iOS 功能提示

作者: Dev_hj | 来源:发表于2017-04-12 17:28 被阅读0次
    Direction.gif
    由于项目需要新手指引功能,所以就尝试着去做了一下。
    

    正文

    需要做提示的View单独显示出来,镂空效果可以通过mask属性来做。

    //初始化MaskLayer
    CAShapeLayer* maskLayer = [CAShapeLayer layer];
        
    [maskLayer setFrame:layer.bounds];
        
    //设置MaskLayer的路径
    UIBezierPath* maskLayerPath = [UIBezierPath bezierPathWithRect:maskLayer.bounds];
        
    layer.directionActions = actions;
        
    layer.currentUrl = 0;
        
    //保存mask矩形路径
    layer.maskRectPath = [maskLayerPath copy];
        
    //创建mask以及镂空效果的路径
    UIBezierPath* path = [layer settingMaskAttributes];
        
    [maskLayerPath appendPath:[path bezierPathByReversingPath]];
        
    maskLayer.path = maskLayerPath.CGPath;
        
    //设置Mask
    layer.mask = maskLayer;
    
    实现路径原理.png

    信息框的描绘,在需要提示的View的方向上(这个View可以有三种效果,Rect,RoundRect,Circle),添加两个radius递增的圆(椭圆),最后一个内部则添加了CATextLayer用于显示提示信息。

    几个圆处于同一条直线上,所以很好就能计算出对应的位置,但是还要区分当前View的位置,如果位于下方,那么如果信息框则需要往上拓展。

        //起始坐标
        int infoLayerOriginX,infoLayerOriginY;
       
        //求水平方向的坐标
        switch (horizontal) {
            case 0:
                //左边
                //最右边的位置
                infoLayerOriginX = action.frame.origin.x + action.frame.size.width / 2.0;
                
                hintInfoFirstLayerOriginX = 5;
                
                break;
            case 1:
                //右边
                //保存靠近左边的位置
                infoLayerOriginX = action.frame.origin.x + action.frame.size.width / 2.0 - infoRectOfWidthAndHeight;
                
                hintInfoFirstLayerOriginX = infoRectOfWidthAndHeight - 5;
                
                break;
            default:
                //中间
                infoLayerOriginX = action.frame.origin.x + action.frame.size.width / 2.0;
                
                hintInfoFirstLayerOriginX = 5;
                
                break;
        }
        
        //垂直方向的坐标
        
        switch (vertical) {
            case 0:
                //上
                infoLayerOriginY = action.frame.origin.y + action.frame.size.height;
                
                hintInfoFirstLayerOriginY = 10;
                break;
            case 1:
                //下
                infoLayerOriginY = action.frame.origin.y - infoRectOfWidthAndHeight;
                
                hintInfoFirstLayerOriginY = infoRectOfWidthAndHeight - 10;
                break;
                
            default:
                //中
                infoLayerOriginY = action.frame.origin.y + action.frame.size.height;
                
                hintInfoFirstLayerOriginY = 10;
                break;
        }
    

    判断了几个不同方位的View就能算出对应的信息应该显示在哪里了。

    //路径创建分为朝上还是朝下
        if(vertical == 1){
            //朝上
            //还需要分为朝左还是朝右
            if(horizontal == 1){
                //朝左
                //创建第一个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX, hintInfoFirstLayerOriginY, 6, 4)]];
                
                //创建第二个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX - 19, hintInfoFirstLayerOriginY - 15, 11, 8)]];
                
                //创建第三个椭圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX - 136.5 , hintInfoFirstLayerOriginY - 106, 118, 90)]];
                
                
                textLayer.frame = CGRectMake(hintInfoFirstLayerOriginX - 136.5 + 114 / 4, hintInfoFirstLayerOriginY - 106 + 90 / 4, 114 / 2, 90 / 2);
            }else{
                //朝右
                //创建第一个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX, hintInfoFirstLayerOriginY, 6, 4)]];
                
                //创建第二个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX + 8, hintInfoFirstLayerOriginY - 15, 11, 8)]];
                
                //创建第三个椭圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX + 18.5 , hintInfoFirstLayerOriginY - 106, 118, 90)]];
                
                textLayer.frame = CGRectMake(hintInfoFirstLayerOriginX + 23.5 + 114 / 4, hintInfoFirstLayerOriginY - 106 + 90 / 4, 114 / 2, 90 / 2);
            }
    
        }else{
            //朝下
            //判断左右
            if(horizontal == 1){
                //朝左
                //创建第一个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX, hintInfoFirstLayerOriginY, 6, 4)]];
                
                //创建第二个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX - 19, hintInfoFirstLayerOriginY + 7, 11, 8)]];
                
                //创建第三个椭圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX - 136.5 , hintInfoFirstLayerOriginY + 16, 118, 90)]];
                
                
                textLayer.frame = CGRectMake(hintInfoFirstLayerOriginX - 136.5 + 114 / 4, hintInfoFirstLayerOriginY + 20 + 90 / 4, 114 / 2, 90 / 2);
            }else{
                //朝右
                //创建第一个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX, hintInfoFirstLayerOriginY, 6, 4)]];
                
                //创建第二个圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX + 8, hintInfoFirstLayerOriginY + 7, 11, 8)]];
                
                //创建第三个椭圆
                [finallyPath appendPath:[UIBezierPath bezierPathWithOvalInRect:CGRectMake(hintInfoFirstLayerOriginX + 18.5 , hintInfoFirstLayerOriginY + 16, 118, 90)]];
                
                
                textLayer.frame = CGRectMake(hintInfoFirstLayerOriginX + 22 + 114 / 4, hintInfoFirstLayerOriginY + 20 + 90 / 4, 114 / 2, 90 / 2);
            }
        }
    

    然后就是监听屏幕点击的时候,应该展示下一个View,当时最后一个的时候就导引结束了。

    - (void)nextAction{
        //判断下标是否为最后一个
        if(self.currentUrl == self.directionActions.count - 1){
            //最后一个,直接结束,通知
            [NSNotificationCenter.defaultCenter postNotificationName:MXDirectionEndNotification object:nil];
            
        }
        //删除当前信息框
        if(self.infoLayer){
            [self.infoLayer removeFromSuperlayer];
        }
        //设置Mask
        UIBezierPath* maskPath = [self.maskRectPath copy];
        
        [maskPath appendPath:[[self settingMaskAttributes] bezierPathByReversingPath]];
        
        //下标+
        self.currentUrl++;
        //显示
        [self showAction];
    }
    

    showAction方法是信息View的绘制过程。

    核心代码就差不多上面部分了。

    使用

    [MXDirectionView showDirectionWithActions:array BackGroundColor:[UIColor blackColor]  TextColor:[UIColor whiteColor]];
    

    MXDirectionAction的结构

    typedef enum : NSUInteger {
        MXDirectionActionRect,
        MXDirectionActionRoundRect,
        MXDirectionActionCircle
    } MXDirectionActionType;
    
    @interface MXDirectionAction : NSObject
    
    @property (nonatomic,assign) MXDirectionActionType type;
    
    @property (nonatomic,assign)CGRect frame;
    
    @property (nonatomic,copy)NSString* hintInfo;
    
    + (nonnull instancetype)actionWithType:(MXDirectionActionType)type Frame:(CGRect)frame HintInfo:(nonnull NSString*)hintInfo;
    @end
    

    详细代码在GitHub

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