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iOS直播App(解码篇)

iOS直播App(解码篇)

作者: 攻克乃还_ | 来源:发表于2017-08-17 17:28 被阅读53次

    下面我们结合代码重点介绍硬解码:

        -(void)viewDidLoad {
            [super viewDidLoad];
        
            //1.创建NSInputStream对象
            NSString *filePath = [[NSBundle mainBundle]     pathForResource:@"abc.h264" ofType:nil];
            self.inputStream = [NSInputStream     inputStreamWithFileAtPath:filePath];
        
            //2.创建定时器
            CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(readFrame)];
            //2.1.设置执行频率(自我理解,2毫秒执行一次,即一秒钟执行30次)
            displayLink.frameInterval = 2;
            [displayLink addToRunLoop:[NSRunLoop mainRunLoop]     forMode:NSRunLoopCommonModes];
            [displayLink setPaused:YES];
            self.displayLink = displayLink;
        
            //3.创建一个线程, 用于读取被编码后的数据, 解码数据
        self.queue = dispatch_get_global_queue(0, 0);
        
            //4.创建展示的layer
            AAPLEAGLLayer *layer = [[AAPLEAGLLayer alloc]     initWithFrame:self.view.bounds];
            [self.view.layer addSublayer:layer];
            self.previewLayer = layer;
        }
    
        //读取被编码的数据
        - (void)readFrame{
    
            dispatch_sync(self.queue, ^{
                //1.读取一个NALU数据
                [self readPacket];
            
                //2.判断读取的数据是否为空,如果数据未NULL,就直接结束
                if (packetBuffer == NULL || packetSize == 0){
                    [self.displayLink setPaused:YES];
                    [self.displayLink invalidate];
                    [self.inputStream close];
                    //不是直接return就行了吗,然后继续向内存中读取信息
                    return;
                }
            
                //3.根据NALU的不同类型做出不同处理
                //sps pps I帧 其他帧
                //3.1.内存地址由系统端模式转化为大端模式
                uint32_t nalSize = (uint32_t)(packetSize - 4);
                uint32_t *pNalSize = (uint32_t *)packetBuffer;
                *pNalSize = CFSwapInt32HostToBig(nalSize);
            
                //3.2.取得NALU单元的第五个字节, 然后只取后五位
                int nalType = packetBuffer[4] & 0x1F;
            
                CVImageBufferRef imageBuffer = NULL;
            
                switch (nalType) {
                    case 0x07:
                        //开辟地址记录sps
                        mSPSSize = packetSize - 4;
                        pSPS = malloc(mSPSSize);
                        memcpy(pSPS, packetBuffer + 4, mSPSSize);
                        break;
                    case 0x08:
                        //开辟地址记录pps
                        mPPSSize = packetSize - 4;
                        pPPS = malloc(mPPSSize);
                        memcpy(pPPS, packetBuffer + 4, mPPSSize);
                        break;
                    case 0x05:
                        //I帧 根据SPS和PPS直接初始化Decompressionsession, 每一个        Decompressionsession都是不同的, 然后解码
                        [self initDecompressionsession];
                        imageBuffer = [self decodeFrame];
                        break;
    
                        //其他帧 直接解码
                    default:
                        imageBuffer = [self decodeFrame];
                        break;
                }
            //4.将解码数据进行展示
            if (imageBuffer != NULL){
            
                dispatch_async(dispatch_get_main_queue(), ^{
                   
                    self.previewLayer.pixelBuffer = imageBuffer;
                    CFRelease(imageBuffer);
                });
            }
        });
    }
    
    //读取一个NALU数据
    - (void)readPacket{
    
        //1.把之前的packetBuffer清空
        if (packetSize != 0 || packetBuffer != NULL){
        packetSize = 0;
        free(packetBuffer);
        packetBuffer = NULL;
        }
        
        //2.开始读取一定长度的数据(如果长度没有超过最大长度,并且输入流里面有信息)
        if (leftLength < maxReadLength && self.inputStream.hasBytesAvailable){
            
        leftLength += [self.inputStream read:dataPointer + leftLength maxLength:maxReadLength - leftLength];
        }    
        //3.从dataPointer内存中取出一个NALU单元到packetBuffer
        uint8_t *pStart = dataPointer + 4;
        uint8_t *pEnd = dataPointer + leftLength;
        
