Case.py
import pygame # 导入pygame模块
from math import pi # 导入pi,画曲线用
from time import sleep # sleep函数控制动画播放速度
函数
因为小新的头部并不是标准的圆形或者椭圆,而是有多个弧线构成所以我把他分割为4个弧线,一条直线做下巴.拼接成头部形状
左上角弧线线宽设置为20,就有头发了
两条眉毛实际上是两条折线
眼睛上面两条线是弧线
眼睛是圆形
嘴巴是弧线
衣服左边和右边分别是一条折线
def xin(screen):
screen.fill((255, 255, 255)) # 设置背景色位白色
pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
20) # 宽度设为20 假装有头发
pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
3)
pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3) # 下巴
pygame.draw.lines(screen, (0, 0, 10), False, [(498, 103), (540, 56),
(573, 81)], 30) # 左眉毛
pygame.draw.lines(screen, (0, 0, 10), False, [(610, 83), (647, 47),
(680, 76)], 30)
pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
0.85 * pi, 3)
pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27) # 左眼
pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
0.41 * pi, 2) # 嘴
points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
(477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
(539, 302)] # 左边衣服的点
pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
(705, 322), (709, 359), (705, 322), (701, 296)] # 右边
pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
img = pygame.image.load('./day10/img/xin.jpeg') # 导入左边的对比原图
screen.blit(img, (0, 0))
pygame.display.flip()
绘制基本图形
![](https://img.haomeiwen.com/i13214024/ab50494484492b73.png)
函数2和3只是把眉毛的位置向上移动了一点,用来做动图
def xin2(screen):
screen.fill((255, 255, 255))
pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
20)
pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
3)
pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3)
pygame.draw.lines(screen, (0, 0, 10), False, [(498, 98), (540, 51), (573, 76)], 30)
pygame.draw.lines(screen, (0, 0, 10), False, [(610, 78), (647, 42), (680, 71)], 30)
pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
0.85 * pi, 3)
pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27)
pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
0.41 * pi, 2)
points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
(477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
(539, 302)]
pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
(705, 322), (709, 359), (705, 322), (701, 296)]
pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
img = pygame.image.load('./day10/img/xin.jpeg')
screen.blit(img, (0, 0))
pygame.display.flip()
def xin3(screen):
screen.fill((255, 255, 255))
pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
0.5 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
20)
pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
3)
pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3)
pygame.draw.lines(screen, (0, 0, 10), False, [(498, 96), (540, 49), (573, 74)], 30)
pygame.draw.lines(screen, (0, 0, 10), False, [(610, 76), (647, 40), (680, 69)], 30)
pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
0.85 * pi, 3)
pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27)
pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
0.41 * pi, 2)
points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
(477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
(539, 302)]
pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
(705, 322), (709, 359), (705, 322), (701, 296)]
pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
img = pygame.image.load('./day10/img/xin.jpeg')
screen.blit(img, (0, 0))
pygame.display.flip()
主函数
def main():
pygame.init() # 初始化pygame
screen = pygame.display.set_mode((800, 359)) # 设置窗口大小
screen.fill((255, 255, 255))
while True:
for evt in pygame.event.get(): # 退出按钮
if evt.type == pygame.QUIT:
exit()
xin(screen)
sleep(0.3) # 控制动图速度
xin2(screen)
sleep(0.1)
xin3(screen)
sleep(0.1)
xin2(screen)
sleep(0.2)
if __name__ == '__main__':
main()
最终效果:
![](https://img.haomeiwen.com/i13214024/efb2ca343cdde873.gif)
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