```
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_ARObjectScanningConfiguration", referenced from:
objc-class-ref in ARKitNativeObjectDetection.o
"_OBJC_CLASS_$_ARObjectAnchor", referenced from:
objc-class-ref in ARKitNativeObjectDetection.o
"_OBJC_CLASS_$_ARPointCloud", referenced from:
objc-class-ref in ARPointCloud.o
"_OBJC_CLASS_$_AREnvironmentProbeAnchor", referenced from:
objc-class-ref in ARSessionNative.o
objc-class-ref in AREnvironmentProbe.o
"_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARReferenceImage", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_AROrientationTrackingConfiguration", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARImageAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARWorldMap", referenced from:
objc-class-ref in ARWorldMap.o
objc-class-ref in ARSessionNative.o
objc-class-ref in ARKitNativeObjectDetection.o
"_OBJC_CLASS_$_ARPlaneAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARSession", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARReferenceObject", referenced from:
objc-class-ref in ARWorldMap.o
objc-class-ref in ARSessionNative.o
objc-class-ref in AREnvironmentProbe.o
objc-class-ref in ARKitNativeObjectDetection.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
```
解决方案:
解决步骤1 解决步骤2以上2步就应该能解决这个问题了。
解决思路:
思路最重要,渔和鱼的区别。
首先我们看报错:
Undefined symbols for architecture arm64:
这句一般是因为库出问题导致的,有多种可能,这里说的是架构问题,找不到arm64的。
再看下一句:
"_OBJC_CLASS_$_ARObjectScanningConfiguration", referenced from:
objc-class-ref in ARKitNativeObjectDetection.o
我的理解是,这里说ARKitNativeObjectDetection这个类,在arm64架构下,找不到ARObjectScanningConfiguration这个东西。
我们进入ARKitNativeObjectDetection这个类搜索一下ARObjectScanningConfiguration:
进入这个类,鼠标在ARObjectScanningConfiguration,按住command点进去看下 发现来到了这里,系统的ARKit库既然这里用到了ARKit,而且报错说这里有问题,直觉告诉我可能是这个库没有引入。
在报错的UnityFramework里面,果然发现没有引入ARKit所以直接引入ARKit就行了。
PS:我也不知道为啥我生成的Unity工程没有ARKit,可能有啥地方出问题了吧。
解决思路就是这个,网上搜到的很多答案都是直接说怎么做,很少说为什么,希望大家能分享下自己的思路。嗯,就这样吧。
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