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单例滥用 - dispatch_once死锁造成crash(di

单例滥用 - dispatch_once死锁造成crash(di

作者: 地上的 | 来源:发表于2018-07-31 17:07 被阅读149次

    起因

    这周开发过程中遇到一个奇怪的现象,即在某个页面一直卡住停留,造成卡死。而又没有立即崩溃,等待一会儿后crash了,当即猜想是陷入了死锁或死循环里,于是开始排查,最终发现是由于dispatch_once滥用导致死锁。由于项目代码过于复杂,现写了个demo总结。

    demo

    1、创建两个单例(dispatch_once方式)

    NSString *const ManagerOneRefreshNotification = @"ManagerOneRefreshNotification";
    
    @implementation ManagerOne
    
    + (ManagerOne *)shareInstance {
        static ManagerOne *shareInstance = nil;
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            shareInstance = [[ManagerOne alloc] init];
        });
        return shareInstance;
    }
    
    - (instancetype)init {
        if (self = [super init]) {
            self.unReadCount = 1;
            [[NSNotificationCenter defaultCenter] postNotificationName:ManagerOneRefreshNotification object:nil];
        }
        return self;
    }
    
    @implementation ManagerTwo
    
    + (ManagerTwo *)shareInstance {
        static ManagerTwo *shareInstance = nil;
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            shareInstance = [[ManagerTwo alloc] init];
        });
        return shareInstance;
    }
    
    - (instancetype)init {
        if (self = [super init]) {
            self.unReadCount = 2;
            [[NSNotificationCenter defaultCenter] postNotificationName:ManagerTwoRefreshNotification object:nil];
        }
        return self;
    }
    

    2、在他们初始化后都会利用通知回调给viewcontroller进行刷新

    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(refresh) name:ManagerOneRefreshNotification object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(refresh) name:ManagerTwoRefreshNotification object:nil];
        [ManagerOne shareInstance];
    }
    
    - (void)refresh {
        NSLog(@"unReadCount:%d", [ManagerOne shareInstance].unReadCount + [ManagerTwo shareInstance].unReadCount);
    }
    
    

    3、然后就会crash


    dispatch_once_crash.png

    分析

    从左边的调用栈中多次出现dispatch_onceshareInstance可以看出是进入了死循环。根据调用栈中出现的_dispatch_client_callout以及_dispatch_gate_wait_slow猜想可能是dispatch_once_f函数造成了信号量的永久等待,代码更正思路好做,但是为何会造成死锁呢?带着疑问从dispatch_once的源码里寻找答案。

    dispatch_once源码

    Apple对于dispatch_once的源码地址

    #include "internal.h"
    
    #undef dispatch_once
    #undef dispatch_once_f
    
    
    typedef struct _dispatch_once_waiter_s {
        volatile struct _dispatch_once_waiter_s *volatile dow_next;
        dispatch_thread_event_s dow_event;
        mach_port_t dow_thread;
    } *_dispatch_once_waiter_t;
    
    #define DISPATCH_ONCE_DONE ((_dispatch_once_waiter_t)~0l)
    
    #ifdef __BLOCKS__
    void
    dispatch_once(dispatch_once_t *val, dispatch_block_t block)
    {//第一步:我们调用dispatch_once入口,接下来去看最下面dispatch_once_f的定义
        dispatch_once_f(val, block, _dispatch_Block_invoke(block));
    }
    #endif
    
    #if DISPATCH_ONCE_INLINE_FASTPATH
    #define DISPATCH_ONCE_SLOW_INLINE inline DISPATCH_ALWAYS_INLINE
    #else
    #define DISPATCH_ONCE_SLOW_INLINE DISPATCH_NOINLINE
    #endif 
    
    DISPATCH_ONCE_SLOW_INLINE
    static void
    dispatch_once_f_slow(dispatch_once_t *val, void *ctxt, dispatch_function_t func)
    {
    #if DISPATCH_GATE_USE_FOR_DISPATCH_ONCE
        dispatch_once_gate_t l = (dispatch_once_gate_t)val;
    
        if (_dispatch_once_gate_tryenter(l)) {
            _dispatch_client_callout(ctxt, func);
            _dispatch_once_gate_broadcast(l);
        } else {
            _dispatch_once_gate_wait(l);
        }
    #else//第三步:主要的流程(为什么走#else请看注解二)
        _dispatch_once_waiter_t volatile *vval = (_dispatch_once_waiter_t*)val;
        struct _dispatch_once_waiter_s dow = { };
        _dispatch_once_waiter_t tail = &dow, next, tmp;
        dispatch_thread_event_t event;
    
