Chromium

作者: J_BB | 来源:发表于2017-07-04 17:37 被阅读0次

    Checking out and building Chromium for iOS

    There are instructions for other platforms linked from the
    get the code page.

    Instructions for Google Employees

    Are you a Google employee? See
    go/building-chrome instead.
    [TOC]

    System requirements

    • A 64-bit Mac running 10.11+.
    • Xcode 8.0+.
    • The OS X 10.10 SDK. Run
      $ ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs
      
      to check whether you have it. Building with the 10.11 SDK works too, but
      the releases currently use the 10.10 SDK.
    • The current version of the JDK (required for the Closure compiler).

    Install depot_tools

    Clone the depot_tools repository:

    $ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
    

    Add depot_tools to the end of your PATH (you will probably want to put this
    in your ~/.bashrc or ~/.zshrc). Assuming you cloned depot_tools to
    /path/to/depot_tools:

    $ export PATH="$PATH:/path/to/depot_tools"
    

    Get the code

    Create a chromium directory for the checkout and change to it (you can call
    this whatever you like and put it wherever you like, as
    long as the full path has no spaces):

    $ mkdir chromium && cd chromium
    

    Run the fetch tool from depot_tools to check out the code and its
    dependencies.

    $ fetch ios
    

    If you don't want the full repo history, you can save a lot of time by
    adding the --no-history flag to fetch.
    Expect the command to take 30 minutes on even a fast connection, and many
    hours on slower ones.
    When fetch completes, it will have created a hidden .gclient file and a
    directory called src in the working directory. The remaining instructions
    assume you have switched to the src directory:

    $ cd src
    

    Optional: You can also install API
    keys
    if you want your
    build to talk to some Google services, but this is not necessary for most
    development and testing purposes.

    Setting up the build

    Since the iOS build is a bit more complicated than a desktop build, we provide
    ios/build/tools/setup-gn.py, which will create four appropriately configured
    build directories under out for Release and Debug device and simulator
    builds, and generates an appropriate Xcode workspace
    (out/build/all.xcworkspace) as well.
    You can customize the build by editing the file $HOME/.setup-gn (create it if
    it does not exist). Look at src/ios/build/tools/setup-gn.config for
    available configuration options.
    From this point, you can either build from Xcode or from the command line using
    ninja. setup-gn.py creates sub-directories named
    out/${configuration}-${platform}, so for a Debug build for simulator use:

    $ ninja -C out/Debug-iphonesimulator gn_all
    

    Note: you need to run setup-gn.py script every time one of the BUILD.gn
    file is updated (either by you or after rebasing). If you forget to run it,
    the list of targets and files in the Xcode solution may be stale.
    You can also follow the manual instructions on the
    Mac page, but make sure you set the
    GN arg target_os="ios".

    Building for device

    To be able to build and run Chromium and the tests for devices, you need to
    have an Apple developer account (a free one will work) and the appropriate
    provisioning profiles, then configure the build to use them.

    Code signing identity

    Please refer to the Apple documentation on how to get a code signing identity
    and certificates. You can check that you have a code signing identity correctly
    installed by running the following command.

    $ xcrun security find-identity -v -p codesigning
      1) 0123456789ABCDEF0123456789ABCDEF01234567 "iPhone Developer: someone@example.com (XXXXXXXXXX)"
         1 valid identities found
    

    If the command output says you have zero valid identities, then you do not
    have a code signing identity installed and need to get one from Apple. If
    you have more than one identity, the build system may select the wrong one
    automatically, and you can use the ios_code_signing_identity gn variable
    to control which one to use by setting it to the identity hash, e.g. to
    "0123456789ABCDEF0123456789ABCDEF01234567".

    Mobile provisioning profiles

    Once you have the code signing identity, you need to decide on a prefix
    for the application bundle identifier. This is controlled by the gn variable
    ios_app_bundle_id_prefix and usually corresponds to a reversed domain name
    (the default value is "org.chromium").
    You then need to request provisioning profiles from Apple for your devices
    for the following bundle identifiers to build and run Chromium with these
    application extensions:

    • ${prefix}.chrome.ios.herebedragons
    • ${prefix}.chrome.ios.herebedragons.ShareExtension
    • ${prefix}.chrome.ios.herebedragons.TodayExtension
    • ${prefix}.chrome.ios.herebedragons.SearchTodayExtension
      All these certificates need to have the "App Groups"
      (com.apple.security.application-groups) capability enabled for
      the following groups:
    • group.${prefix}.chrome
    • group.${prefix}.common
      The group.${prefix}.chrome is only shared by Chromium and its extensions
      to share files and configurations while the group.${prefix}.common is shared
      with Chromium and other applications from the same organisation and can be used
      to send commands to Chromium.

