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Android自定义View之数字键盘 (NumberKeybo

Android自定义View之数字键盘 (NumberKeybo

作者: PlainDev | 来源:发表于2019-12-27 16:00 被阅读0次

    在实际开发中,我们通常会遇到自定义键盘输入内容的情况,比如微信中的输入支付密码,验证码等场景,往往这些键盘都比较简单,通常是输入数字和小数点等内容,本篇文章将通过组合已有控件,打造一款通用的数字键盘 ⌨️

    仓库地址:https://github.com/plain-dev/NumberKeyboardView

    库清单🧾

    首先列觉一下本控件所用到的库

    • RecyclerView

      数字键盘本体,承载键盘的按键的显示,响应输入等

    • BaseRecyclerViewAdapterHelper

      一个强大的RecyclerView适配器库,封装常用逻辑,让适配器更加简洁

    效果演示 ⌨️

    DEMO

    实现过程

    数字键盘View

    一开始想起来做数字键盘的时候,第一个想到的是GridLayout,然后想到了GridView,前者可以很好的实现这种需求,但扩展性不高,后者做这种网格布局是再适合不过了,但现在有了RecyclerView则不需要GridView了,因为RecyclerView通过指定布局管理器,可以实现多种布局效果,这里我们就用到了GridLayoutMananger

    这里我们继承RelativeLayout来承载此View,里面则是一个RecyclerView

    class NumberKeyboardView @JvmOverloads constructor(
        context: Context,
        attrs: AttributeSet? = null,
        defStyleAttr: Int = 0
    ) : RelativeLayout(context, attrs, defStyleAttr) {
        
        ......
        
    }
    

    布局也非常简单,仅一个RecyclerView

    <?xml version="1.0" encoding="utf-8"?>
    <android.support.v7.widget.RecyclerView xmlns:android="http://schemas.android.com/apk/res/android"
        android:id="@+id/rvKeyboard"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:background="#fbfbfb" />
    

    然后初始化我们的RecyclerView,做一些常规的配置,比如AdapterLayoutManager等,然后UI上Item之间还有线段分割,这里用到了自定义ItemDecoration,这是RecyclerView非常方便的一个特性,可以自定义Item的装饰器。

    private fun initRv(context: Context) {
        adapter = NumberKeyboardAdapter(keyValueList)
        rvKeyboard.layoutManager = GridLayoutManager(context, 3)
        val dividerItemDecoration = GridDividerItemDecoration.Builder(context)
                .setShowLastLine(false)
                .setHorizontalSpan(R.dimen.SIZE_1)
                .setVerticalSpan(R.dimen.SIZE_1)
                .setColor(Color.parseColor("#ebebeb"))
                .build()
        rvKeyboard.addItemDecoration(dividerItemDecoration)
        rvKeyboard.adapter = adapter
    }
    

    适配器这里用到了第三方库BaseRecyclerViewAdapterHelper,结构很清晰

    class NumberKeyboardAdapter internal constructor(data: List<Map<String, String>>?) :
    
        BaseQuickAdapter<Map<String, String>, BaseViewHolder>(R.layout.item_number_keyboard, data) {
    
        override fun convert(viewHolder: BaseViewHolder, item: Map<String, String>) {
            val tvKey = viewHolder.getView<TextView>(R.id.tvKey)
            val rlDel = viewHolder.getView<RelativeLayout>(R.id.rlDel)
            val position = viewHolder.layoutPosition
            if (position == Constant.KEYBOARD_DEL) {
                rlDel.visibility = View.VISIBLE
                tvKey.visibility = View.INVISIBLE
            } else {
                rlDel.visibility = View.INVISIBLE
                tvKey.visibility = View.VISIBLE
                tvKey.text = item[Constant.MAP_KEY_NAME]
            }
        }
    
    }
    

    Item的布局如下,一个显示文字,一个是删除键的图片,通过不同数据,来控制两者的显示和隐藏,比较简单粗暴

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:background="#fbfbfb">
    
        <TextView
            android:id="@+id/tvKey"
            android:layout_width="match_parent"
            android:layout_height="60dp"
            android:layout_centerInParent="true"
            android:gravity="center"
            android:textStyle="bold"
            android:includeFontPadding="false"
            android:textColor="#333333"
            android:textSize="26sp" />
    
        <RelativeLayout
            android:id="@+id/rlDel"
            android:layout_width="wrap_content"
            android:layout_height="60dp"
            android:layout_centerInParent="true">
    
