触碰事件
有鼠标、键盘等等
import pygame
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800,600))
pygame.display.set_caption('游戏事件')
desktop.fill((255,255,255))
pygame.display.flip()
"""
QUIT:关闭按钮被点击事件
MOUSEBUTTONDOWN:鼠标按下
MOUSEBUTTONUP:鼠标弹起
MOUSEMOTION:鼠标移动
KEYDOWN:键盘按下
KEYUP:键盘弹出
"""
while True:
# 每次循环检测有没有事件发生()
for event in pygame.event.get():
# 不同类型的事件对应的type值不一样
if event.type == pygame.QUIT:
exit()
# 鼠标相关事件
# pos属性,获取鼠标事件产生的位置
if event.type == pygame.MOUSEBUTTONDOWN:
print('鼠标按下',event.pos)
if event.type == pygame.MOUSEBUTTONUP:
print('鼠标弹起',event.pos)
if event.type == pygame.MOUSEMOTION:
print('鼠标移动',event.pos)
# 键盘相关事件
# key属性,被按的按键对应的值的编码
if event.type == pygame.KEYDOWN:
print('键盘按钮按下',chr(event.key))
if event.type == pygame.KEYUP:
print('键盘按钮弹起',chr(event.key))
结果:
鼠标移动 (780, 5)
鼠标移动 (780, 6)
鼠标按下 (780, 6)
鼠标弹起 (780, 6)
鼠标移动 (779, 6)
鼠标移动 (778, 6)
键盘按钮按下 Ĕ
键盘按钮弹起 Ĕ
键盘按钮按下 Ē
键盘按钮弹起 Ē
键盘按钮按下 ē
键盘按钮弹起 ē
键盘按钮按下 đ
键盘按钮弹起 đ
对鼠标事件的应用
import pygame
from random import randint
def random_color():
# 产生随机颜色
return randint(0,255),randint(0,255),randint(0,255)
# 画个圆
def draw_ball(screen,pos):
pygame.draw.circle(screen, random_color(), pos, randint(10, 20))
# 只要屏幕上的内容有更新, 都需要调用下面这两个方法
# pygame.display.flip()
pygame.display.update()
# 判断指定的点是否在指定的矩形范围中
def is_in_rect(point,rect):
x,y =point
rx,ry ,rw,rh = rect
if (rx<=x<rx+rw) and(ry<=y<ry+rh):
return True
return False
def draw_button(screen,bth_color, title_color):
# 画个按钮
# 矩形框
pygame.draw.rect(screen, bth_color, (300, 300, 100, 60))
# 矩形框中文字
font = pygame.font.SysFont('Times', 30)
title = font.render('B', True, title_color)
desktop.blit(title, (330, 330))
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800,600))
pygame.display.set_caption('鼠标事件')
desktop.fill((255,255,255))
# 画个按钮
draw_button(desktop,(0,255,0),(255,0,0))
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if is_in_rect(event.pos,(300,300,100,60)):
draw_button(desktop,(0,100,0),(100,0,0))
pygame.display.update()
print('点击鼠标')
if event.type == pygame.MOUSEBUTTONUP:
if is_in_rect(event.pos,(300,300,100,60)):
draw_button(desktop,(0, 255, 0),(255, 0, 0))
pygame.display.update()
if event.type == pygame.MOUSEMOTION:
desktop.fill((255,255,255))
draw_button(desktop, (0, 255, 0), (255, 0, 0))
draw_ball(desktop,event.pos)
结果:
点击鼠标
图片 1
鼠标点击事件的应用(对鼠标的拖拽)
import pygame
# 判断一个点是否在一个范围内
def is_in_rect(point,rect):
x,y =point
rx,ry ,rw,rh = rect
if (rx<=x<rx+rw) and(ry<=y<ry+rh):
return True
return False
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800,600))
pygame.display.set_caption('图片拖拽')
desktop.fill((255,255,255))
# 获取一个图片的尺寸
# image_size = image.get_size()
# print(image_size)
image = pygame.image.load('./20018.png')
image_x = 300
image_y = 300
is_move = False
# 将图片渲染
desktop.blit(image, (image_x,image_y))
# 弄到屏幕上
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
# 鼠标点击效果
if event.type == pygame.MOUSEBUTTONDOWN:
image_w, image_h = image.get_size()
if is_in_rect(event.pos, (image_x, image_y, image_w,image_h)):
is_move = True
# 鼠标弹出效果
if event.type == pygame.MOUSEBUTTONUP:
