下面我们用系统自带的来新建.framework.然后再添加一个依赖库 AFNetworking
- xcode的菜单栏 File -> New Project 建立一个名为 YohunlUtilsLib 的Cocoa Touch Framework的工程. 将Target 改为 7.0(由于现在大多数应用都还要支持7.0sdk,故此处我们修改为支持7.0)
这时候,编译一下,你可能会遇到警告
我们要修改 Mach-O Type.从默认的Dynamic Library 改为 Static Library,再编译,警告消失
Static Library 支持IOS8.0 sdk以下的,从目前来看,大多数工程都还要支持7.0 sdk,所以我们最常用的就是Static Library
命令行,进入目录下 pod init 建立一个podfile文件,因为我们制作的.framework需要用到AFNetworking网络库 PS:你也可以用任意的方式建立这个podfile文件
打开它,因为我采用 pod init命令建立的,打开后你会发现它已经有内容了
再执行 pod install 建立依赖
platform :ios, ‘8.0’
inhibit_all_warnings!
target 'OSUtilsFirstLib' do
pod 'AFNetworking'
end
打开工程,添加一个类TestMode,在其中添加方法(同理添加类AdvModel)
//TestMode.m
#import <Foundation/Foundation.h>
@interface TestMode : NSObject
+ (NSString *)testName:(NSString *)name;
@end
//TestMode.m
#import "TestMode.h"
@implementation TestMode
+ (NSString *)testName:(NSString *)name {
return [NSString stringWithFormat:@"test:----%@",name];
}
@end
//创建一个带网络请求的 类
#import <Foundation/Foundation.h>
@interface YONetwork : NSObject
// 需要 pod AFNetworking
- (void)getGithubReposForUser:(NSString*)user withSuccess:(void(^)(id responseObject))success failure:(void(^)(NSError*error))failure;
- (void)test;
@end
// YONetwork.m
#import "YONetwork.h"
#import "AFNetworking.h"
@implementation YONetwork
- (void)getGithubReposForUser:(NSString*)user withSuccess:(void(^)(id responseObject))success failure:(void(^)(NSError*error))failure
{
AFHTTPSessionManager *manager = [AFHTTPSessionManager manager];
[manager GET:@"https://www.baidu.com" parameters:nil progress:^(NSProgress * _Nonnull downloadProgress) {
}
success:^(NSURLSessionDataTask * _Nonnull task, id _Nullable responseObject) {
NSLog(@"这里打印请求成功要做的事");
}
failure:^(NSURLSessionDataTask * _Nullable task, NSError * _Nonnull error) {
NSLog(@"%@",error); //这里打印错误信息
}];
}
- (void) test {
[self getGithubReposForUser:@"occ"withSuccess:^(id responseObject) {
NSLog(@"getGithubReposForUser response = %@",responseObject);
} failure:^(NSError*error) {
NSLog(@"getGithubReposForUser error = %@",error);
}];
}
@end
私有库里的文件头设置
// OSUtilsFirstLib.h
#import <UIKit/UIKit.h>
FOUNDATION_EXPORT double OSUtilsFirstLibVersionNumber;
FOUNDATION_EXPORT const unsigned char OSUtilsFirstLibVersionString[];
// 设置开放的头文件
#import <OSUtilsFirstLib/YONetwork.h>
6DBF4EB1-E565-42C0-9329-02EE38880820.png
编译运行 (command + B),生成相应的.framework文件(先选择模拟器,编译,在选择真机,编译)
~/资源库/Developer/Xcode/DerivedData/ 找到 OSUtilsFirstLib 或 在库上右键Show in Finder
可以看到目录结构如下:
B672600D-38AE-4CCF-8613-C61D0028A932.png查看静态库支持的CPU架构
➜ Release-iphoneos git:(master) ✗ lipo -info OSUtilsFirstLib.framework/OSUtilsFirstLib
Architectures in the fat file: OSUtilsFirstLib.framework/OSUtilsFirstLib are: armv7 arm64
说明我们生成的真机framework: OSUtilsFirstLib.framework 包含了两种架构 armv7 arm64
