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flash动画算法

flash动画算法

作者: 我是走A牧 | 来源:发表于2017-10-10 11:33 被阅读0次

    //t当前时间 b初始值 c变化量  d持续时间

    linear: function(t,b,c,d){//匀速

    returnc*t/d+b;

    },

    easeIn: function(t,b,c,d){//加速曲线

    returnc*(t/=d)*t+b;

    },

    easeOut: function(t,b,c,d){//减速曲线

    return -c*(t/=d)*(t-2)+b;

    },

    easeBoth: function(t,b,c,d){//加速减速曲线

    if((t/=d/2)<1) {

    returnc/2*t*t+b;

    }

    return -c/2*((--t)*(t-2)-1)+b;

    },

    easeInStrong: function(t,b,c,d){//加加速曲线

    returnc*(t/=d)*t*t*t+b;

    },

    easeOutStrong: function(t,b,c,d){//减减速曲线

    return -c*((t=t/d-1)*t*t*t-1)+b;

    },

    easeBothStrong: function(t,b,c,d){//加加速减减速曲线

    if((t/=d/2)<1) {

    returnc/2*t*t*t*t+b;

    }

    return -c/2*((t-=2)*t*t*t-2)+b;

    },

    elasticIn: function(t,b,c,d,a,p){//正弦衰减曲线(弹动渐入)

    if(t===0) {

    returnb;

    }

    if( (t/=d)==1) {

    returnb+c;

    }

    if(!p) {

    p=d*0.3;

    }

    if(!a||a

    a=c;

    vars=p/4;

    }else{

    vars=p/(2*Math.PI)*Math.asin(c/a);

    }

    return -(a*Math.pow(2,10*(t-=1))*Math.sin( (t*d-s)*(2*Math.PI)/p))+b;

    },

    elasticOut: function(t,b,c,d,a,p){//正弦增强曲线(弹动渐出)

    if(t===0) {

    returnb;

    }

    if( (t/=d)==1) {

    returnb+c;

    }

    if(!p) {

    p=d*0.3;

    }

    if(!a||a

    a=c;

    vars=p/4;

    }else{

    vars=p/(2*Math.PI)*Math.asin(c/a);

    }

    returna*Math.pow(2,-10*t)*Math.sin( (t*d-s)*(2*Math.PI)/p)+c+b;

    },

    elasticBoth: function(t,b,c,d,a,p){

    if(t===0) {

    returnb;

    }

    if( (t/=d/2)==2) {

    returnb+c;

    }

    if(!p) {

    p=d*(0.3*1.5);

    }

    if(!a||a

    a=c;

    vars=p/4;

    }

    else{

    vars=p/(2*Math.PI)*Math.asin(c/a);

    }

    if(t<1) {

    return -0.5*(a*Math.pow(2,10*(t-=1))*

    Math.sin( (t*d-s)*(2*Math.PI)/p))+b;

    }

    returna*Math.pow(2,-10*(t-=1))*

    Math.sin( (t*d-s)*(2*Math.PI)/p)*0.5+c+b;

    },

    backIn: function(t,b,c,d,s){//回退加速(回退渐入)

    if(typeofs=='undefined') {

    s=1.70158;

    }

    returnc*(t/=d)*t*((s+1)*t-s)+b;

    },

    backOut: function(t,b,c,d,s){

    if(typeofs=='undefined') {

    s=3.70158;//回缩的距离

    }

    returnc*((t=t/d-1)*t*((s+1)*t+s)+1)+b;

    },

    backBoth: function(t,b,c,d,s){

    if(typeofs=='undefined') {

    s=1.70158;

    }

    if((t/=d/2)<1) {

    returnc/2*(t*t*(((s*=(1.525))+1)*t-s))+b;

    }

    returnc/2*((t-=2)*t*(((s*=(1.525))+1)*t+s)+2)+b;

    },

    bounceIn: function(t,b,c,d){//弹球减振(弹球渐出)

    returnc-Tween['bounceOut'](d-t,0,c,d)+b;

    },

    bounceOut: function(t,b,c,d){

    if((t/=d)<(1/2.75)) {

    returnc*(7.5625*t*t)+b;

    }else if(t<(2/2.75)) {

    returnc*(7.5625*(t-=(1.5/2.75))*t+0.75)+b;

    }else if(t<(2.5/2.75)) {

    returnc*(7.5625*(t-=(2.25/2.75))*t+0.9375)+b;

    }

    returnc*(7.5625*(t-=(2.625/2.75))*t+0.984375)+b;

    },

    bounceBoth: function(t,b,c,d){

    if(t

    returnTween['bounceIn'](t*2,0,c,d)*0.5+b;

    }

    returnTween['bounceOut'](t*2-d,0,c,d)*0.5+c*0.5+b;

    }

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