但凡用过若干安卓第三方库的人,都应该对Builder DP(Design Pattern)也就是建造者模式不会感到陌生,例如Okhttp。
在我看来,建造者模式就是使用链式赋值,比一个个参数地set省力得多。
代码:
现在我们需要建造一个英雄(Hero),有职业(Profession)、名字(Name)、发型(HairType)、发色(HairColor)、护甲(Armor)、武器(Weapon)等属性。
假如不用建造者模式的话,我们怎么创建一个英雄实例呢?自然只能一个参数一个参数地使用set方法。
使用builder,单行即可:
/**
*
* Hero, the class with many parameters.
*
*/
public final class Hero {
private final Profession profession;
private final String name;
private final HairType hairType;
private final HairColor hairColor;
private final Armor armor;
private final Weapon weapon;
private Hero(Builder builder) {
this.profession = builder.profession;
this.name = builder.name;
this.hairColor = builder.hairColor;
this.hairType = builder.hairType;
this.weapon = builder.weapon;
this.armor = builder.armor;
}
public Profession getProfession() {
return profession;
}
public String getName() {
return name;
}
public HairType getHairType() {
return hairType;
}
public HairColor getHairColor() {
return hairColor;
}
public Armor getArmor() {
return armor;
}
public Weapon getWeapon() {
return weapon;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("This is a ")
.append(profession)
.append(" named ")
.append(name);
if (hairColor != null || hairType != null) {
sb.append(" with ");
if (hairColor != null) {
sb.append(hairColor).append(' ');
}
if (hairType != null) {
sb.append(hairType).append(' ');
}
sb.append(hairType != HairType.BALD ? "hair" : "head");
}
if (armor != null) {
sb.append(" wearing ").append(armor);
}
if (weapon != null) {
sb.append(" and wielding a ").append(weapon);
}
sb.append('.');
return sb.toString();
}
/**
*
* The builder class.
*
*/
public static class Builder {
private final Profession profession;
private final String name;
private HairType hairType;
private HairColor hairColor;
private Armor armor;
private Weapon weapon;
/**
* Constructor
*/
public Builder(Profession profession, String name) {
if (profession == null || name == null) {
throw new IllegalArgumentException("profession and name can not be null");
}
this.profession = profession;
this.name = name;
}
public Builder withHairType(HairType hairType) {
this.hairType = hairType;
return this;
}
public Builder withHairColor(HairColor hairColor) {
this.hairColor = hairColor;
return this;
}
public Builder withArmor(Armor armor) {
this.armor = armor;
return this;
}
public Builder withWeapon(Weapon weapon) {
this.weapon = weapon;
return this;
}
public Hero build() {
return new Hero(this);
}
}
}
可以看到,set方法都不见了,取而代之的是一个builder类。一般而言,builder类就像是建造者模式的一个标志,假如不是用建造者模式,还是别取这个名字,以免误导。反而言之,建造者模式使用builder作为建造类就是理所当然的事情了,约定俗成。
网友评论