我们使用命令来合并我们生成的真机和模拟器的framework
1、建立一个新的target(Aggregate)
54F73597-C916-4B83-AC01-89A6B6158684.png
2、选择Target ——> 【+】号———>【New Run Script Phase]
64FF1B25-5B0A-428D-ADAC-26631CFE6C6B.png
添加如下的合并模拟器和真机的脚本(【Run Script 】添加脚本)
4749B363-E0AE-4BCA-B2F2-F22EFE7DBDD5.png私有库.framework合并(coocaPods项目)
if [ "${ACTION}" = "build" ]
then
####### PROJECT_NAME = OSUtilsFirstLib
#要build的target名
target_Name=${PROJECT_NAME}
echo "target_Name=${target_Name}"
######## SRCROOT = /Users/occ/Desktop/组件化/私有库2/OSUtilsFirstLib2
#build之后的文件夹路径
build_DIR=${SRCROOT}/build
echo "build_DIR=${build_DIR}"
#真机build生成的.framework文件路径
BUILD_DEVICE_DIR_F=${build_DIR}/Build/Products/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework
echo "BUILD_DEVICE_DIR_F=${BUILD_DEVICE_DIR_F}"
#模拟器build生成的.framework文件路径
BUILD_SIMULATOR_DIR_F=${build_DIR}/Build/Products/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework
echo "BUILD_SIMULATOR_DIR_F=${BUILD_SIMULATOR_DIR_F}"
#合并目标文件夹路径
RESULT_DIR_F=${SRCROOT}/Products/${PROJECT_NAME}
echo "RESULT_DIR_F=${RESULT_DIR_F}"
#合并目标路径(合并的包替换目标文件.framework中对应的包)
#└── OSUtilsFirstLib.framework
# ├── Headers
# ├── Info.plist
# ├── Modules
# ├── OSUtilsFirstLib (替换这个)
# └── PrivateHeaders
RESULT_DIR_F_A=${SRCROOT}/Products/${PROJECT_NAME}/${PROJECT_NAME}.framework/${PROJECT_NAME}
echo "RESULT_DIR_F_A=${RESULT_DIR_F_A}"
#判断build文件夹是否存在,存在则删除
if [ -d "${build_DIR}" ]
then
rm -rf "${build_DIR}"
fi
#判断合并目标文件夹是否存在,存在则删除该文件夹
if [ -d "${RESULT_DIR_F}" ]
then
rm -rf "${RESULT_DIR_F}"
fi
#创建目标文件夹
mkdir -p “${RESULT_DIR_F}"
#build之前clean一下
# ============================== build之前clean一下 =============================#
xcodebuild -target ${target_Name} clean
####PROJECT_FILE_PATH = /Users/occ/Desktop/组件化/私有库2/OSUtilsFirstLib2/OSUtilsFirstLib.xcodeproj
#### CONFIGURATION = Debug
# ============================== build(带有Pods的) =============================#
#模拟器build
xcodebuild -workspace "${target_Name}.xcworkspace" -scheme "${target_Name}" -configuration "${CONFIGURATION}" -sdk iphonesimulator -derivedDataPath "${build_DIR}"
#真机build
xcodebuild -workspace "${target_Name}.xcworkspace" -scheme "${target_Name}" -configuration "${CONFIGURATION}" -sdk iphoneos -derivedDataPath "${build_DIR}"
# 直接换成模拟与真机的
#xcodebuild -workspace "${target_Name}.xcworkspace" -scheme "${target_Name}" -configuration "${CONFIGURATION}" -derivedDataPath "${build_DIR}" ONLY_ACTIVE_ARCH=NO || exit
#复制真机build的framework文件到目标文件夹
cp -R "${BUILD_DEVICE_DIR_F}" “${RESULT_DIR_F}"
# ======================= 合成模拟器和真机.framework包=========================== #
echo "真机build生成的.framework文件路径=${BUILD_DEVICE_DIR_F}/${PROJECT_NAME}"
echo "模拟器build生成的.framework文件路径=${BUILD_SIMULATOR_DIR_F}/${PROJECT_NAME}"
