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flash动画算法

flash动画算法

作者: 我是走A牧 | 来源:发表于2017-10-10 11:33 被阅读0次

//t当前时间 b初始值 c变化量  d持续时间

linear: function(t,b,c,d){//匀速

returnc*t/d+b;

},

easeIn: function(t,b,c,d){//加速曲线

returnc*(t/=d)*t+b;

},

easeOut: function(t,b,c,d){//减速曲线

return -c*(t/=d)*(t-2)+b;

},

easeBoth: function(t,b,c,d){//加速减速曲线

if((t/=d/2)<1) {

returnc/2*t*t+b;

}

return -c/2*((--t)*(t-2)-1)+b;

},

easeInStrong: function(t,b,c,d){//加加速曲线

returnc*(t/=d)*t*t*t+b;

},

easeOutStrong: function(t,b,c,d){//减减速曲线

return -c*((t=t/d-1)*t*t*t-1)+b;

},

easeBothStrong: function(t,b,c,d){//加加速减减速曲线

if((t/=d/2)<1) {

returnc/2*t*t*t*t+b;

}

return -c/2*((t-=2)*t*t*t-2)+b;

},

elasticIn: function(t,b,c,d,a,p){//正弦衰减曲线(弹动渐入)

if(t===0) {

returnb;

}

if( (t/=d)==1) {

returnb+c;

}

if(!p) {

p=d*0.3;

}

if(!a||a

a=c;

vars=p/4;

}else{

vars=p/(2*Math.PI)*Math.asin(c/a);

}

return -(a*Math.pow(2,10*(t-=1))*Math.sin( (t*d-s)*(2*Math.PI)/p))+b;

},

elasticOut: function(t,b,c,d,a,p){//正弦增强曲线(弹动渐出)

if(t===0) {

returnb;

}

if( (t/=d)==1) {

returnb+c;

}

if(!p) {

p=d*0.3;

}

if(!a||a

a=c;

vars=p/4;

}else{

vars=p/(2*Math.PI)*Math.asin(c/a);

}

returna*Math.pow(2,-10*t)*Math.sin( (t*d-s)*(2*Math.PI)/p)+c+b;

},

elasticBoth: function(t,b,c,d,a,p){

if(t===0) {

returnb;

}

if( (t/=d/2)==2) {

returnb+c;

}

if(!p) {

p=d*(0.3*1.5);

}

if(!a||a

a=c;

vars=p/4;

}

else{

vars=p/(2*Math.PI)*Math.asin(c/a);

}

if(t<1) {

return -0.5*(a*Math.pow(2,10*(t-=1))*

Math.sin( (t*d-s)*(2*Math.PI)/p))+b;

}

returna*Math.pow(2,-10*(t-=1))*

Math.sin( (t*d-s)*(2*Math.PI)/p)*0.5+c+b;

},

backIn: function(t,b,c,d,s){//回退加速(回退渐入)

if(typeofs=='undefined') {

s=1.70158;

}

returnc*(t/=d)*t*((s+1)*t-s)+b;

},

backOut: function(t,b,c,d,s){

if(typeofs=='undefined') {

s=3.70158;//回缩的距离

}

returnc*((t=t/d-1)*t*((s+1)*t+s)+1)+b;

},

backBoth: function(t,b,c,d,s){

if(typeofs=='undefined') {

s=1.70158;

}

if((t/=d/2)<1) {

returnc/2*(t*t*(((s*=(1.525))+1)*t-s))+b;

}

returnc/2*((t-=2)*t*(((s*=(1.525))+1)*t+s)+2)+b;

},

bounceIn: function(t,b,c,d){//弹球减振(弹球渐出)

returnc-Tween['bounceOut'](d-t,0,c,d)+b;

},

bounceOut: function(t,b,c,d){

if((t/=d)<(1/2.75)) {

returnc*(7.5625*t*t)+b;

}else if(t<(2/2.75)) {

returnc*(7.5625*(t-=(1.5/2.75))*t+0.75)+b;

}else if(t<(2.5/2.75)) {

returnc*(7.5625*(t-=(2.25/2.75))*t+0.9375)+b;

}

returnc*(7.5625*(t-=(2.625/2.75))*t+0.984375)+b;

},

bounceBoth: function(t,b,c,d){

if(t

returnTween['bounceIn'](t*2,0,c,d)*0.5+b;

}

returnTween['bounceOut'](t*2-d,0,c,d)*0.5+c*0.5+b;

}

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