        //是NALU单元的前提是,头部和startCode吻合,并且除了头标志外是有内容的
        if (memcmp(startCode, dataPointer, 4) == 0 && leftLength > 4){
        //当起始和末尾相差不等于4的时候,就继续向后寻找NALU的末尾
        while (pStart != pEnd - 3){
        //获取NALU的长度(通过对比数据是否为0x00 00 00 01)
        if (memcmp(pStart, startCode, 4) == 0){
        
            //如果和NALU开头标志相同了,代表找到一个完整的NALU了,此时的pStart为此NALU的结束地址的后一个地址
            packetSize = pStart - dataPointer;
            packetBuffer =  malloc(packetSize);
            memcpy(packetBuffer, dataPointer, packetSize);
      
            //把dataPointer中信息向前移动
            memmove(dataPointer, dataPointer + packetSize, leftLength - packetSize);
            leftLength -= packetSize;
            break;
        }else{
        
            pStart++;
        }
        }
        }
    }
    
    //根据SPS和PPS直接初始化VTDecompressionsession, 每一个VTDecompressionsession都是不同的
    - (void)initDecompressionsession{
    
        //1.创建CMVideoFormatDescriptionRef
        const uint8_t *parameterSetPointers[2] = {pSPS, pPPS};
        const size_t parameterSetSizes[2] = {mSPSSize, mPPSSize};
        CMVideoFormatDescriptionCreateFromH264ParameterSets(NULL, 2, parameterSetPointers, parameterSetSizes, 4, &_format);
        
        //2.
        NSDictionary *attr = @{(__bridge NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)};
        
        //3.解码之后的回调函数
        VTDecompressionOutputCallbackRecord callbackRecord;
        callbackRecord.decompressionOutputCallback = decompressionCallBack;
        
        //4.创建VTDecompressionsession
        VTDecompressionSessionCreate(NULL, self.format, NULL, (__bridge CFDictionaryRef _Nullable)(attr), &callbackRecord, &_session);
    }
    
    //解码:VTDecompressionSessionDecodeFrame
    - (CVPixelBufferRef)decodeFrame{
        
        //1.创建CMBlockBufferRef
        CMBlockBufferRef blockBuffer = NULL;
        CMBlockBufferCreateWithMemoryBlock(kCFAllocatorDefault, packetBuffer, packetSize, kCFAllocatorNull, NULL, 0, packetSize, 0, &blockBuffer);
    
        //2.创建CMSampleBufferRef
        CMSampleBufferRef sampleBuffer = NULL;
        const size_t sampleSizeArray[] = {packetSize};
        CMSampleBufferCreateReady(NULL, blockBuffer, self.format, 0, 0, NULL, 0, sampleSizeArray, &sampleBuffer);
        
        //3.开始解码
        CVPixelBufferRef outputPixelBuffer = NULL;
        VTDecompressionSessionDecodeFrame(self.session, sampleBuffer, 0, &outputPixelBuffer, NULL);
        
        //4.释放资源
        CFRelease(sampleBuffer);
        CFRelease(blockBuffer);
        
        return outputPixelBuffer;
    }
    
    - (IBAction)play:(id)sender {
     
        //1.对于读取信息常量进行赋值
        maxReadLength = 1280 * 720;
        leftLength = 0;
        dataPointer = malloc(maxReadLength);
        
        //2.打开输入流
        [self.inputStream open];
        
        //3.开启定时器来读取信息
        [self.displayLink setPaused:NO];
    }
    
    //解码之后的回调函数
    void decompressionCallBack(
                               void * CM_NULLABLE decompressionOutputRefCon,
                               void * CM_NULLABLE sourceFrameRefCon,
                               OSStatus status,
                               VTDecodeInfoFlags infoFlags,
                               CM_NULLABLE CVImageBufferRef imageBuffer,
                               CMTime presentationTimeStamp,
                               CMTime presentationDuration ){
        
        CVImageBufferRef *pointer = sourceFrameRefCon;
        *pointer = CVBufferRetain(imageBuffer);
    }
    

    解码要点:

    1.创建定时器CADisplayLink
    2.创建NSInputStream对象实时读取NALU单元
    3.根据NALU单元的不同类型做出不同处理
      3.1.如果是sps或pps,记录
      3.2.如果是I帧,就根据SPS和PPS初始化VTDecompressionsession,然后解码
      3.3.如果是其它帧,直接解码
    4.展示解码后的帧
    

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