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AVPlayer使用封装

AVPlayer使用封装

作者: 光彩影 | 来源:发表于2018-04-27 17:05 被阅读186次

AVPlayer使用

app集成了视频与音频播放功能,完成程序后总结下播放功能的实现。
MBAAudioPlayer对AVPlayer进行了封装,代码在最下面。

  1. 了解AVPlayer
    AVPlayer是一个可以播放任何格式的全功能影音播放器。
    支持视频格式: WMV,AVI,MKV,RMVB,RM,XVID,MP4,3GP,MPG等。
    支持音频格式:MP3,WMA,RM,ACC,OGG,APE,FLAC,FLV等。

在创建一个播放器之前我们需要先了解一些播放器相关的类

  • AVPlayer:控制播放器的播放,暂停,播放速度
  • AVURLAsset : AVAsset 的一个子类,使用 URL 进行实例化,实例化对象包换 URL 对应视频资源的所有信息。
  • AVPlayerItem:管理资源对象,提供播放数据源
  • AVPlayerLayer:负责显示视频,如果没有添加该层,只有声音没有画面
  1. 实现思路
    2.1 通过一个网络链接或本地地址播放
    2.2 播放器的常用操作: 播放 or 暂停
    2.3 播放item
    2.4 seekToTime指定从某一秒开始播放
- (void)seekToTime:(CMTime)time completionHandler:(void (^)(BOOL finished))completionHandler NS_AVAILABLE(10_7, 5_0);

2.5 监听播放进度

addPeriodicTimeObserverForInterval:queue:usingBlock:

2.6 监听改播放器状态

[playerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];

2.7 监听AVPlayer播放完成通知

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
  1. 实现封装
    3.1 播放器初始化:提供了类方法与单例方法
// 创建单例
+ (instancetype)sharedAudioPlayer;
+ (instancetype)audioPlayer;

3.2 使用过程中需要使用的回调或赋值

@property (copy, nonatomic) void(^playingUIHander)(float currentTime);
@property (copy, nonatomic) void(^playerLoadFailHander)();
@property (copy, nonatomic) void(^playerLoadSuceessHander)(float audioDuration);
@property (copy, nonatomic) void(^playerEndHander)();
@property (copy, nonatomic) void(^playerSeekToTimeHander)();

@property (strong, nonatomic) AVPlayerLayer *playerLayer;//mp4的时候需要用
@property (assign, nonatomic) CGFloat currentTime;
@property (assign, nonatomic) CGFloat durationTime;//总时长,加载成功才会有值(默认0)
@property (nonatomic, assign) BOOL isPlaying;

-(void)playWithURL:(NSURL *)url;
-(void)play;
-(void)pause;

-(void)playAtTime:(NSTimeInterval)time;
-(void)playTimeAddTime:(NSTimeInterval)time;//前进或后退time秒

-(void)removeObserveAndNotification;

全部详细代码如下:

MBAAudioPlayer.h

//
//  MBAAudioPlayer.h
//  MBALib
//
//  Created by mba on 2017/9/11.
//  Copyright © 2017年 mbalib. All rights reserved.
//

#import <Foundation/Foundation.h>
#import <AVKit/AVKit.h>
#import <AVFoundation/AVFoundation.h>

@interface MBAAudioPlayer : NSObject

// 创建单例
+ (instancetype)sharedAudioPlayer;
+ (instancetype)audioPlayer;

@property (copy, nonatomic) void(^playingUIHander)(float currentTime);
@property (copy, nonatomic) void(^playerLoadFailHander)();
@property (copy, nonatomic) void(^playerLoadSuceessHander)(float audioDuration);
@property (copy, nonatomic) void(^playerEndHander)();
@property (copy, nonatomic) void(^playerSeekToTimeHander)();

@property (strong, nonatomic) AVPlayerLayer *playerLayer;//mp4的时候需要用
@property (assign, nonatomic) CGFloat currentTime;
@property (assign, nonatomic) CGFloat durationTime;//总时长,加载成功才会有值(默认0)
@property (nonatomic, assign) BOOL isPlaying;

-(void)playWithURL:(NSURL *)url;
-(void)play;
-(void)pause;

-(void)playAtTime:(NSTimeInterval)time;
-(void)playTimeAddTime:(NSTimeInterval)time;//前进或后退time秒

-(void)removeObserveAndNotification;

@end

MBAAudioPlayer.m

//
//  MBAAudioPlayer.m
//  MBALib
//
//  Created by mba on 2017/9/11.
//  Copyright © 2017年 mbalib. All rights reserved.
//

#import "MBAAudioPlayer.h"
#import <AFNetworking/AFNetworking.h>

@interface MBAAudioPlayer ()

@property (strong, nonatomic) AVPlayer *player;
@property (strong, nonatomic) AVPlayerItem *playerItem;
@property (strong, nonatomic) id playTimeObserver;

@property (assign, nonatomic) BOOL isBackEnter;//是否后台进入
@end


@implementation MBAAudioPlayer

// 创建单例
+ (instancetype)sharedAudioPlayer{
    static id instance = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        instance = [[MBAAudioPlayer alloc] init];
    });
    return instance;
}
+ (instancetype)audioPlayer{
    return [[self alloc] init];
}


-(instancetype)init
{
    if(self = [super init])
    {
        [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(applicationDidEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
        [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
    }
    return self;
}

