View的draw过程主要是将View绘制到屏幕上面,View的draw过程遵循如下几步:
- 绘制背景:drawBackground
- 绘制自己:onDraw
- 绘制子元素:dispatchDraw
- 绘制滑动边缘渐变和滑动条,绘制前景:onDrawForeground
这一点通过draw方法的源码可以明显看出来,如下:
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
int saveCount;
//绘制背景
drawBackground(canvas);
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
//绘制自己
onDraw(canvas);
// Step 4, draw the children
//绘制子元素
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
//绘制滑动边缘渐变和滑动条,绘制前景
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
drawDefaultFocusHighlight(canvas);
if (isShowingLayoutBounds()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
...
}
View绘制过程的传递是dispatchDraw来实现的,dispatchDraw会遍历所有的子元素,如此draw事件就一层层地传递了下去。
View有一个特殊的方法setWillNotDraw,先看下它的源码,如下:
/**
* If this view doesn't do any drawing on its own, set this flag to
* allow further optimizations. By default, this flag is not set on
* View, but could be set on some View subclasses such as ViewGroup.
*
* Typically, if you override {@link #onDraw(android.graphics.Canvas)}
* you should clear this flag.
*
* @param willNotDraw whether or not this View draw on its own
*/
public void setWillNotDraw(boolean willNotDraw) {
setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK);
}
从setWillNotDraw这个方法的注释中可以看出,如果一个View不需要绘制任何内容,那么设置这个标记位为true以后,系统会进行相应的优化。默认情况下,View没有启用这个优化标记位,但是ViewGroup会默认启用这个优化标记位。这个标记位对实际开发的意义是:当我们自定义控件继承于ViewGroup并且本身不具备绘制功能时,就可以开启这个标记位从而便于系统进行后续的优化。当然,当明确知道一个ViewGroup需要通过onDraw来绘制内容时,我们需要显式的关闭WILL_NOT_DRAW这个标记位。
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