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July 30-day13-Python中Pygame

July 30-day13-Python中Pygame

作者: 慢节拍_2709 | 来源:发表于2018-07-30 17:37 被阅读0次

    触碰事件

    有鼠标、键盘等等

    import pygame
    
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800,600))
    
        pygame.display.set_caption('游戏事件')
        desktop.fill((255,255,255))
    
    
        pygame.display.flip()
        """
        QUIT:关闭按钮被点击事件
        MOUSEBUTTONDOWN:鼠标按下
        MOUSEBUTTONUP:鼠标弹起
        MOUSEMOTION:鼠标移动
        
        
        KEYDOWN:键盘按下
        KEYUP:键盘弹出
        """
        while True:
            # 每次循环检测有没有事件发生()
            for event in pygame.event.get():
                # 不同类型的事件对应的type值不一样
                if event.type == pygame.QUIT:
                    exit()
    
                # 鼠标相关事件
                # pos属性,获取鼠标事件产生的位置
                if event.type == pygame.MOUSEBUTTONDOWN:
                    print('鼠标按下',event.pos)
    
                if event.type == pygame.MOUSEBUTTONUP:
                    print('鼠标弹起',event.pos)
    
                if event.type == pygame.MOUSEMOTION:
                    print('鼠标移动',event.pos)
    
                # 键盘相关事件
                # key属性,被按的按键对应的值的编码
                if event.type == pygame.KEYDOWN:
                    print('键盘按钮按下',chr(event.key))
    
                if event.type == pygame.KEYUP:
                    print('键盘按钮弹起',chr(event.key))
    结果:
    鼠标移动 (780, 5)
    鼠标移动 (780, 6)
    鼠标按下 (780, 6)
    鼠标弹起 (780, 6)
    鼠标移动 (779, 6)
    鼠标移动 (778, 6)
    键盘按钮按下 Ĕ
    键盘按钮弹起 Ĕ
    键盘按钮按下 Ē
    键盘按钮弹起 Ē
    键盘按钮按下 ē
    键盘按钮弹起 ē
    键盘按钮按下 đ
    键盘按钮弹起 đ
    

    对鼠标事件的应用

    import pygame
    from random import randint
    
    def random_color():
        # 产生随机颜色
        return randint(0,255),randint(0,255),randint(0,255)
    # 画个圆
    def draw_ball(screen,pos):
        pygame.draw.circle(screen, random_color(), pos, randint(10, 20))
    
        # 只要屏幕上的内容有更新, 都需要调用下面这两个方法
        # pygame.display.flip()
        pygame.display.update()
    
    # 判断指定的点是否在指定的矩形范围中
    def is_in_rect(point,rect):
        x,y =point
        rx,ry ,rw,rh = rect
        if (rx<=x<rx+rw) and(ry<=y<ry+rh):
            return True
        return False
    
    def draw_button(screen,bth_color, title_color):
        # 画个按钮
        # 矩形框
        pygame.draw.rect(screen, bth_color, (300, 300, 100, 60))
        # 矩形框中文字
        font = pygame.font.SysFont('Times', 30)
        title = font.render('B', True, title_color)
        desktop.blit(title, (330, 330))
    
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800,600))
        pygame.display.set_caption('鼠标事件')
        desktop.fill((255,255,255))
    
        # 画个按钮
        draw_button(desktop,(0,255,0),(255,0,0))
    
        pygame.display.flip()
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
            if event.type == pygame.MOUSEBUTTONDOWN:
                if is_in_rect(event.pos,(300,300,100,60)):
                    draw_button(desktop,(0,100,0),(100,0,0))
                    pygame.display.update()
                    print('点击鼠标')
            if event.type == pygame.MOUSEBUTTONUP:
                if is_in_rect(event.pos,(300,300,100,60)):
                    draw_button(desktop,(0, 255, 0),(255, 0, 0))
                    pygame.display.update()
    
            if event.type == pygame.MOUSEMOTION:
                desktop.fill((255,255,255))
                draw_button(desktop, (0, 255, 0), (255, 0, 0))
                draw_ball(desktop,event.pos)
    结果:
    点击鼠标
    
    图片 1

    鼠标点击事件的应用(对鼠标的拖拽)

    import pygame
    
    # 判断一个点是否在一个范围内
    def is_in_rect(point,rect):
        x,y =point
        rx,ry ,rw,rh = rect
        if (rx<=x<rx+rw) and(ry<=y<ry+rh):
            return True
        return False
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800,600))
        pygame.display.set_caption('图片拖拽')
        desktop.fill((255,255,255))
    
        # 获取一个图片的尺寸
        # image_size = image.get_size()
        # print(image_size)
        image = pygame.image.load('./20018.png')
        image_x = 300
        image_y = 300
        is_move = False
    
