基本使用
GET请求
private fun doGet() {
val client = OkHttpClient()
val request = Request.Builder()
.url("http://square.github.io/okhttp/")
.build()
val call = client.newCall(request)
//todo 1. 同步请求
// val response = call.execute()
//获取响应结果
//String
// val string = response.body()?.string()
//byte
// val bytes = response.body()?.bytes()
//IO
// val inputStream = response.body()?.byteStream()
//todo 2. 异步请求
call.enqueue(object : Callback {
override fun onFailure(call: Call?, e: IOException?) {
Log.i(TAG, "response onFailure $call: ${e?.message}")
}
override fun onResponse(call: Call?, response: Response?) {
Log.i(TAG, "response onResponse $call: ${response?.body()?.string()}")
}
})
}
POST 请求
private fun doPost() {
val client = OkHttpClient()
//表单形式
val requestBody = FormBody.Builder()
.add("code", "209")
.addEncoded(URLEncoder.encode("姓名"), URLEncoder.encode("廖少"))
.build()
//JSON形式
// val requestBody = RequestBody.create(MediaType.parse("application/json; charset=utf-8"),
// "{\"code\":\"209\",\"name\":\"廖少\"}")
//文件形式
// val requestBody = RequestBody.create(MediaType.parse("application/octet-stream"),
// File("xx/xxx.png"))
val request = Request.Builder()
.url("http://square.github.io/okhttp/")
.post(requestBody)
.build()
val call = client.newCall(request)
//todo 1. 同步请求
// val response = call.execute()
//获取响应结果
//String
// val string = response.body()?.string()
//byte
// val bytes = response.body()?.bytes()
//IO
// val inputStream = response.body()?.byteStream()
//todo 2. 异步请求
call.enqueue(object : Callback {
override fun onFailure(call: Call?, e: IOException?) {
Log.i(TAG, "response onFailure $call: ${e?.message}")
}
override fun onResponse(call: Call?, response: Response?) {
Log.i(TAG, "response onResponse $call: ${response?.body()?.string()}")
}
})
}
内部请求分析
- val client = OkHttpClient()
- 通过OkHttpClient的Builder的默认构造方法来初始化网络所需的各种成员:
public OkHttpClient() {
this(new Builder());
}
......
public Builder() {
//线程池,线程调度器
dispatcher = new Dispatcher();
//协议,默认http/1.1与HTTP/2
protocols = DEFAULT_PROTOCOLS;
//连接规则
connectionSpecs = DEFAULT_CONNECTION_SPECS;
//发起dns请求等一系列监听
eventListenerFactory = EventListener.factory(EventListener.NONE);
//代理选择器
proxySelector = ProxySelector.getDefault();
//Cookie缓存相关
cookieJar = CookieJar.NO_COOKIES;
//创建socket工厂,单例模式
socketFactory = SocketFactory.getDefault();
//主机校验
hostnameVerifier = OkHostnameVerifier.INSTANCE;
//SSL证书相关
certificatePinner = CertificatePinner.DEFAULT;
//安全认证相关
proxyAuthenticator = Authenticator.NONE;
authenticator = Authenticator.NONE;
//连接池,默认最大空闲链接5个,连接有限5分钟
connectionPool = new ConnectionPool();
dns = Dns.SYSTEM;
//是否允许SSL重定向
followSslRedirects = true;
followRedirects = true;
//失败是否重试
retryOnConnectionFailure = true;
//连接超时时长
connectTimeout = 10_000;
//读写超时时长
readTimeout = 10_000;
writeTimeout = 10_000;
pingInterval = 0;
}
- 构造函数传入Builder赋值OkHttpClient成员变量:
Builder(OkHttpClient okHttpClient) {
this.dispatcher = okHttpClient.dispatcher;
this.proxy = okHttpClient.proxy;
this.protocols = okHttpClient.protocols;
this.connectionSpecs = okHttpClient.connectionSpecs;
this.interceptors.addAll(okHttpClient.interceptors);
this.networkInterceptors.addAll(okHttpClient.networkInterceptors);
this.eventListenerFactory = okHttpClient.eventListenerFactory;
this.proxySelector = okHttpClient.proxySelector;
this.cookieJar = okHttpClient.cookieJar;
this.internalCache = okHttpClient.internalCache;
this.cache = okHttpClient.cache;