    //首次更改请求
        if (os_atomic_cmpxchg(vval, NULL, tail, acquire)) {
            dow.dow_thread = _dispatch_tid_self();
             //调用dispatch_once内block回调
            _dispatch_client_callout(ctxt, func);
             //利用while循环不断处理未完成的更改请求,直到所有更改结束
            next = (_dispatch_once_waiter_t)_dispatch_once_xchg_done(val);
            while (next != tail) {
                tmp = (_dispatch_once_waiter_t)_dispatch_wait_until(next->dow_next);
                event = &next->dow_event;
                next = tmp;
                _dispatch_thread_event_signal(event);
            }
        } else {//非首次更改请求
            _dispatch_thread_event_init(&dow.dow_event);
            next = *vval;
            for (;;) {
    //遍历每一个后续请求,如果状态已经是Done,直接进行下一个,同时该状态检测还用于避免在后续wait之前,信号量已经发出(signal)造成的死锁
                if (next == DISPATCH_ONCE_DONE) {
                    break;
                }
    //如果当前dispatch_once执行的block没有结束,那么就将这些后续请求添加到链表当中
                if (os_atomic_cmpxchgv(vval, next, tail, &next, release)) {
                    dow.dow_thread = next->dow_thread;
                    dow.dow_next = next;
                    if (dow.dow_thread) {
                        pthread_priority_t pp = _dispatch_get_priority();
                        _dispatch_thread_override_start(dow.dow_thread, pp, val);
                    }
                    _dispatch_thread_event_wait(&dow.dow_event);
                    if (dow.dow_thread) {
                        _dispatch_thread_override_end(dow.dow_thread, val);
                    }
                    break;
                }
            }
            _dispatch_thread_event_destroy(&dow.dow_event);
        }
    #endif
    }
    
    DISPATCH_NOINLINE
    void
    dispatch_once_f(dispatch_once_t *val, void *ctxt, dispatch_function_t func)
    {
    #if !DISPATCH_ONCE_INLINE_FASTPATH
        if (likely(os_atomic_load(val, acquire) == DLOCK_ONCE_DONE)) {
            return;
        }
    #endif //第二步:进入dispatch_once_f_slow(这个宏判断请看注解一)
        return dispatch_once_f_slow(val, ctxt, func);
    }
    
    注解一:

    DISPATCH_ONCE_INLINE_FASTPATH这个宏的值由CPU架构决定,__x86_64__(64位),__i386__(32位),__s390x__(运行在IBM z系统(s390x),可能Apple和IBM比较熟,给他留后门了),以及__APPLE__这个就无从得知了,可能是Apple自身的平台架构,这些情况下DISPATCH_ONCE_INLINE_FASTPATH = 1,所以大部分情况也就是1了。

    #if defined(__x86_64__) || defined(__i386__) || defined(__s390x__)
    #define DISPATCH_ONCE_INLINE_FASTPATH 1
    #elif defined(__APPLE__)
    #define DISPATCH_ONCE_INLINE_FASTPATH 1
    #else
    #define DISPATCH_ONCE_INLINE_FASTPATH 0
    #endif
    
    注解二:

    DISPATCH_GATE_USE_FOR_DISPATCH_ONCE这个宏的值在lock.h中有定义:

    #pragma mark - gate lock
    
    #if HAVE_UL_UNFAIR_LOCK || HAVE_FUTEX
    #define DISPATCH_GATE_USE_FOR_DISPATCH_ONCE 1
    #else
    #define DISPATCH_GATE_USE_FOR_DISPATCH_ONCE 0
    #endif
    

    HAVE_UL_UNFAIR_LOCK的值和HAVE_FUTEX的值也在lock.h中有定义:

    #ifdef __linux__
    #define HAVE_FUTEX 1
    #else
    #define HAVE_FUTEX 0
    #endif
    
    #ifdef UL_UNFAIR_LOCK
    #define HAVE_UL_UNFAIR_LOCK 1
    #endif
    

    从上面的分析可以看出:
    1、dispatch_once不止是简单的执行一次,如果再次调用会进入非首次更改的模块,如果有未DONE的请求会被添加到链表中
    2、所以dispatch_once本质上可以接受多次请求,会对此维护一个请求链表
    3、如果在block执行期间,多次进入调用同类的dispatch_once函数(即单例函数),会导致整体链表无限增长,造成永久性死锁
    4、对于开始问题大致上和 A -> B -> A的流程类似,理解dispatch_once的内部流程有利于在使用中规避隐藏的问题。

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