            <ImageView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_centerInParent="true"
                android:src="@drawable/icon_keyboard_del" />
    
        </RelativeLayout>
    
    </RelativeLayout>
    

    接下来就是RecyclerView的数据了,我们这里的按键有0-9小数点删除,直接一个List集合就好

    private fun initKeyValueList() {
        if (null == keyValueList) {
            keyValueList = ArrayList()
            for (i in 1..12) {
                val map = HashMap<String, String>()
                when {
                    i < Constant.KEYBOARD_ZERO -> map[Constant.MAP_KEY_NAME] = i.toString()
                    i == Constant.KEYBOARD_ZERO -> map[Constant.MAP_KEY_NAME] = "."
                    i == Constant.KEYBOARD_DEL -> map[Constant.MAP_KEY_NAME] = 0.toString()
                    else -> map[Constant.MAP_KEY_NAME] = ""
                }
                keyValueList!!.add(map)
            }
        }
    }
    

    这样,键盘部分就差不多了,然后将此View添加到容器中就好了

    val view = LayoutInflater.from(context).inflate(R.layout.layout_number_keyboard, this, false)
    addView(view)
    

    数字键盘帮助类

    以上我们的键盘就可以正常显示了,但还没有真正的点击操作。这里我们封装一个键盘帮助类KeyboardHelper,在这里实现键盘的操作,并封装一些常用的方法

    这里我们将本类设计为单例模式

    companion object {
    
        @Volatile
        private var instance: KeyboardHelper? = null
            get() {
                if (field == null) {
                    field = KeyboardHelper()
                }
                return field
            }
    
        @Synchronized
        fun get(): KeyboardHelper {
            return instance!!
        }
    }
    

    我们要想使用自定义的键盘,首先就要屏蔽掉系统键盘,一般常用的方法就是通过反射,这里封装一个方法,暴露给外部使用

    @SuppressLint("ObsoleteSdkInt")
    fun banSystemKeyboard(context: Activity, editText: EditText) {
        if (android.os.Build.VERSION.SDK_INT <= 10) {
            editText.inputType = InputType.TYPE_NULL
        } else {
            context.window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN)
            try {
                val cls = EditText::class.java
                val setShowSoftInputOnFocus: Method
                setShowSoftInputOnFocus = cls.getMethod("setShowSoftInputOnFocus", Boolean::class.javaPrimitiveType!!)
                setShowSoftInputOnFocus.isAccessible = true
                setShowSoftInputOnFocus.invoke(editText, false)
            } catch (e: Exception) {
                e.printStackTrace()
            }
        }
    }
    

    既然是键盘,那它的使用方肯定是输入框EditText,这里我们给外部暴露一个bind方法,绑定两者,并提供一个接口,回调输入的内容给外部

    fun bind(
        editText: EditText,
        numberKeyboardView: NumberKeyboardView,
        listener: OnKeyboardChangeListener
    ) {
        editText.requestFocus()
        editText.isSaveEnabled = false
        valueList = numberKeyboardView.getKeyValueList()
        val adapter = numberKeyboardView.adapter
        if (null != adapter && !(null == valueList || valueList!!.isEmpty())) {
            processKeyClick(editText, adapter)
            observedEditText(editText, listener)
        }
    }
    

    可以看到,方法里面主要调用了两个方法,processKeyClick是用来处理键盘点击的,observedEditText是用来观察EditText的,如果输入内容发生变化,则会通知外部刷新

    首先看processKeyClick,这里就是为adapter设置点击事件监听,BaseRecyclerViewAdapterHelper为我们提供了很好的方法,直接调用即可

    adapter.onItemClickListener =
            BaseQuickAdapter.OnItemClickListener { 
            _,
            _,
            position ->
            respondKeyClick(editText, position)
    }
    