is_move = False
# 鼠标移动效果
if event.type ==pygame.MOUSEMOTION:
if is_move:
desktop.fill((255,255,255))
x,y = event.pos
image_w, image_h = image.get_size()
image_x = x-image_w/2
image_y = y-image_h/2
desktop.blit(image, (image_x,image_y))
pygame.display.update()
图片2
字体动画的效果
import pygame
from random import randint
"""
动画原理:不断的刷新界面上的内容(一帧一帧的画)
"""
def static_page(screen):
# 静态文字
font = pygame.font.SysFont('Times', 40)
title = font.render('Hello,Python',True,(255,0,0))
screen.blit(title, (200,200))
def animation_title(screen):
# 产生随机颜色的字体
font = pygame.font.SysFont('Times', 40)
title = font.render('Python', True, random_color())
screen.blit(title, (300, 300))
def random_color():
# 产生随机颜色
return randint(0,255),randint(0,255),randint(0,255)
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800, 600))
pygame.display.set_caption('动画效果')
desktop.fill((255, 255, 255))
static_page(desktop)
pygame.display.flip()
while True:
# for里面的代码只有事件发生后才会执行
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
# 程序执行到这个位子,CPU休息一段时间再执行后面的代码(线程在这儿阻塞指定的时间)
# 单位:毫秒(1000ms = 1s) 由于颜色变化太快看不清,所以delay
pygame.time.delay(60)
# 在下面去写每一帧显示的内容
desktop.fill((255,255,255))
static_page(desktop)
animation_title(desktop)
pygame.display.update()
图片3
键盘事件的应用
import pygame
def draw_ball(place,color,pos):
#画球
pygame.draw.circle(place,color,pos,40)
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800,600))
pygame.display.set_caption('球球游戏')
desktop.fill((255,255,255))
# 保存初始坐标
ball_x = 100
ball_y = 100
x_speed = 0
y_speed = 0
# 方向对应的key值
Up = 273
Down = 274
Left = 276
Right = 275
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == Up:
y_speed = -5
x_speed = 0
elif event.key == Down:
y_speed = +5
x_speed = 0
elif event.key == Left:
y_speed = 0
x_speed = -5
elif event.key == Right:
y_speed = 0
x_speed = +5
pygame.time.delay(10)
# 刷新屏幕
desktop.fill((255,255,255))
ball_x += x_speed
ball_y += y_speed
if ball_x+40 >= 800:
ball_x = 800-40
x_speed *= -1
print('game over!')
exit()
if ball_x-40 <= 0:
ball_x = 0+40
x_speed += 5
draw_ball(desktop,(255,0,0),(ball_x,ball_y))
pygame.display.update()
结果:
game over!
图片4
多个球一起动
import pygame
import random
def ran_color():
return random.randint(0,255),random.randint(0,255),random.randint(0,255)
if __name__ == '__main__':
pygame.init()
desktop = pygame.display.set_mode((800, 600))
pygame.display.set_caption('多个球一起动')
desktop.fill((255, 255, 255))
"""
all_balls中保存多个球
每个球要保存:半径、圆心坐标、颜色、x速度、y速度
"""
all_balls = []
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
ball = {
'r' : random.randint(10,25),
'pos': event.pos,
'color': ran_color(),
'x_speed': random.randint(-3, 3),
'y_speed': random.randint(-3, 3)
}
all_balls.append(ball)
# is_move =True
desktop.fill((255,255,255))
for ball_dict in all_balls:
# if is_move:
x,y = ball_dict['pos']
x_speed = ball_dict['x_speed']
y_speed = ball_dict['y_speed']
x += x_speed
y += y_speed
pygame.draw.circle(desktop,ball_dict['color'],(x,y),ball_dict['r'])
# 更新球对应的坐标
ball_dict['pos'] = x,y
pygame.time.delay(60)
pygame.display.update()
图片5
网友评论