKV,RMVB,RM,XVID,MP4,3GP,MPG等。
      支持音频格式:MP3,WMA,RM,ACC,OGG,APE,FLAC,FLV等。

    在创建一个播放器之前我们需要先了解一些播放器相关的类

    • AVPlayer:控制播放器的播放,暂停,播放速度
    • AVURLAsset : AVAsset 的一个子类,使用 URL 进行实例化,实例化对象包换 URL 对应视频资源的所有信息。
    • AVPlayerItem:管理资源对象,提供播放数据源
    • AVPlayerLayer:负责显示视频,如果没有添加该层,只有声音没有画面
    1. 实现思路
      2.1 通过一个网络链接或本地地址播放
      2.2 播放器的常用操作: 播放 or 暂停
      2.3 播放item
      2.4 seekToTime指定从某一秒开始播放
    - (void)seekToTime:(CMTime)time completionHandler:(void (^)(BOOL finished))completionHandler NS_AVAILABLE(10_7, 5_0);
    

    2.5 监听播放进度

    addPeriodicTimeObserverForInterval:queue:usingBlock:
    

    2.6 监听改播放器状态

    [playerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
    

    2.7 监听AVPlayer播放完成通知

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    
    1. 实现封装
      3.1 播放器初始化:提供了类方法与单例方法
    // 创建单例
    + (instancetype)sharedAudioPlayer;
    + (instancetype)audioPlayer;
    

    3.2 使用过程中需要使用的回调或赋值

    @property (copy, nonatomic) void(^playingUIHander)(float currentTime);
    @property (copy, nonatomic) void(^playerLoadFailHander)();
    @property (copy, nonatomic) void(^playerLoadSuceessHander)(float audioDuration);
    @property (copy, nonatomic) void(^playerEndHander)();
    @property (copy, nonatomic) void(^playerSeekToTimeHander)();
    
    @property (strong, nonatomic) AVPlayerLayer *playerLayer;//mp4的时候需要用
    @property (assign, nonatomic) CGFloat currentTime;
    @property (assign, nonatomic) CGFloat durationTime;//总时长,加载成功才会有值(默认0)
    @property (nonatomic, assign) BOOL isPlaying;
    
    -(void)playWithURL:(NSURL *)url;
    -(void)play;
    -(void)pause;
    
    -(void)playAtTime:(NSTimeInterval)time;
    -(void)playTimeAddTime:(NSTimeInterval)time;//前进或后退time秒
    
    -(void)removeObserveAndNotification;
    

    全部详细代码如下:

    MBAAudioPlayer.h

    //
    //  MBAAudioPlayer.h
    //  MBALib
    //
    //  Created by mba on 2017/9/11.
    //  Copyright © 2017年 mbalib. All rights reserved.
    //
    
    #import <Foundation/Foundation.h>
    #import <AVKit/AVKit.h>
    #import <AVFoundation/AVFoundation.h>
    
    @interface MBAAudioPlayer : NSObject
    
    // 创建单例
    + (instancetype)sharedAudioPlayer;
    + (instancetype)audioPlayer;
    
    @property (copy, nonatomic) void(^playingUIHander)(float currentTime);
    @property (copy, nonatomic) void(^playerLoadFailHander)();
    @property (copy, nonatomic) void(^playerLoadSuceessHander)(float audioDuration);
    @property (copy, nonatomic) void(^playerEndHander)();
    @property (copy, nonatomic) void(^playerSeekToTimeHander)();
    
    @property (strong, nonatomic) AVPlayerLayer *playerLayer;//mp4的时候需要用
    @property (assign, nonatomic) CGFloat currentTime;
    @property (assign, nonatomic) CGFloat durationTime;//总时长,加载成功才会有值(默认0)
    @property (nonatomic, assign) BOOL isPlaying;
    
    -(void)playWithURL:(NSURL *)url;
    -(void)play;
    -(void)pause;
    
    -(void)playAtTime:(NSTimeInterval)time;
    -(void)playTimeAddTime:(NSTimeInterval)time;//前进或后退time秒
    
    -(void)removeObserveAndNotification;
    
    @end
    
    

    MBAAudioPlayer.m

    //
    //  MBAAudioPlayer.m
    //  MBALib
    //
    //  Created by mba on 2017/9/11.
    //  Copyright © 2017年 mbalib. All rights reserved.
    //
    
    #import "MBAAudioPlayer.h"
    #import <AFNetworking/AFNetworking.h>
    
    @interface MBAAudioPlayer ()
    
    @property (strong, nonatomic) AVPlayer *player;
    @property (strong, nonatomic) AVPlayerItem *playerItem;
    @property (strong, nonatomic) id playTimeObserver;
    
    @property (assign, nonatomic) BOOL isBackEnter;//是否后台进入
    @end
    
    
    @implementation MBAAudioPlayer
    
    // 创建单例
    + (instancetype)sharedAudioPlayer{
        static id instance = nil;
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            instance = [[MBAAudioPlayer alloc] init];
        });
        return instance;
    }
    + (instancetype)audioPlayer{
        return [[self alloc] init];
    }
    
    
    -(instancetype)init
    {
        if(self = [super init])
        {
            [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(applicationDidEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
            [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
        }
        return self;
    }
    
    -(void)applicationDidEnterBackground{
        self.isBackEnter = true;
        _playerLayer.player = nil;
    }
    
    -(void)applicationWillEnterForeground{
        self.isBackEnter = true;
        _playerLayer.player = _player;
    }
    