    Mobile provisioning profiles for tests

    In addition to that, you need provisioning profiles for the individual test
    suites that you want to run. Their bundle identifier depends on whether the
    gn variable ios_automatically_manage_certs is set to true (the default)
    or false.
    If set to true, then you just need a provisioning profile for the bundle
    identifier ${prefix}.gtest.generic-unit-test but you can only have a
    single test application installed on the device (all the test application
    will share the same bundle identifier).
    If set to false, then you need a different provisioning profile for each
    test application. Those provisioning profile will have a bundle identifier
    matching the following pattern ${prefix}.gtest.${test-suite-name} where
    ${test-suite-name} is the name of the test suite with underscores changed
    to dashes (e.g. base_unittests app will use ${prefix}.gest.base-unittests
    as bundle identifier).
    To be able to run the EarlGrey tests on a device, you'll need two provisioning
    profiles for EarlGrey and OCHamcrest frameworks:

    • ${prefix}.test.OCHamcrest
    • ${prefix}.test.EarlGrey
      In addition to that, then you'll need one additional provisioning profile for
      the XCTest module too. This module bundle identifier depends on whether the
      gn variable ios_automatically_manage_certs is set to true or false. If set
      to true, then ${prefix}.test.gtest.generic-unit-test.generic-unit-test-module
      will be used, otherwise it will match the following pattern:
      ${prefix}.test.${test-suite-name}.${test-suite-name}-module.

    Other applications

    Other applications like ios_web_shell usually will require mobile provisioning
    profiles with bundle identifiers that may usually match the following pattern
    ${prefix}.${application-name} and may require specific capabilities.
    Generally, if the mobile provisioning profile is missing then the code signing
    step will fail and will print the bundle identifier of the bundle that could not
    be signed on the command line, e.g.:

    $ ninja -C out/Debug-iphoneos ios_web_shell
    ninja: Entering directory `out/Debug-iphoneos'
    FAILED: ios_web_shell.app/ios_web_shell ios_web_shell.app/_CodeSignature/CodeResources ios_web_shell.app/embedded.mobileprovision
    python ../../build/config/ios/codesign.py code-sign-bundle -t=iphoneos -i=0123456789ABCDEF0123456789ABCDEF01234567 -e=../../build/config/ios/entitlements.plist -b=obj/ios/web/shell/ios_web_shell ios_web_shell.app
    Error: no mobile provisioning profile found for "org.chromium.ios-web-shell".
    ninja: build stopped: subcommand failed.
    

    Here, the build is failing because there are no mobile provisioning profiles
    installed that could sign the ios_web_shell.app bundle with the identity
    0123456789ABCDEF0123456789ABCDEF01234567. To fix the build, you'll need to
    request such a mobile provisioning profile from Apple.
    You can inspect the file passed via the -e flag to the codesign.py script
    to check which capabilites are required for the mobile provisioning profile
    (e.g. src/build/config/ios/entitlements.plist for the above build error,
    remember that the paths are relative to the build directory, not to the source
    directory).
    If the required capabilities are not enabled on the mobile provisioning profile,
    then it will be impossible to install the application on a device (Xcode will
    display an error stating that "The application was signed with invalid
    entitlements").

    Running apps from the commandline

    Any target that is built and runs on the bots (see below)
    should run successfully in a local build. To run in the simulator from the
    command line, you can use iossim. For example, to run a debug build of
    Chromium:

    $ out/Debug-iphonesimulator/iossim out/Debug-iphonesimulator/Chromium.app
    

    Update your checkout

    To update an existing checkout, you can run

    $ git rebase-update
    $ gclient sync
    

    The first command updates the primary Chromium source repository and rebases
    any of your local branches on top of tip-of-tree (aka the Git branch
    origin/master). If you don't want to use this script, you can also just use
    git pull or other common Git commands to update the repo.
    The second command syncs dependencies to the appropriate versions and re-runs
    hooks as needed.

    Tips, tricks, and troubleshooting

    If you have problems building, join us in #chromium on irc.freenode.net and
    ask there. As mentioned above, be sure that the
    waterfall is green and the tree
    is open before checking out. This will increase your chances of success.

    Improving performance of git status

    Increase the vnode cache size

    git status is used frequently to determine the status of your checkout. Due
    to the large number of files in Chromium's checkout, git status performance
    can be quite variable. Increasing the system's vnode cache appears to help.
    By default, this command:

    $ sysctl -a | egrep kern\..*vnodes
    

    Outputs kern.maxvnodes: 263168 (263168 is 257 * 1024). To increase this
    setting:

    $ sudo sysctl kern.maxvnodes=$((512*1024))
    

    Higher values may be appropriate if you routinely move between different
    Chromium checkouts. This setting will reset on reboot, the startup setting can
    be set in /etc/sysctl.conf:

    $ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
    

    Or edit the file directly.

    Configure git to use an untracked cache

    If git --version reports 2.8 or higher, try running

    $ git update-index --test-untracked-cache
    

    If the output ends with OK, then the following may also improve performance of
    git status:

    $ git config core.untrackedCache true
    

    If git --version reports 2.6 or higher, but below 2.8, you can instead run

    $ git update-index --untracked-cache
    

    Xcode license agreement

    If you're getting the error

    Agreeing to the Xcode/iOS license requires admin privileges, please re-run as
    root via sudo.
    the Xcode license hasn't been accepted yet which (contrary to the message) any
    user can do by running:

    $ xcodebuild -license
    

    Only accepting for all users of the machine requires root:

    $ sudo xcodebuild -license
    

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