    接下来就是对每一个键的处理,代码虽然长,但很好理解,主要就是拼接字符串、首位0和小数点的判断,如果光标不在末尾,则用到了插入删除方法,进行处理

    private fun respondKeyClick(et: EditText, pos: Int) {
        if (pos < 11 && pos != 9) { // click number 0 - 9
            var amount = et.text.toString().trim { it <= ' ' }
            amount += valueList!![pos][Constant.MAP_KEY_NAME]
            val index = et.selectionStart
            // cannot enter zero in the first place
            if (pos == 10 && index == 0) {
                return
            }
            if (index == amount.length - 1) {
                et.setText(amount)
                val ea = et.text
                et.setSelection(ea.length)
            } else {
                val editable = et.text
                editable.insert(index, valueList!![pos][Constant.MAP_KEY_NAME])
            }
        } else {
            if (pos == 9) { // click dot
                var amount = et.text.toString().trim { it <= ' ' }
                if (TextUtils.isEmpty(amount)) {
                    return
                }
                val index = et.selectionStart
                if (index == amount.length && !amount.contains(".")) {
                    amount += valueList!![pos][Constant.MAP_KEY_NAME]!!
                    et.setText(amount)
                    val ea = et.text
                    et.setSelection(ea.length)
                } else if (index > 0 && !amount.contains(".")) {
                    val editable = et.text
                    editable.insert(index, valueList!![pos][Constant.MAP_KEY_NAME])
                }
            }
            if (pos == 11) { // click delete
                var amount = et.text.toString().trim { it <= ' ' }
                if (amount.isNotEmpty()) {
                    val index = et.selectionStart
                    if (index == amount.length) {
                        amount = amount.substring(0, amount.length - 1)
                        et.setText(amount)
                        val ea = et.text
                        et.setSelection(ea.length)
                    } else {
                        if (index != 0) {
                            val editable = et.text
                            editable.delete(index - 1, index)
                        }
                    }
                }
            }
        }
    }
    

    然后就是对输入内容的回调,这里用到了TextWatcher类,通过它就可以观察EditText输入框内容的变化

    private fun observedEditText(editText: EditText, listener: OnKeyboardChangeListener) {
        if (null == watcher) {
            watcher = object : TextWatcher {
    
                override fun beforeTextChanged(
                    s: CharSequence,
                    start: Int,
                    count: Int,
                    after: Int
                ) {
                        //Empty
                }
    
                override fun onTextChanged(
                    s: CharSequence, 
                    start: Int, 
                    before: Int, 
                    count: Int
                ) {
                        //Empty
                }
    
                override fun afterTextChanged(s: Editable) {
                    val inputVal = editText.text.toString()
                    val effectiveVal = perfectDecimal(inputVal, 3, 2)
                    if (effectiveVal != inputVal) {
                        editText.setText(effectiveVal)
                        val pos = editText.text.length
                        editText.setSelection(pos)
                    }
                    callBackInputResult(listener, effectiveVal)
                }
    
            }
        }
        editText.addTextChangedListener(watcher)
    }
    

    这里我们对输入的内容做一下限制,小数点前最多输入3位,小数点后最多输入2位

    private fun perfectDecimal(inputVal: String, maxBeforeDot: Int, maxDecimal: Int): String {
        var inputVal = inputVal
        if (inputVal.isEmpty()) return ""
        if (inputVal[0] == '.') inputVal = "0$inputVal"
        val max = inputVal.length
        val rFinal = StringBuilder()
        var after = false
        var i = 0
        var up = 0
        var decimal = 0
        var t: Char
        while (i < max) {
            t = inputVal[I]
            if (t != '.' && !after) {
                up++
                if (up > maxBeforeDot) return rFinal.toString()
            } else if (t == '.') {
                after = true
            } else {
                decimal++
                if (decimal > maxDecimal) return rFinal.toString()
            }
            rFinal.append(t)
            I++
        }
        return rFinal.toString()
    }
    

    这样我们只需回调合法的输入内容就可以了,然后对回调的内容也做一下限制,如果两次输入内容一致,就不回调了,通过lastCallbackResult来记录一下

    private fun callBackInputResult(listener: OnKeyboardChangeListener?, str: String) {
        if (null != listener) {
            if (str != lastCallbackResult) {
                lastCallbackResult = str
                listener.onTextChange(str)
            }
        }
    }
    

    使用方法

    通过上面的封装,我们的数字键盘就算完工了,而且使用起来也很方便

    使用数字键盘View

    <top.i97.numberkeyboard.view.NumberKeyboardView
            android:id="@+id/numberKeyboard"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:background="#fbfbfb" />
    

    通过KeyboardHelper帮助类,完成系统键盘的屏蔽以及EditTextNumberKeyboardView的绑定

    helper.banSystemKeyboard(activity, editText)
    helper.bind(editText, numberKeyboard, object : OnKeyboardChangeListener {
        override fun onTextChange(text: String) {
            inputContent = text
        }
    })
    

    总结

    通过上面的流程,可以感受到,开发一个简单的数字键盘还是很轻松的,借助自带的RecyclerView就可以轻松完成 ❤️

    项目已提交Github,欢迎点我进入仓库查看

    最后感谢大家的观看

    done

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