this.socketFactory = okHttpClient.socketFactory;
this.sslSocketFactory = okHttpClient.sslSocketFactory;
this.certificateChainCleaner = okHttpClient.certificateChainCleaner;
this.hostnameVerifier = okHttpClient.hostnameVerifier;
this.certificatePinner = okHttpClient.certificatePinner;
this.proxyAuthenticator = okHttpClient.proxyAuthenticator;
this.authenticator = okHttpClient.authenticator;
this.connectionPool = okHttpClient.connectionPool;
this.dns = okHttpClient.dns;
this.followSslRedirects = okHttpClient.followSslRedirects;
this.followRedirects = okHttpClient.followRedirects;
this.retryOnConnectionFailure = okHttpClient.retryOnConnectionFailure;
this.connectTimeout = okHttpClient.connectTimeout;
this.readTimeout = okHttpClient.readTimeout;
this.writeTimeout = okHttpClient.writeTimeout;
this.pingInterval = okHttpClient.pingInterval;
}
- 创建Request对象
- 通过Request的Builder默认构造方法,设置请求方式为GET与初始化请求头
public Builder() {
this.method = "GET";
this.headers = new Headers.Builder();
}
- 通过Builder的url()方式设置请求链接,最后调用build()方法返回request对象
public final class Request {
final HttpUrl url;
final String method;
final Headers headers;
final @Nullable RequestBody body;
final Map<Class<?>, Object> tags;
private volatile CacheControl cacheControl; // Lazily initialized.
......
public Builder url(String url) {
if (url == null) throw new NullPointerException("url == null");
// Silently replace web socket URLs with HTTP URLs.
if (url.regionMatches(true, 0, "ws:", 0, 3)) {
url = "http:" + url.substring(3);
} else if (url.regionMatches(true, 0, "wss:", 0, 4)) {
url = "https:" + url.substring(4);
}
return url(HttpUrl.get(url));
}
......
public Request build() {
if (url == null) throw new IllegalStateException("url == null");
return new Request(this);
}
......
Request(Builder builder) {
this.url = builder.url;
this.method = builder.method;
this.headers = builder.headers.build();
this.body = builder.body;
this.tags = Util.immutableMap(builder.tags);
}
......
}
- 将Request请求封装:val call = client.newCall(request)
- 通过OkhttpClient的newCall()方法,构建一个RealCall对象
@Override public Call newCall(Request request) {
return RealCall.newRealCall(this, request, false /* for web socket */);
}
- 创建RealCall对象的同时还会创建一个RetryAndFollowUpInterceptor拦截器
private RealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {
this.client = client;
this.originalRequest = originalRequest;
this.forWebSocket = forWebSocket;
this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client, forWebSocket);
}
static RealCall newRealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {
// Safely publish the Call instance to the EventListener.
RealCall call = new RealCall(client, originalRequest, forWebSocket);
call.eventListener = client.eventListenerFactory().create(call);
return call;
}
- 执行同步请求:val response = call.execute()
- 调用RealCall的execute()方法,该方法先检查该RealCall对象是否已经执行过该方法了,重复执行会抛出异常。
@Override public Response execute() throws IOException {
synchronized (this) {
//检查是否已经执行过该请求了
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
try {
//提交网络请求
client.dispatcher().executed(this);
Response result = getResponseWithInterceptorChain();
if (result == null) throw new IOException("Canceled");
return result;
} catch (IOException e) {
eventListener.callFailed(this, e);
throw e;
} finally {
client.dispatcher().finished(this);
}
}
- 获取Dispatcher,执行executed()方法
/**正在执行的同步请求队列,包括取消的请求和还没有完成的请求*/
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();
......
