美文网首页
android canvas

android canvas

作者: 霍霍9527 | 来源:发表于2020-06-30 10:29 被阅读0次

    canvas 理解 辅助坐标系,辅助绘制
    1

               //剪切canvas,canvas本身位置不变,剩下的是截切内的区域,Rect是相对与整个屏幕的,而canvas是他剩余的不分并且位置不变(不回到左上角0点位置)
                canvas.clipRect(new Rect(300, 300, 600, 600));
                //canvas平移
                canvas.translate(-400,-400);
                //剪切canvas,在canvas上面剪切的剩余不分和Rect取交集
                canvas.clipRect(new Rect(0, 0, 700, 700));
    

    2

                canvas.save();//将当前的画布状态压入栈,会面可以取出这个栈来canvas
                canvas.restore();//弹出一个画布栈返回上一个栈的canvas状态,来canvas
    

    canvas的两种操作
    1,canvas位置(大小、位置)、matrix操作(translate scale rotate skew) 剪切操作clipX
    2,canvas绘制 drawX

    canvas.save()、canvas.saveLayer(),可以设置matrix操作(MATRIX_SAVE_FLAG )或者剪切操作(CLIP_SAVE_FLAG) 的状态来确定canvas.restore()恢复的是那种canvas.

    MATRIX_SAVE_FLAG 操作translate scale rotate skew

    测试代码

     public static class SampleView extends View {
            private Paint mPaint;
            private Path mPath = new Path();
            private float mPreX,mPreY;
            private int mItemWaveLength = 800;
            private int dx;
            public SampleView(Context context) {
                super(context);
                init();
            }
    
            public SampleView(Context context, @Nullable AttributeSet attrs) {
                super(context, attrs);
                init();
            }
    
            public SampleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
                super(context, attrs, defStyleAttr);
                init();
            }
    
            public SampleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
                super(context, attrs, defStyleAttr, defStyleRes);
                init();
            }
    
            public void init(){
                setFocusable(true);
                mPaint = new Paint();
                mPaint.setAntiAlias(true);
                startAnim();
            }
    
            @Override
            public boolean onTouchEvent(MotionEvent event) {
                //普通手势
    //            switch (event.getAction()){
    //                case MotionEvent.ACTION_DOWN: {
    //                    mPath.moveTo(event.getX(), event.getY());
    //                    return true;
    //                }
    //                case MotionEvent.ACTION_MOVE:
    //                    mPath.lineTo(event.getX(), event.getY());
    //                    postInvalidate();
    //                    break;
    //                default:
    //                    break;
    //            }
                //贝塞尔手势
    //            switch (event.getAction()){
    //                case MotionEvent.ACTION_DOWN:{
    //                    mPath.moveTo(event.getX(),event.getY());
    //                    mPreX = event.getX();
    //                    mPreY = event.getY();
    //                    return true;
    //                }
    //                case MotionEvent.ACTION_MOVE:{
    //                    float endX = (mPreX+event.getX())/2;
    //                    float endY = (mPreY+event.getY())/2;
    //                    mPath.quadTo(mPreX,mPreY,endX,endY);
    //                    mPreX = event.getX();
    //                    mPreY =event.getY();
    //                    invalidate();
    //                }
    //                break;
    //                default:
    //                    break;
    //            }
                return super.onTouchEvent(event);
            }
    
            @Override
            protected void onDraw(Canvas canvas) {
                super.onDraw(canvas);
    
    
    
                wave(canvas);
    //            bsrDraw(canvas);
    //            bsrTest(canvas);
    //            test2(canvas);
    //            test1(canvas);
    
    
    //            canvas.drawColor(Color.WHITE);
    //            canvas.translate(10, 10);
    //            mPaint.setColor(Color.RED);
    //            canvas.drawCircle(75, 75, 75, mPaint);
    //            canvas.saveLayerAlpha(0, 0, 200, 200, 0x88, LAYER_FLAGS);
    //            mPaint.setColor(Color.BLUE);
    //            canvas.drawCircle(125, 125, 75, mPaint);
    //            canvas.restore();
            }
            public void startAnim(){
                ValueAnimator animator = ValueAnimator.ofInt(0,mItemWaveLength);
                animator.setDuration(2000);
                animator.setRepeatCount(ValueAnimator.INFINITE);
                animator.setInterpolator(new LinearInterpolator());
                animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                    @Override
                    public void onAnimationUpdate(ValueAnimator animation) {
                        dx = (int)animation.getAnimatedValue();
                        postInvalidate();
                    }
                });
                animator.start();
            }
    
