直接上代码,亲测可用!(也是网上找的,有的找的是乱码,这个可用)
ps:只能打印黑白图片,图片一定要是白色背景
-(void)printerImage:(UIImage *)image{
NSData *imageData = [self imageToThermalData:image];
[self printLongData:imageData];
}
- (void) printLongData:(NSData *)printContent{
NSUInteger i;
// 打印数据长度
NSUInteger strLength;
//打印行数
NSUInteger cellCount;
NSUInteger cellMin;
NSUInteger cellLen;
//数据长度
strLength = [printContent length];
if (strLength < 1) {
return;
}
//MAX_CHARACTERISTIC_VALUE_SIZE = 120
cellCount = (strLength % MAX_CHARACTERISTIC_VALUE_SIZE) ? (strLength/MAX_CHARACTERISTIC_VALUE_SIZE + 1):(strLength/MAX_CHARACTERISTIC_VALUE_SIZE);
for (i=0; i<cellCount; i++) {
cellMin = i*MAX_CHARACTERISTIC_VALUE_SIZE;
if (cellMin + MAX_CHARACTERISTIC_VALUE_SIZE > strLength) {
cellLen = strLength-cellMin;
}
else {
cellLen = MAX_CHARACTERISTIC_VALUE_SIZE;
}
NSRange rang = NSMakeRange(cellMin, cellLen);
// 截取打印数据
NSData *subData = [printContent subdataWithRange:rang];
//循环写入数据
[self.peripheral writeValue:subData forCharacteristic:self.writeCharacteristic type:CBCharacteristicWriteWithResponse];
}
}
// 参考 http://developer.apple.com/library/mac/#qa/qa1509/_index.html
-(CGContextRef)CreateARGBBitmapContextWithCGImageRef:(CGImageRef)inImage
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
// Get image width, height. We'll use the entire image.
size_t pixelsWide = CGImageGetWidth(inImage);
size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (int)(pixelsWide * 4);
bitmapByteCount = (int)(bitmapBytesPerRow * pixelsHigh);
// Use the generic RGB color space.
colorSpace =CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
return NULL;
}
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
CGColorSpaceRelease( colorSpace );
return NULL;
}
// Create the bitmap context. We want pre-multiplied ARGB, 8-bits
// per component. Regardless of what the source image format is
// (CMYK, Grayscale, and so on) it will be converted over to the format
// specified here by CGBitmapContextCreate.
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL)
{
free (bitmapData);
}
// Make sure and release colorspace before returning
CGColorSpaceRelease( colorSpace );
return context;
}
typedef enum {
ALPHA = 0,
BLUE = 1,
GREEN = 2,
RED = 3
} PIXELS;
- (NSData *) imageToThermalData:(UIImage*)image
{
CGImageRef imageRef = image.CGImage;
// Create a bitmap context to draw the uiimage into
CGContextRef context = [self CreateARGBBitmapContextWithCGImageRef:imageRef];
if(!context) {
return NULL;
}
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
CGRect rect = CGRectMake(0, 0, width, height);
// Draw image into the context to get the raw image data
CGContextDrawImage(context, rect, imageRef);
// Get a pointer to the data
uint32_t *bitmapData = (uint32_t *)CGBitmapContextGetData(context);
if(bitmapData) {
uint8_t *m_imageData = (uint8_t *) malloc(width * height/8 + 8*height/8);
memset(m_imageData, 0, width * height/8 + 8*height/8);
int result_index = 0;
for(int y = 0; (y + 24) < height;) {
m_imageData[result_index++] = 27;
m_imageData[result_index++] = 51;
m_imageData[result_index++] = 0;
m_imageData[result_index++] = 27;
m_imageData[result_index++] = 42;
m_imageData[result_index++] = 33;
m_imageData[result_index++] = width%256;
m_imageData[result_index++] = width/256;
for(int x = 0; x < width; x++) {
int value = 0;
for (int temp_y = 0 ; temp_y < 8; ++temp_y)
{
uint8_t *rgbaPixel = (uint8_t *) &bitmapData[(y+temp_y) * width + x];
uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];
if (gray < 127)
{
value += 1<<(7-temp_y)&255;
}
}
m_imageData[result_index++] = value;
value = 0;
for (int temp_y = 8 ; temp_y < 16; ++temp_y)
{
uint8_t *rgbaPixel = (uint8_t *) &bitmapData[(y+temp_y) * width + x];
uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];
if (gray < 127)
{
value += 1<<(7-temp_y%8)&255;
}
}
m_imageData[result_index++] = value;
value = 0;
for (int temp_y = 16 ; temp_y < 24; ++temp_y)
{
uint8_t *rgbaPixel = (uint8_t *) &bitmapData[(y+temp_y) * width + x];
uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];
if (gray < 127)
{
value += 1<<(7-temp_y%8)&255;
}
}
m_imageData[result_index++] = value;
}
m_imageData[result_index++] = 13;
m_imageData[result_index++] = 10;
y += 24;
}
NSMutableData *data = [[NSMutableData alloc] initWithCapacity:0];
[data appendBytes:m_imageData length:result_index];
free(bitmapData);
return data;
} else {
NSLog(@"Error getting bitmap pixel data\n");
}
CGContextRelease(context);
return nil ;
}
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