//添加在的同步请求队列对尾
synchronized void executed(RealCall call) {
runningSyncCalls.add(call);
}
- 执行RellCall的getResponseWithInterceptorChain()方法
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
//初始化OkhttpClient的拦截器
interceptors.addAll(client.interceptors());
//重试和重定向的拦截器,最多20次
interceptors.add(retryAndFollowUpInterceptor);
//桥接转换拦截器:负责请求构建与响应
interceptors.add(new BridgeInterceptor(client.cookieJar()));
//缓存拦截器
interceptors.add(new CacheInterceptor(client.internalCache()));
//链接拦截器:负责socket的IO操作,这里使用了Okio提供的封装
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
//初始化OkhttpClient的网络拦截器
interceptors.addAll(client.networkInterceptors());
}
//服务器回调拦截器:向服务器发送请求,将请求header和body写入socket中,然后读取响应header和body,返回最后需要的响应数据.
interceptors.add(new CallServerInterceptor(forWebSocket));
//创建RealInterceptorChain对象
Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
originalRequest, this, eventListener, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
return chain.proceed(originalRequest);
}
RealInterceptorChain构造方法
/**
*@param index 用来标记执行到了Interceptors集合中哪一个拦截器的intercept()方法。
*/
public RealInterceptorChain(List<Interceptor> interceptors, StreamAllocation streamAllocation,
HttpCodec httpCodec, RealConnection connection, int index, Request request, Call call,
EventListener eventListener, int connectTimeout, int readTimeout, int writeTimeout) {
this.interceptors = interceptors;
this.connection = connection;
this.streamAllocation = streamAllocation;
this.httpCodec = httpCodec;
this.index = index;
this.request = request;
this.call = call;
this.eventListener = eventListener;
this.connectTimeout = connectTimeout;
this.readTimeout = readTimeout;
this.writeTimeout = writeTimeout;
}
- 执行RealInterceptorChain的proceed()方法
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
RealConnection connection) throws IOException {
if (index >= interceptors.size()) throw new AssertionError();
calls++;
// If we already have a stream, confirm that the incoming request will use it.
if (this.httpCodec != null && !this.connection.supportsUrl(request.url())) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must retain the same host and port");
}
// If we already have a stream, confirm that this is the only call to chain.proceed().
if (this.httpCodec != null && calls > 1) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must call proceed() exactly once");
}
// Call the next interceptor in the chain.执行下一个拦截器
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
// Confirm that the next interceptor made its required call to chain.proceed().
if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
throw new IllegalStateException("network interceptor " + interceptor
+ " must call proceed() exactly once");
}
// Confirm that the intercepted response isn't null.
if (response == null) {
throw new NullPointerException("interceptor " + interceptor + " returned null");
}
if (response.body() == null) {
throw new IllegalStateException(
"interceptor " + interceptor + " returned a response with no body");
}
return response;
}
重点看下这三句代码:
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
上面在proceed()方法里面有创建了新的RealInterceptorChain对象,且将index=index+1,而且RealInterceptorChain作为参数传给当前执行的第index个拦截器,而拦截器执行了intercept()方法,在这个方法里面有执行了RealInterceptorChain的proceed()方法,如此递归直到执行完所有的拦截器。
- 下面重点来看下连接拦截器ConnectInterceptor
public final class ConnectInterceptor implements Interceptor {
public final OkHttpClient client;
public ConnectInterceptor(OkHttpClient client) {
this.client = client;
}
@Override public Response intercept(Chain chain) throws IOException {
RealInterceptorChain realChain = (RealInterceptorChain) chain;
Request request = realChain.request();
StreamAllocation streamAllocation = realChain.streamAllocation();
// We need the network to satisfy this request. Possibly for validating a conditional GET.
boolean doExtensiveHealthChecks = !request.method().equals("GET");
HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
RealConnection connection = streamAllocation.connection();
return realChain.proceed(request, streamAllocation, httpCodec, connection);
}
}
具体的封装细节,后面单独留一个文章再叙述,现在先按流程走。最后执行CallServerInterceptor这个拦截器,通过将请求headers与body写入socket,向服务端发起请求,然后读取返回的header与body。
@Override public Response intercept(Chain chain) throws IOException {
RealInterceptorChain realChain = (RealInterceptorChain) chain;
HttpCodec httpCodec = realChain.httpStream();
StreamAllocation streamAllocation = realChain.streamAllocation();
RealConnection connection = (RealConnection) realChain.connection();
Request request = realChain.request();
long sentRequestMillis = System.currentTimeMillis();
//向socket写入header
realChain.eventListener().requestHeadersStart(realChain.call());
httpCodec.writeRequestHeaders(request);
realChain.eventListener().requestHeadersEnd(realChain.call(), request);
Response.Builder responseBuilder = null;
if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) {
// If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100
// Continue" response before transmitting the request body. If we don't get that, return
// what we did get (such as a 4xx response) without ever transmitting the request body.