            private void wave(Canvas canvas) {
                mPath.reset();
                int originY = 300;
                int halfWaveLen = mItemWaveLength/2;
                mPath.moveTo(-mItemWaveLength+dx,originY);
                for (int i = -mItemWaveLength;i<=getWidth()+mItemWaveLength;i+=mItemWaveLength){
                    mPath.rQuadTo(halfWaveLen/2,-100,halfWaveLen,0);
                    mPath.rQuadTo(halfWaveLen/2,100,halfWaveLen,0);
                }
                mPath.lineTo(getWidth(),getHeight());
                mPath.lineTo(0,getHeight());
                mPath.close();
                canvas.drawPath(mPath,mPaint);
            }
    
            private void bsrDraw(Canvas canvas) {
                Paint paint = new Paint();
                paint.setColor(Color.GREEN);
                paint.setStyle(Paint.Style.STROKE);
                canvas.drawPath(mPath,paint);
            }
    
            private void bsrTest(Canvas canvas) {
                Paint paint = new Paint();
                paint.setStyle(Paint.Style.STROKE);
                paint.setColor(Color.GREEN);
                Path path = new Path();
                path.moveTo(100,300);
                path.quadTo(200,200,300,300);
                path.quadTo(400,400,500,300);
                canvas.drawPath(path,paint);
            }
    
            private void test2(Canvas canvas) {
                int paddingLeft = getPaddingLeft();
                int paddingTop = getPaddingTop();
                canvas.drawColor(Color.BLACK);
                Paint paint = new Paint();
                paint.setColor((Color.RED));
                canvas.drawRect(new Rect( paddingLeft, paddingTop, getWidth() - paddingLeft, getHeight() - paddingTop),paint);
                //保存的画布大小为全屏幕大小
                canvas.save();
    
                canvas.clipRect(new Rect(100 + paddingLeft, 100 +paddingTop, 800, 800));
                canvas.drawColor(Color.GREEN);
                //保存画布大小为Rect(100, 100, 800, 800)
                canvas.save();
    
                canvas.clipRect(new Rect(200 + paddingLeft, 200 +paddingTop, 700, 700));
                canvas.drawColor(Color.BLUE);
                //保存画布大小为Rect(200, 200, 700, 700)
                canvas.save();
    
                //剪切canvas,canvas本身位置不变,剩下的是截切内的区域,Rect是相对与整个屏幕的,而canvas是他剩余的不分并且位置不变(不回到左上角0点位置)
                canvas.clipRect(new Rect(300 + paddingLeft, 300 +paddingTop, 600, 600));
                //canvas平移
                canvas.translate(-400,-400);
                //剪切canvas,在canvas上面剪切的剩余不分和Rect取交集
    //            canvas.clipRect(new Rect(0 + paddingLeft, 0 +paddingTop, 700, 700));
    
    //            canvas.drawColor(Color.BLACK);
                //保存画布大小为Rect(300, 300, 600, 600)
    //            canvas.save();//将当前的画布状态压入栈,会面可以取出这个栈来canvas
    //            canvas.restore();//弹出一个画布栈返回上一个栈来canvas  translate  scale rotate skew clipXXX drawXXXXX
    //            canvas.clipRect(new Rect(400, 400, 500, 500));
    //            canvas.drawColor(Color.WHITE);
    //
    //            //将栈顶的画布状态取出来,作为当前画布,并画成黄色背景
    //            canvas.restore();
    //            canvas.drawColor(Color.YELLOW);
            }
    
            private void test1(Canvas canvas) {
                canvas.translate(100, 100);
                canvas.drawColor(Color.RED);//可以看到,整个屏幕依然填充为红色
                Paint paint = new Paint();
                paint.setColor(Color.GREEN);
                canvas.drawRect(new Rect(-100, -100, 0, 0),paint);
                canvas.scale(0.5f, 0.5f);
                paint.setColor(Color.BLUE);
                canvas.drawRect(new Rect(0, 0, 100, 100), paint);//缩放了
    
                canvas.translate(200, 0);
                canvas.rotate(30);
                paint.setColor(Color.YELLOW);
                canvas.drawRect(new Rect(0, 0, 100, 100), paint);//旋转了
    
                canvas.translate(200, 0);
                canvas.skew(.5f, .5f);//扭曲了
                paint.setColor(Color.BLACK);
                canvas.drawRect(new Rect(0, 0, 100, 100), paint);
                // canvas.setMatrix(matrix);//Matrix的使用在后面在是。
            }
        }
    
    

    相关文章

      网友评论

          本文标题:android canvas

          本文链接:https://www.haomeiwen.com/subject/rojwfktx.html