        # 将图片渲染
        desktop.blit(image, (image_x,image_y))
    
        # 弄到屏幕上
        pygame.display.flip()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                # 鼠标点击效果
                if event.type == pygame.MOUSEBUTTONDOWN:
                    image_w, image_h = image.get_size()
                    if is_in_rect(event.pos, (image_x, image_y, image_w,image_h)):
                        is_move = True
    
                # 鼠标弹出效果
                if event.type == pygame.MOUSEBUTTONUP:
                    is_move = False
    
                # 鼠标移动效果
                if event.type ==pygame.MOUSEMOTION:
                    if is_move:
                        desktop.fill((255,255,255))
                        x,y = event.pos
                        image_w, image_h = image.get_size()
                        image_x = x-image_w/2
                        image_y = y-image_h/2
                        desktop.blit(image, (image_x,image_y))
                        pygame.display.update()
    
    图片2

    字体动画的效果

    import pygame
    from random import randint
    """
    动画原理:不断的刷新界面上的内容(一帧一帧的画)
    """
    def static_page(screen):
        # 静态文字
        font = pygame.font.SysFont('Times', 40)
        title = font.render('Hello,Python',True,(255,0,0))
        screen.blit(title, (200,200))
    
    def animation_title(screen):
        # 产生随机颜色的字体
        font = pygame.font.SysFont('Times', 40)
        title = font.render('Python', True, random_color())
        screen.blit(title, (300, 300))
    
    def random_color():
        # 产生随机颜色
        return randint(0,255),randint(0,255),randint(0,255)
    
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800, 600))
        pygame.display.set_caption('动画效果')
        desktop.fill((255, 255, 255))
    
        static_page(desktop)
    
        pygame.display.flip()
        while True:
            # for里面的代码只有事件发生后才会执行
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
            # 程序执行到这个位子,CPU休息一段时间再执行后面的代码(线程在这儿阻塞指定的时间)
            # 单位:毫秒(1000ms = 1s) 由于颜色变化太快看不清,所以delay
            pygame.time.delay(60)
            # 在下面去写每一帧显示的内容
            desktop.fill((255,255,255))
            static_page(desktop)
            animation_title(desktop)
            pygame.display.update()
    
    图片3

    键盘事件的应用

    import pygame
    
    def draw_ball(place,color,pos):
        #画球
        pygame.draw.circle(place,color,pos,40)
    
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800,600))
        pygame.display.set_caption('球球游戏')
        desktop.fill((255,255,255))
    
        # 保存初始坐标
        ball_x = 100
        ball_y = 100
        x_speed = 0
        y_speed = 0
    
        # 方向对应的key值
        Up = 273
        Down = 274
        Left = 276
        Right = 275
    
        pygame.display.flip()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                if event.type == pygame.KEYDOWN:
                    if event.key == Up:
                        y_speed = -5
                        x_speed = 0
                    elif event.key == Down:
                        y_speed = +5
                        x_speed = 0
                    elif event.key == Left:
                        y_speed = 0
                        x_speed = -5
                    elif event.key == Right:
                        y_speed = 0
                        x_speed = +5
    
            pygame.time.delay(10)
            # 刷新屏幕
            desktop.fill((255,255,255))
    
            ball_x += x_speed
            ball_y += y_speed
            if ball_x+40 >= 800:
                ball_x = 800-40
                x_speed *= -1
                print('game over!')
                exit()
    
            if ball_x-40 <= 0:
                ball_x = 0+40
                x_speed += 5
            draw_ball(desktop,(255,0,0),(ball_x,ball_y))
            pygame.display.update()
    结果:
    game over!
    
    图片4

    多个球一起动

    import pygame
    import random
    
    def ran_color():
        return random.randint(0,255),random.randint(0,255),random.randint(0,255)
    
    if __name__ == '__main__':
        pygame.init()
        desktop = pygame.display.set_mode((800, 600))
        pygame.display.set_caption('多个球一起动')
        desktop.fill((255, 255, 255))
    
        """
        all_balls中保存多个球
        每个球要保存:半径、圆心坐标、颜色、x速度、y速度
        """
        all_balls = []
        pygame.display.flip()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                if event.type == pygame.MOUSEBUTTONDOWN:
                    ball = {
                            'r' : random.randint(10,25),
                            'pos': event.pos,
                            'color': ran_color(),
                            'x_speed': random.randint(-3, 3),
                            'y_speed': random.randint(-3, 3)
                    }
                    all_balls.append(ball)
                    # is_move =True
            desktop.fill((255,255,255))
            for ball_dict in all_balls:
                # if  is_move:
                x,y = ball_dict['pos']
                x_speed = ball_dict['x_speed']
                y_speed = ball_dict['y_speed']
                x += x_speed
                y += y_speed
                pygame.draw.circle(desktop,ball_dict['color'],(x,y),ball_dict['r'])
                # 更新球对应的坐标
                ball_dict['pos'] = x,y
    
            pygame.time.delay(60)
            pygame.display.update()
    
    图片5

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