    -(void)playWithURL:(NSURL *)url{
        self.isBackEnter = false;
        self.durationTime = 0;
        [self removeObserveAndNotification];
        [self setPlayUIWithPlayTime:0];
        _playerItem = [AVPlayerItem playerItemWithURL:url];
        _player = [AVPlayer playerWithPlayerItem:_playerItem];
        self.playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
        self.playerLayer.videoGravity = @"AVLayerVideoGravityResize";
        [self addObserverAndNotification];
    }
    
    -(void)dealloc{
        [self removeObserveAndNotification];
    }
    
    
    -(void)play{
        [self.player play];
    }
    -(void)pause{
        [self.player pause];
    }
    
    -(CGFloat)currentTime{    
        return CMTimeGetSeconds(self.player.currentTime);
    }
    
    -(BOOL)isPlaying{
        return (self.player.rate >= 1);
    }
    
    -(void)playAtTime:(NSTimeInterval)time{
        [self.player pause];
        [self.player seekToTime:CMTimeMakeWithSeconds(time, self.player.currentTime.timescale) completionHandler:^(BOOL finished) {
            [self.player play];
            if (self.playerSeekToTimeHander) {
                self.playerSeekToTimeHander();
            }        
        }];
    }
    
    -(void)playTimeAddTime:(NSTimeInterval)time{
        [self playAtTime:CMTimeGetSeconds(self.player.currentTime) + time];
    }
    
    - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
     
        AVPlayerItem *item = (AVPlayerItem *)object;
        if ([keyPath isEqualToString:@"status"]) {
            AVPlayerStatus status = [[change objectForKey:@"new"] intValue]; // 获取更改后的状态
            if (status == AVPlayerStatusReadyToPlay) {
                CMTime duration = item.duration; // 获取视频长度
                self.durationTime = CMTimeGetSeconds(duration);
                // 设置视频时间
                if (!self.isBackEnter && self.playerLoadSuceessHander) {
                    self.playerLoadSuceessHander(self.durationTime);
                }
            } else if (status == AVPlayerStatusFailed) {
                NSLog(@"AVPlayerStatusFailed");
                if (self.playerLoadFailHander) {
                    self.playerLoadFailHander();
                }
            } else {
                NSLog(@"AVPlayerStatusUnknown");
                if (self.playerLoadFailHander) {
                    self.playerLoadFailHander();
                }
            }
            
        } else if ([keyPath isEqualToString:@"loadedTimeRanges"]) {
            //        NSTimeInterval timeInterval = [self availableDurationRanges]; // 缓冲时间
            //        CGFloat totalDuration = CMTimeGetSeconds(_playerItem.duration); // 总时间
            //        [self.loadedProgress setProgress:timeInterval / totalDuration animated:YES]; // 更新缓冲条
        } else if ([keyPath isEqualToString:@"playbackBufferEmpty"]) { //监听播放器在缓冲数据的状态
    //        NSLog(@"缓冲不足暂停了");
        } else if ([keyPath isEqualToString:@"playbackLikelyToKeepUp"]) {
    //        NSLog(@"缓冲达到可播放程度了");
            //由于 AVPlayer 缓存不足就会自动暂停,所以缓存充足了需要手动播放,才能继续播放
            [_player play];
        }
    }
    
    // 观察播放进度
    - (void)monitoringPlayback:(AVPlayerItem *)item {
        __weak typeof(self)WeakSelf = self;
        
        // 观察间隔, CMTime 为30分之一秒
        _playTimeObserver = [_player addPeriodicTimeObserverForInterval:CMTimeMake(1, 30.0) queue:dispatch_get_main_queue() usingBlock:^(CMTime time) {
            float currentPlayTime = (double)item.currentTime.value/ item.currentTime.timescale;
            [WeakSelf setPlayUIWithPlayTime:currentPlayTime];
        }];
    }
    
    -(void)setPlayUIWithPlayTime:(float)currentTime{
        if (self.playingUIHander) {
            self.playingUIHander(currentTime);
        }
    }
    
    // 播放完成后
    - (void)playbackFinished:(NSNotification *)notification {
    //    MBALog(@"视频播放完成通知");
        _playerItem = [notification object];
        [_playerItem seekToTime:kCMTimeZero]; // item 跳转到初始
        //[_player play]; // 循环播放
        if (self.playerEndHander) {
            self.playerEndHander();
        }
    }
    
    -(void)addObserverAndNotification{
        [_playerItem addObserver:self forKeyPath:@"status" options:(NSKeyValueObservingOptionNew) context:nil]; // 观察status属性,
        [self monitoringPlayback:_playerItem];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playbackFinished:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    }
    
    -(void)removeObserveAndNotification{
        if (_playerItem == nil || _player == nil) return;
        @try {
            [_playerItem removeObserver:self forKeyPath:@"status" context:nil];
        }
        @catch (NSException *exception) {
    //        NSLog(@"多次删除kvo 报错了");
        }
        
        [_player removeTimeObserver:_playTimeObserver]; // 移除playTimeObserver    
        [_playerItem cancelPendingSeeks];
        [_playerItem.asset cancelLoading];
        [_playerLayer removeFromSuperlayer];
        _player = nil;
        _playerItem = nil;
        _playerLayer = nil;
        _playTimeObserver = nil;
        [[NSNotificationCenter defaultCenter]removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    }
    
    @end
    

    相关文章

      网友评论

          本文标题:AVPlayer使用封装

          本文链接:https://www.haomeiwen.com/subject/qdkilftx.html