if ("100-continue".equalsIgnoreCase(request.header("Expect"))) {
httpCodec.flushRequest();
realChain.eventListener().responseHeadersStart(realChain.call());
responseBuilder = httpCodec.readResponseHeaders(true);
}
if (responseBuilder == null) {
//向socket写入body
// Write the request body if the "Expect: 100-continue" expectation was met.
realChain.eventListener().requestBodyStart(realChain.call());
long contentLength = request.body().contentLength();
CountingSink requestBodyOut =
new CountingSink(httpCodec.createRequestBody(request, contentLength));
BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);
request.body().writeTo(bufferedRequestBody);
bufferedRequestBody.close();
realChain.eventListener()
.requestBodyEnd(realChain.call(), requestBodyOut.successfulCount);
} else if (!connection.isMultiplexed()) {
// If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection
// from being reused. Otherwise we're still obligated to transmit the request body to
// leave the connection in a consistent state.
streamAllocation.noNewStreams();
}
}
httpCodec.finishRequest();
//读取服务端返回的header与body
if (responseBuilder == null) {
realChain.eventListener().responseHeadersStart(realChain.call());
responseBuilder = httpCodec.readResponseHeaders(false);
}
Response response = responseBuilder
.request(request)
.handshake(streamAllocation.connection().handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
int code = response.code();
if (code == 100) {
// server sent a 100-continue even though we did not request one.
// try again to read the actual response
responseBuilder = httpCodec.readResponseHeaders(false);
response = responseBuilder
.request(request)
.handshake(streamAllocation.connection().handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
code = response.code();
}
realChain.eventListener()
.responseHeadersEnd(realChain.call(), response);
if (forWebSocket && code == 101) {
// Connection is upgrading, but we need to ensure interceptors see a non-null response body.
response = response.newBuilder()
.body(Util.EMPTY_RESPONSE)
.build();
} else {
response = response.newBuilder()
.body(httpCodec.openResponseBody(response))
.build();
}
if ("close".equalsIgnoreCase(response.request().header("Connection"))
|| "close".equalsIgnoreCase(response.header("Connection"))) {
streamAllocation.noNewStreams();
}
if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
throw new ProtocolException(
"HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
}
return response;
}
- 执行结束后返回Response对象,不管执行成功或者失败都会回调到 client.dispatcher().finished(this);
void finished(RealCall call) {
finished(runningSyncCalls, call, false);
}
private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
//从runningSyncCalls队列中移除当前请求的RealCall对象
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
//这里是异步的时候执行
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
- 同步请求步骤总结
- 通过Builder创建OkHttpClient与Request对象
- 调用OkHttpClient的newCall方法创建RealCall对象,同时在RealCall构造方法里面创建了RetryAndFollowUpInterceptor拦截器
- 调用RealCall的execute方法,在方法里面先判断该请求是否已经执行了,如果已经执行了则抛出IllegalStateException("Already Executed")异常
- RealCall的execute方法里面调用了client.dispatcher()获取Dispatcher对象,在调用Dispatcher的executed方法,向正在运行的同步请求队列runningSyncCalls中添加
- 调用RealCall的getResponseWithInterceptorChain方法,执行请求的拦截器链,结束后返回Response
- 最后调用Dispatcher的finished方法,使该请求从runningSyncCalls队列中移除,请求结束,所以在整个同步请求过程中,Dispatcher扮演的角色主要是同步队列的添加与移除
异步请求分析
关于异步请求,其实前面创建OkhttpClient,Request,RealCall创建都是一样的,区别在于在RealCall里面执行的方法不一样,下面我们重点来看下RealCall的enqueue方法:
@Override public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
- 同样也是先去判断是否已经执行了,然后调用Dispatcher对象的enqueue方法
- 在看enqueue方法之前,我们先来看下AsyncCall是什么东西?
final class AsyncCall extends NamedRunnable {
private final Callback responseCallback;
AsyncCall(Callback responseCallback) {
super("OkHttp %s", redactedUrl());
this.responseCallback = responseCallback;
}
......
}
public abstract class NamedRunnable implements Runnable {
......
