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多平台数据存储插件IBoxDB学习

多平台数据存储插件IBoxDB学习

作者: 游戏开发小Y | 来源:发表于2017-03-23 09:59 被阅读59次

    记录多个物体的不同属性,主要是属性不同意,使用SQLite数据库的话,不同属性的物体就需要建不同的表,只能使用键值对类型来存储。网上查了查,在unity本地可以使用的noSQL数据库寥寥无几(如果有朋友知道,可以推荐给我啊),而这个IBoxDB多平台运行,是NoSQL类型的,正好满足要求。给出官方网址链接。,还有这位朋友的注意事项。

    IBOXDB下载地址

    代码中注释很清楚,就不啰嗦了。先是简单的工具类

    using UnityEngine;
    using System.Collections;
    using iBoxDB.LocalServer;
    using System.Collections.Generic;
    using System;
    
    /// <summary>
    /// 实现一个Save和Read方法 
    /// </summary>
    public class MyIBoxDB
    {
        public const string TABLE_BED_SCENE = "TABLE_BED_SCENE";
        private static MyIBoxDB _Instance;
    
        private DB db = null;
        private DB.AutoBox autoBox = null;//该对象可以进行CRUD操作,使用完毕不需要释放对象
    
        private MyIBoxDB()
        {
            if (db == null)
            {
                DB.Root(Application.persistentDataPath);//数据库存储路径
                db = new DB(1);//数据库地址,或者说ID                     
                db.GetConfig().EnsureTable<BaseObject>(TABLE_BED_SCENE, "ObjectName(20)");//先建表后使用,并且表的主键为ObjectName,长度20
            }
    
            if (autoBox == null)
                autoBox = db.Open();
        }
    
        public static MyIBoxDB GetInstance()
        {
            if (_Instance == null)
                _Instance = new MyIBoxDB();
    
            return _Instance;
        }
    
        /// <summary>
        /// 删除数据库,IBoxDB中没有直接删除一个表的接口,所以这个方法显得格外亲切~
        /// 注意:删除数据库之前要关闭该数据库
        /// </summary>
        /// <param name="address">数据库地址</param>
        public void DeleteDataBase(int address)
        {
            iBoxDB.DBDebug.DDebug.DeleteDBFiles(address);
        }
    
        /// <summary>
        /// 存储一个列表的数据
        /// </summary>
        /// <param name="tableName">向哪个表存数据</param>
        /// <param name="data">要存储的数据集合</param>
        public void Save(string tableName, List<BaseObject> data)
        {
            IBox iBox = _Instance.GetBox();
            Binder binder = iBox.Bind(tableName);//绑定表
    
            foreach (BaseObject ob in data)
            {
                //如果表中之前有过该记录,则Update;没有则Insert
                if (_Instance.autoBox.SelectCount("from " + tableName + " where ObjectName == ?", ob.ObjectName) <= 0)
                    binder.Insert(ob);
                else
                    binder.Update(ob);
            }
    
            iBox.Commit();
            iBox.Dispose();
        }
    
        /// <summary>
        /// 存储一个对象的数据
        /// </summary>
        /// <param name="tableName">向哪个表存数据</param>
        /// <param name="ob">数据</param>
        public void Save(string tableName, BaseObject ob)
        {
            if (_Instance.autoBox.SelectCount("from " + tableName + " where ObjectName == ?", ob.ObjectName) <= 0)
                _Instance.autoBox.Insert<BaseObject>(tableName, ob);
            else
                _Instance.autoBox.Update<BaseObject>(tableName, ob);
        }
    
        /// <summary>
        /// 获取数据
        /// </summary>
        /// <param name="QL">QL语句</param>
        /// <param name="param">QL参数</param>
        /// <returns></returns>
        public IBEnumerable<BaseObject> Get(string QL, string param)
        {
            return _Instance.autoBox.Select<BaseObject>(QL, param);
        }
    
        /// <summary>
        /// IBox可以进行数据库的事务操作
        /// </summary>
        private IBox GetBox()
        {
            return _Instance.autoBox.Cube();
        }
    }
    
    //基本数据类型
    public class BaseObject : Dictionary<string, object>
    {
        public string ObjectName
        {
            get
            {
                return (string)base["ObjectName"];
            }
            set
            {
                if (value.Length > 20)
                {
                    throw new ArgumentOutOfRangeException();
                }
                base["ObjectName"] = value;
            }
        }
    }
    

    然后是测试类。

    using UnityEngine;
    using System.Collections;
    using iBoxDB.LocalServer;
    using System.Collections.Generic;
    
    //Insert必须表里没有相同ID的记录;Update必须表里有相同ID的记录
    public class Test : MonoBehaviour
    {
        void Start ()
        {
            //TestUsingAutoBox();
            TestUsingBox();
    
            ShowResult();
        }
    
        private void TestUsingBox()
        {
            List<BaseObject> data = new List<BaseObject>();
    
            BaseObject item = new BaseObject() { ObjectName = "Player8" };
            item["position_x"] = 2;
            item["rotation_x"] = 34.2f;
            item["enable"] = false;
            item["tag"] = "item1_tag";
    
            BaseObject item2 = new BaseObject() { ObjectName = "Player9" };
            item2["position_x"] = 23;
            item2["rotation_x"] = 45.2f;
            item2["enable"] = false;
            item2["tag"] = "item1_tag";
    
            data.Add(item);
            data.Add(item2);
    
            MyIBoxDB.GetInstance().Save(MyIBoxDB.TABLE_BED_SCENE, data);
        }
    
        private void TestUsingAutoBox()
        {
            BaseObject item = new BaseObject() { ObjectName = "Player6" };
            item["position_x"] = 34;
            item["rotation_x"] = 89.5f;
            item["enable"] = true;
            item["tag"] = "item1_tag";
    
            MyIBoxDB.GetInstance().Save(MyIBoxDB.TABLE_BED_SCENE, item);
        }
    
        private void ShowResult()
        {
            foreach (BaseObject mItem in MyIBoxDB.GetInstance().Get("from " + MyIBoxDB.TABLE_BED_SCENE + " where ObjectName == ?", "Player8"))//只支持传参
            {
                int position_x = (int)mItem["position_x"];
                float rotation_x = (float)mItem["rotation_x"];
                bool enable = (bool)mItem["enable"];
                string tag = mItem["tag"] as string;
    
                string s = "position_x = " + position_x + "  rotation_x = " + rotation_x + "  enable = " + enable + "  tag = " + tag;
                print(s);
            }
        }
    }
    

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