#/Users/occ/Desktop/组件化/私有库2/OSUtilsFirstLib2/build/Build/Products/Release-iphoneos/OSUtilsFirstLib.framework/OSUtilsFirstLib
#/Users/occ/Desktop/组件化/私有库2/OSUtilsFirstLib2/build/Build/Products/Release-iphonesimulator/OSUtilsFirstLib.framework/OSUtilsFirstLib
#(合并的包替换目标文件.framework中对应的包)
#└── OSUtilsFirstLib.framework
# ├── Headers
# ├── Info.plist
# ├── Modules
# ├── OSUtilsFirstLib (替换这个)
# └── PrivateHeaders
lipo -create "${BUILD_DEVICE_DIR_F}/${PROJECT_NAME}" "${BUILD_SIMULATOR_DIR_F}/${PROJECT_NAME}" -output "${RESULT_DIR_F_A}"
#打开目标文件夹
open "${RESULT_DIR_F}"
fi
静态库.a文件合成(非coocaPods项目)
if [ "${ACTION}" = "build" ]
then
#要build的target名
target_Name=${PROJECT_NAME}
echo "target_Name=${target_Name}"
#build之后的文件夹路径
build_DIR=${SRCROOT}/build
echo "build_DIR=${build_DIR}"
#真机build生成的头文件的文件夹路径
DEVICE_DIR_INCLUDE=${build_DIR}/Release-iphoneos/include/${PROJECT_NAME}
echo "DEVICE_DIR_INCLUDE=${DEVICE_DIR_INCLUDE}"
#真机build生成的.a文件路径
DEVICE_DIR_A=${build_DIR}/Release-iphoneos/lib${PROJECT_NAME}.a
echo "DEVICE_DIR_A=${DEVICE_DIR_A}"
#模拟器build生成的.a文件路径
SIMULATOR_DIR_A=${build_DIR}/Release-iphonesimulator/lib${PROJECT_NAME}.a
echo "SIMULATOR_DIR_A=${SIMULATOR_DIR_A}"
#目标文件夹路径
INSTALL_DIR=${SRCROOT}/Products/${PROJECT_NAME}
echo "INSTALL_DIR=${INSTALL_DIR}"
#目标头文件文件夹路径
INSTALL_DIR_Headers=${SRCROOT}/Products/${PROJECT_NAME}/Headers
echo "INSTALL_DIR_Headers=${INSTALL_DIR_Headers}"
#目标.a路径
INSTALL_DIR_A=${SRCROOT}/Products/${PROJECT_NAME}/lib${PROJECT_NAME}.a
echo "INSTALL_DIR_A=${INSTALL_DIR_A}"
#判断build文件夹是否存在,存在则删除
if [ -d "${build_DIR}" ]
then
rm -rf "${build_DIR}"
fi
#判断目标文件夹是否存在,存在则删除该文件夹
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
#创建目标文件夹
mkdir -p "${INSTALL_DIR}"
#build之前clean一下
xcodebuild -target ${target_Name} clean
#模拟器build
xcodebuild -target ${target_Name} -configuration Release -sdk iphonesimulator
#真机build
xcodebuild -target ${target_Name} -configuration Release -sdk iphoneos
#复制头文件到目标文件夹
cp -R "${DEVICE_DIR_INCLUDE}" "${INSTALL_DIR_Headers}"
#合成模拟器和真机.a包
lipo -create "${DEVICE_DIR_A}" "${SIMULATOR_DIR_A}" -output "${INSTALL_DIR_A}"
#打开目标文件夹
open "${INSTALL_DIR}"
fi
静态库.a文件合成(coocaPods项目)
if [ "${ACTION}" = "build" ]
then
#要build的target名
target_Name=${PROJECT_NAME}
echo "target_Name=${target_Name}"
#build之后的文件夹路径
build_DIR=${SRCROOT}/build
echo "build_DIR=${build_DIR}"
#真机build生成的头文件的文件夹路径
DEVICE_DIR_INCLUDE=${build_DIR}/Build/Products/Release-iphoneos/include/${PROJECT_NAME}
echo "DEVICE_DIR_INCLUDE=${DEVICE_DIR_INCLUDE}"
#真机build生成的.a文件路径
DEVICE_DIR_A=${build_DIR}/Build/Products/Release-iphoneos/lib${PROJECT_NAME}.a
echo "DEVICE_DIR_A=${DEVICE_DIR_A}"
#模拟器build生成的.a文件路径
SIMULATOR_DIR_A=${build_DIR}/Build/Products/Release-iphonesimulator/lib${PROJECT_NAME}.a
echo "SIMULATOR_DIR_A=${SIMULATOR_DIR_A}"