-(void)applicationDidEnterBackground{
    self.isBackEnter = true;
    _playerLayer.player = nil;
}

-(void)applicationWillEnterForeground{
    self.isBackEnter = true;
    _playerLayer.player = _player;
}

-(void)playWithURL:(NSURL *)url{
    self.isBackEnter = false;
    self.durationTime = 0;
    [self removeObserveAndNotification];
    [self setPlayUIWithPlayTime:0];
    _playerItem = [AVPlayerItem playerItemWithURL:url];
    _player = [AVPlayer playerWithPlayerItem:_playerItem];
    self.playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
    self.playerLayer.videoGravity = @"AVLayerVideoGravityResize";
    [self addObserverAndNotification];
}

-(void)dealloc{
    [self removeObserveAndNotification];
}


-(void)play{
    [self.player play];
}
-(void)pause{
    [self.player pause];
}

-(CGFloat)currentTime{    
    return CMTimeGetSeconds(self.player.currentTime);
}

-(BOOL)isPlaying{
    return (self.player.rate >= 1);
}

-(void)playAtTime:(NSTimeInterval)time{
    [self.player pause];
    [self.player seekToTime:CMTimeMakeWithSeconds(time, self.player.currentTime.timescale) completionHandler:^(BOOL finished) {
        [self.player play];
        if (self.playerSeekToTimeHander) {
            self.playerSeekToTimeHander();
        }        
    }];
}

-(void)playTimeAddTime:(NSTimeInterval)time{
    [self playAtTime:CMTimeGetSeconds(self.player.currentTime) + time];
}

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
 
    AVPlayerItem *item = (AVPlayerItem *)object;
    if ([keyPath isEqualToString:@"status"]) {
        AVPlayerStatus status = [[change objectForKey:@"new"] intValue]; // 获取更改后的状态
        if (status == AVPlayerStatusReadyToPlay) {
            CMTime duration = item.duration; // 获取视频长度
            self.durationTime = CMTimeGetSeconds(duration);
            // 设置视频时间
            if (!self.isBackEnter && self.playerLoadSuceessHander) {
                self.playerLoadSuceessHander(self.durationTime);
            }
        } else if (status == AVPlayerStatusFailed) {
            NSLog(@"AVPlayerStatusFailed");
            if (self.playerLoadFailHander) {
                self.playerLoadFailHander();
            }
        } else {
            NSLog(@"AVPlayerStatusUnknown");
            if (self.playerLoadFailHander) {
                self.playerLoadFailHander();
            }
        }
        
    } else if ([keyPath isEqualToString:@"loadedTimeRanges"]) {
        //        NSTimeInterval timeInterval = [self availableDurationRanges]; // 缓冲时间
        //        CGFloat totalDuration = CMTimeGetSeconds(_playerItem.duration); // 总时间
        //        [self.loadedProgress setProgress:timeInterval / totalDuration animated:YES]; // 更新缓冲条
    } else if ([keyPath isEqualToString:@"playbackBufferEmpty"]) { //监听播放器在缓冲数据的状态
//        NSLog(@"缓冲不足暂停了");
    } else if ([keyPath isEqualToString:@"playbackLikelyToKeepUp"]) {
//        NSLog(@"缓冲达到可播放程度了");
        //由于 AVPlayer 缓存不足就会自动暂停,所以缓存充足了需要手动播放,才能继续播放
        [_player play];
    }
}

// 观察播放进度
- (void)monitoringPlayback:(AVPlayerItem *)item {
    __weak typeof(self)WeakSelf = self;
    
    // 观察间隔, CMTime 为30分之一秒
    _playTimeObserver = [_player addPeriodicTimeObserverForInterval:CMTimeMake(1, 30.0) queue:dispatch_get_main_queue() usingBlock:^(CMTime time) {
        float currentPlayTime = (double)item.currentTime.value/ item.currentTime.timescale;
        [WeakSelf setPlayUIWithPlayTime:currentPlayTime];
    }];
}

-(void)setPlayUIWithPlayTime:(float)currentTime{
    if (self.playingUIHander) {
        self.playingUIHander(currentTime);
    }
}

// 播放完成后
- (void)playbackFinished:(NSNotification *)notification {
//    MBALog(@"视频播放完成通知");
    _playerItem = [notification object];
    [_playerItem seekToTime:kCMTimeZero]; // item 跳转到初始
    //[_player play]; // 循环播放
    if (self.playerEndHander) {
        self.playerEndHander();
    }
}

-(void)addObserverAndNotification{
    [_playerItem addObserver:self forKeyPath:@"status" options:(NSKeyValueObservingOptionNew) context:nil]; // 观察status属性,
    [self monitoringPlayback:_playerItem];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playbackFinished:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
}

-(void)removeObserveAndNotification{
    if (_playerItem == nil || _player == nil) return;
    @try {
        [_playerItem removeObserver:self forKeyPath:@"status" context:nil];
    }
    @catch (NSException *exception) {
//        NSLog(@"多次删除kvo 报错了");
    }
    
    [_player removeTimeObserver:_playTimeObserver]; // 移除playTimeObserver    
    [_playerItem cancelPendingSeeks];
    [_playerItem.asset cancelLoading];
    [_playerLayer removeFromSuperlayer];
    _player = nil;
    _playerItem = nil;
    _playerLayer = nil;
    _playTimeObserver = nil;
    [[NSNotificationCenter defaultCenter]removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
}

@end

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