原文地址: https://blog.csdn.net/gdizcm/article/details/61915344
#ifndef VERTICALSCROLL_H
#define VERTICALSCROLL_H
#include <QWidget>
#include <QPropertyAnimation>
#include <QPainter>
namespace Ui {
class VerticalScroll;
}
class VerticalScroll : public QWidget
{
Q_OBJECT
Q_PROPERTY(int deviation READ readDeviation WRITE setDeviation )
public:
explicit VerticalScroll(QWidget *parent = 0);
~VerticalScroll();
//设置范围
void setRange(double min, double max);
//获取当前值
double readValue();
protected:
void mousePressEvent(QMouseEvent *);
void mouseMoveEvent(QMouseEvent *);
void mouseReleaseEvent(QMouseEvent *);
void wheelEvent(QWheelEvent *);
void paintEvent(QPaintEvent *);
//描绘数字
void paintNum(QPainter &painter, double num, int deviation);
//使选中的数字回到屏幕中间
void homing();
//鼠标移动偏移量,默认为0
int readDeviation();
//设置偏移量
void setDeviation(int n);
signals:
void currentValueChanged(double value);
void deviationChange(double deviation);
private:
Ui::VerticalScroll *ui;
private:
double m_minRange; //最小值
double m_maxRange; //最大值
double m_currentValue; //当前选中的值
bool isDragging; //鼠标是否按下
int m_deviation; //偏移量,记录鼠标按下后移动的垂直距离
int m_mouseSrcPos;
int m_numSize;
QPropertyAnimation *homingAni;
const double interval; //间隔大小
const int devide; //分隔数量
};
#endif // VERTICALSCROLL_H
#include "verticalscroll.h"
#include "ui_verticalscroll.h"
#include <QMouseEvent>
#include <QDebug>
VerticalScroll::VerticalScroll(QWidget *parent) :
QWidget(parent),
ui(new Ui::VerticalScroll),
m_minRange(0), //最小值默认为0
m_maxRange(100), //最大值默认100
m_currentValue(50), //当前值默认50
isDragging(false),
m_deviation(0), //默认偏移量为0
m_numSize(12),
interval(0.5), //间隔默认0.5
devide(7) //默认分成7格
{
ui->setupUi(this);
homingAni = new QPropertyAnimation(this, "deviation");
homingAni->setDuration(300);
homingAni->setEasingCurve(QEasingCurve::OutQuad);
}
VerticalScroll::~VerticalScroll()
{
delete ui;
}
/*
* 设置范围
* double min 最小值
* double max 最大值
*/
void VerticalScroll::setRange(double min, double max)
{
m_minRange = min;
m_maxRange = max;
if (m_currentValue < min)
{
m_currentValue = min;
}
if (m_currentValue > max)
{
m_currentValue = max;
}
repaint();
}
//获取当前值
double VerticalScroll::readValue()
{
return m_currentValue;
}
void VerticalScroll::mousePressEvent(QMouseEvent *e)
{
qDebug()<<"mouse pressed on vertical scroll";
homingAni->stop();
isDragging = true;
m_mouseSrcPos = e->pos().y();
QWidget::mousePressEvent(e);
}
void VerticalScroll::mouseMoveEvent(QMouseEvent *e)
{
if (isDragging)
{
if ((m_currentValue == m_minRange && e->pos().y() >= m_mouseSrcPos) ||
( m_currentValue == m_maxRange && e->pos().y() <= m_mouseSrcPos ))
{
return;
}
m_deviation = e->pos().y() - m_mouseSrcPos;
//若移动速度过快,则进行限制
if (m_deviation > (height() - 1) / devide)
{
m_deviation = (height() - 1) / devide;
}
else if (m_deviation < -(height() - 1) / devide)
{
m_deviation = -( height() - 1) / devide;
}
emit deviationChange((double)m_deviation / ((height() - 1) / devide));
repaint();
}
}
void VerticalScroll::mouseReleaseEvent(QMouseEvent *)
{
if (isDragging)
{
isDragging = false;
homing();
}
}
void VerticalScroll::wheelEvent(QWheelEvent *e)
{
if (e->delta() > 0)
{
m_deviation = (this->height() - 1) / devide;
}
else
{
m_deviation = -(this->height() - 1) / devide;
}
homing();
repaint();
}
void VerticalScroll::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
int Height = height() - 1;
if ( m_deviation >= Height / devide && m_currentValue > m_minRange )
{
m_mouseSrcPos += Height / devide;
m_deviation -= Height / devide;
m_currentValue -= interval;
}
if ( m_deviation <= -Height / devide && m_currentValue < m_maxRange )
{
m_mouseSrcPos -= Height / devide;
m_deviation += Height / devide;
m_currentValue += interval;
}
//middle number
paintNum(painter, m_currentValue, m_deviation);
//两侧数字1
if (m_currentValue != m_minRange)
{
paintNum(painter, m_currentValue - interval, m_deviation - Height / devide);
}
if (m_currentValue != m_maxRange)
{
paintNum(painter, m_currentValue + interval, m_deviation + Height / devide);
}
for (int i=2; i <= devide/2; ++i)
{
if (m_currentValue - interval * i >= m_minRange)
{
paintNum(painter, m_currentValue - interval * i, m_deviation - Height / devide * i);
}
if (m_currentValue + interval * i <= m_maxRange)
{
paintNum(painter, m_currentValue + interval * i, m_deviation + Height / devide * i);
}
}
}
/*
* 根据偏移量描绘数字
* double num 需要显示的数字
* int deviation 数字相对中间的偏移量
*/
void VerticalScroll::paintNum(QPainter &painter, double num, int deviation)
{
int Width = width() - 1;
int Height = height() - 1;
int size = (Height - qAbs(deviation)) / m_numSize; //偏移量越大,数字越小
int transparency = 255 - 255 * qAbs(deviation) / Height;
int height = Height / devide;
int y = Height / 2 + deviation - height / 2;
QFont font;
font.setPixelSize(size);
painter.setFont(font);
painter.setPen(QColor(255, 2,2,transparency));
if ( y >= 0 && y + height < Height)
{
painter.drawRect(0, y, Width, height);
painter.drawText(QRectF(0, y, Width-20, height),
Qt::AlignCenter,
QString::number(num, 'f', 1));
}
}
/*
* 使选中的数字回到屏幕中间
*/
void VerticalScroll::homing()
{
if ( m_deviation > height() / 10)
{
homingAni->setStartValue( ( height() - 1 ) / 8 - m_deviation);
homingAni->setEndValue(0);
m_currentValue -= interval;
}
else if ( m_deviation > -height() / 10 )
{
homingAni->setStartValue(m_deviation);
homingAni->setEndValue(0);
}
else if ( m_deviation < -height() / 10 )
{
homingAni->setStartValue(-(height() - 1) / 8 - m_deviation);
homingAni->setEndValue(0);
m_currentValue += interval;
}
emit currentValueChanged(m_currentValue);
homingAni->start();
}
int VerticalScroll::readDeviation()
{
return m_deviation;
}
void VerticalScroll::setDeviation(int n)
{
m_deviation = n;
repaint();
}
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