#目标文件夹路径
INSTALL_DIR=${SRCROOT}/Products/${PROJECT_NAME}
echo "INSTALL_DIR=${INSTALL_DIR}"
#目标头文件文件夹路径
INSTALL_DIR_Headers=${SRCROOT}/Products/${PROJECT_NAME}/Headers
echo "INSTALL_DIR_Headers=${INSTALL_DIR_Headers}"
#目标.a路径
INSTALL_DIR_A=${SRCROOT}/Products/${PROJECT_NAME}/lib${PROJECT_NAME}.a
echo "INSTALL_DIR_A=${INSTALL_DIR_A}"
#判断build文件夹是否存在,存在则删除
if [ -d "${build_DIR}" ]
then
rm -rf "${build_DIR}"
fi
#判断目标文件夹是否存在,存在则删除该文件夹
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
#创建目标文件夹
mkdir -p "${INSTALL_DIR}"
#build之前clean一下
xcodebuild -target ${target_Name} clean
#模拟器build
xcodebuild -workspace "${target_Name}.xcworkspace" -scheme "${target_Name}" -configuration Release -sdk iphonesimulator -derivedDataPath "${build_DIR}"
#真机build
xcodebuild -workspace "${target_Name}.xcworkspace" -scheme "${target_Name}" -configuration Release -sdk iphoneos -derivedDataPath “${build_DIR}"
#复制头文件到目标文件夹
cp -R "${DEVICE_DIR_INCLUDE}" "${INSTALL_DIR_Headers}"
#合成模拟器和真机.a包
lipo -create "${DEVICE_DIR_A}" "${SIMULATOR_DIR_A}" -output "${INSTALL_DIR_A}"
#打开目标文件夹
open "${INSTALL_DIR}"
fi
对于添加的脚本,其中用到了很多的 xcode预定义的变量,这些变量怎么来的呢?你可以在命令行下, 输入
➜ OSUtilsFirstLib git:(master) ✗ xcodebuild -workspace OSUtilsFirstLib.xcworkspace -scheme OSUtilsFirstLib -sdk iphonesimulator -configuration Debug -showBuildSettings > xcodebuild_showBuildSettings.txt
来将所有的xcode预定义变量都导入到文本xcodebuild_showBuildSettings.txt 中,然后你就可以选用你需要的啦
一般都应该合并release模式的,而不是debug模式的framework,设置好后: ccmmand+B 编译
BF13290E-E3D6-4C55-BAA6-093FDEB3E0E2.png测试:新建一个项目,将合并的OSUtilsFirstLib.framework拖入到项目中,测试
091523FD-D164-4A4F-B027-74C65F7B1C37.png
当我们使用 Dynamic Library模式(只有iOS8.0及以上才支持)的时候.如同普通文件一样添加到示例工程中去的话,
直接运行,会出现提示:,可能会报错:Reason: image not found
选择 TARGETS [SOTestDemo] ——> Build Phases ——> 【+】号 ——> 【New Copy..】——>【Copy Filses】 添加库
4136D563-3F08-4EE0-907F-408D3A244529.png
终端命令
打包Framework,测试时:
1、用模拟器打包,测试时只能跑在模拟器
2、用真机打包,测试时只能跑在真机
解决如下:
1、打开终端
2、输入 lipo -create 【模拟器打包path】 【真机打包path】 -output 【导出兼容版本path】
实现步骤:
1、右击打开包,在finder显示
2、正常我们会看到这些,(一般习惯设置成Release环境下),重点是第三个红框,这就是我们要合并的东西。
BB10184A-D40D-4EF0-92C0-17734B19F603.png
3、创建合并文件夹combine
4、合并
lipo -create /Users/occ/Library/Developer/Xcode/DerivedData/OSUtilsFirstLib-absygfecsqswxbfursvwqzmxpzpo/Build/Products/Release-iphoneos/OSUtilsFirstLib.framework/OSUtilsFirstLib /Users/occ/Library/Developer/Xcode/DerivedData/OSUtilsFirstLib-absygfecsqswxbfursvwqzmxpzpo/Build/Products/Release-iphonesimulator/OSUtilsFirstLib.framework/OSUtilsFirstLib -output /Users/occ/Library/Developer/Xcode/DerivedData/OSUtilsFirstLib-absygfecsqswxbfursvwqzmxpzpo/Build/Products/combine/OSUtilsFirstLib
5、合并文件夹下会出现一个文件
89718EE2-53D3-4D5C-A2B2-2F41A1D6D1CE.png
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