android.graphics为我们提供了一些列的类,我们可以应用这些类来绘制2D向量图形。一些常见的类如下:
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Shader;
其中在图形绘制上最重要的类是:Canvas和Paint。
Canvas相当于一张图纸,所有的图形都在它的上面绘制出来;
Paint相当于画笔,可以设置不同的颜色 绘制不同的图形
接下来我们就以简单的实例来说明几何图形的绘制方法:
首先:自定义继承View的MyView,并设置当前activity的contentView为MyView
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyView myView = new MyView(this);
setContentView(myView);
}
private class MyView extends View{
public MyView(Context context){
super(context);
}
}
覆盖MyView类的onDraw方法:
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//设置背景为白色
canvas.drawColor(Color.WHITE);
Paint paint = new Paint();
//去锯齿
paint.setAntiAlias(true);
//设置paint颜色
paint.setColor(Color.RED);
}
接下来就是具体的绘制过程了,绘制代码在onDraw方法中实现:
绘制空心圆形 空心正方形 空心长方形 空心椭圆形 空心三角型 和空心梯形
/**
* FILL,
* FILL_AND_STROKE,
* STROKE;
*/
//设置paint的style为空心
paint.setStyle(Paint.Style.STROKE);
//设置paint的外框宽度
paint.setStrokeWidth(3);
//画一个空心圆形
canvas.drawCircle(40,40,30,paint);
//画一个空心正方形
canvas.drawRect(10,90,70,150,paint);
//画一个空心长方形
canvas.drawRect(10,170,70,200,paint);
//画一个空心椭圆型
RectF rectF = new RectF(10,220,70,250);
canvas.drawOval(rectF,paint);
//画一个空心三角形
Path path = new Path();
path.moveTo(10,300);
path.lineTo(70,330);
path.lineTo(40,270);
path.close();
canvas.drawPath(path,paint);
////画一个空心梯形
Path path1 = new Path();
path1.moveTo(10,410);
path1.lineTo(70,410);
path1.lineTo(55,350);
path1.lineTo(25,350);
path1.close();
canvas.drawPath(path1,paint);
设置实心是样式和颜色,然后分别绘制实心圆形 实心正方形 实心长方形 实心椭圆型 实心三角形 实心梯形
//设置paint的style为FILL
paint.setStyle(Paint.Style.FILL);
//设置paint的颜色
paint.setColor(Color.BLUE);
//画一个实心圆形
canvas.drawCircle(120,40,30,paint);
//画一个实心正方形
canvas.drawRect(90,90,150,150,paint);
//画一个实心长方形
canvas.drawRect(90,170,150,200,paint);
//画一个实心椭圆
RectF rectF1 = new RectF(90,220,150,250);
canvas.drawOval(rectF1,paint);
//画一个实心三角形
Path path2 = new Path();
path2.moveTo(90,330);
path2.lineTo(150,330);
path2.lineTo(120,270);
path2.close();
canvas.drawPath(path2,paint);
//画一个实心梯形
Path path3 = new Path();
path3.moveTo(90,410);
path3.lineTo(150,410);
path3.lineTo(135,350);
path3.lineTo(105,350);
path3.close();
canvas.drawPath(path3,paint);
设置渐变色的样式和颜色,并分别绘制对应的几何图形
//设置渐变色
Shader shader = new LinearGradient(0,0,100,100,new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW},null,Shader.TileMode.REPEAT);
//画一个渐变色的圆形
paint.setShader(shader);
//画一个渐变色的正方形
canvas.drawCircle(200,40,30,paint);
//画一个渐变色的正方形
canvas.drawRect(170,90,230,150,paint);
//画一个渐变色的长方形
canvas.drawRect(170,170,230,200,paint);
//画一个渐变色的椭圆形
RectF rectF2 = new RectF(170,220,230,250);
canvas.drawOval(rectF2,paint);
//渐变色的三角形
Path path4 = new Path();
path4.moveTo(170,330);
path4.lineTo(230,330);
path4.lineTo(200,270);
path4.close();
canvas.drawPath(path4,paint);
//渐变色的梯形
Path path5 = new Path();
path5.moveTo(170,410);
path5.lineTo(230,410);
path5.lineTo(215,350);
path5.lineTo(185,350);
path5.close();
canvas.drawPath(path5,paint);
我们除了可以利用以上方法绘制几何图形以外,我们还可以canvas的drawText方法来绘制文字,使用实例如下
//绘制文字
paint.setTextSize(24);
canvas.drawText(getResources().getString(R.string.str_text1),240,50,paint);
canvas.drawText(getResources().getString(R.string.str_text2),240,120,paint);
canvas.drawText(getResources().getString(R.string.str_text3),240,190,paint);
canvas.drawText(getResources().getString(R.string.str_text4),240,250,paint);
canvas.drawText(getResources().getString(R.string.str_text5),240,320,paint);
canvas.drawText(getResources().getString(R.string.str_text6),240,390,paint);
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