}
从上面我们可以看出AsyncCall其实就是Runnable,其实想想也是,毕竟后面是需要加入线程池中执行的。
- 然后我们回来看enqueue方法
synchronized void enqueue(AsyncCall call) {
//判断当前运行的异步线程任务执行条件
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
方法里面首先判断当前运行的异步队列大小是否超过了maxRequests(源码里面定义64)最大请求以及同一个域名下的请求是否超过了maxRequestsPerHost(固定值5)最大请求,如果都满足了这两个条件,则将请求任务加入runningAsyncCalls队列中,然后调用线程池执行该请求;如果不满足这两个条件,则将任务加入到准备执行异步请求队列readyAsyncCalls中等待调度执行。
这里为什么要加入这两个条件呢?要弄明白这个我们先来看下Dispatcher中创建线程池的代码:
public synchronized ExecutorService executorService() {
if (executorService == null) {
executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>(), Util.threadFactory("OkHttp Dispatcher", false));
}
return executorService;
}
可以看到它是单列模式创建的,而且corePoolSize=0,maximumPoolSize=Integer.MAX_VALUE,keepAliveTime=60s,也就是说该线程池对于任务请求大小没有任何限制,可以无限添加,另外他们的空闲存活时长只有60秒,这样是为了最大提升OkHttp的请求吞吐且60s能及时清理掉线程池占用的内存,而这样就会导致一个问题,当大量请求过来的时候,就会无限的创建线程执行,这显然是不行了,会导致内存占用不断扩大,所以就在执行的时候添加了上面两个条件的限制,最大请求不超过64个,同一个域名下请求不超过5个,这个就很好的解决了并发的问题。
- 执行AsyncCall的execute()方法
AsyncCall这个是继承自Runnable的,也就是说会执行run方法,到时AsyncCall没有run方法,而是execute方法,这是因为在NamedRunnable类中run方法调用了execute方法,所以最终是执行了execute方法:
@Override protected void execute() {
boolean signalledCallback = false;
try {
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
eventListener.callFailed(RealCall.this, e);
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
代码上可以看出,同样是调用了getResponseWithInterceptorChain()方法,即执行请求拦截器链,返回Response,另外根据判断调用相应的回调方法。
- 调用Dispatcher的finished方法,从正在异步队列runningAsyncCalls中移除当前请求RealCall对象
/** Used by {@code AsyncCall#run} to signal completion. */
void finished(AsyncCall call) {
finished(runningAsyncCalls, call, true);
}
private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
另外异步的时候调用的时候promoteCalls=true的,进而执行了promoteCalls()方法,下面我们看下这个方法:
private void promoteCalls() {
//条件判断
if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity.
if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote.
for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
AsyncCall call = i.next();
if (runningCallsForHost(call) < maxRequestsPerHost) {
//轮询从等待队列中获取且移除,另外将请求Call加入到正在运行队列runningAsyncCalls中,加入线程池执行
i.remove();
runningAsyncCalls.add(call);
executorService().execute(call);
}
if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity.
}
}
从这里可以看出是将任务取出执行,直到所有的任务结束,这即便是Dispatcher的任务调度功能。
- 异步请求步骤
- 通过Builder创建OkHttpClient与Request对象
- 调用OkHttpClient的newCall方法创建RealCall对象,同时在RealCall构造方法里面创建了RetryAndFollowUpInterceptor拦截器
- 调用RealCall的enqueue方法,在方法里面先判断该请求是否已经执行了,如果已经执行了则抛出IllegalStateException("Already Executed")异常
- RealCall的enqueue方法里面调用了client.dispatcher()获取Dispatcher对象,在调用Dispatcher的enqueue方法,且传入AsyncCall对象
- 在enqueue方法里面判断正在请求的任务大小是否满足条件,满足条件则加入runningAsyncCalls队列,加入线程池执行,否则加入readyAsyncCalls队列中,等待Dispatcher的调度
- 随后执行AsyncCall的execute方法,在execute方法里面调用getResponseWithInterceptorChain方法,执行请求的拦截器链,结束后返回Response
- 最后调用Dispatcher的finished方法,使该请求从runningSyncCalls队列中移除,且通过轮询获取下一个任务,添加至runningAsyncCalls队列中且执行该请求,所以在整个异步请求过程中,Dispatcher扮演的角色主要是同步队列的添加与移除,以及对队列任务进行调度
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