离屏渲染的原因是什么?可以自行搜索一下“画家算法”
UIImageView
- 以下情况不会离屏渲染
设置image + masksToBounds
imageBackView.image = [UIImage imageNamed:@"photoOne"];
imageBackView.layer.cornerRadius = 50;
imageBackView.layer.masksToBounds = YES;
// imageBackView.clipsToBounds = YES;
- 下面会离屏渲染
背景色 + image + 圆角 + masksToBounds(有背景色或边框就触发,没有不会)
解决方法
使用Core Graphics + UIBezierPath绘制图片圆角
UIButton
clipsToBounds + image(有image触发,没有不会)
-
以下情况不会离屏渲染
只设置圆角和背景色 -
下面会离屏渲染
设置圆角+image(或背景image)
UIButton *controlButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 150, controlView.bounds.size.width, 40)];
controlButton.backgroundColor = [UIColor blueColor];
[controlButton setTitle:@"会离屏渲染" forState:UIControlStateNormal];
[controlButton setImage:[UIImage imageNamed:@"LayerBtnImg"] forState:UIControlStateNormal];
controlButton.layer.cornerRadius = 20;
controlButton.layer.masksToBounds = YES;
[controlView addSubview:controlButton];
- btn设置图片和圆角,打开clipsToBounds = YES,触发了离屏渲染,
- btn设置背景颜色和圆角,打开clipsToBounds = YES,没有触发离屏渲染
- img设置图片和圆角、背景色,打开masksToBounds = YES,触发了离屏渲染
- img设置背景颜色和圆角,打开masksToBounds = YES,没有触发离屏渲染
结论:只是控件设置了圆角或(圆角+裁剪)并不会触发离屏渲染,同时要满足父layer需要裁剪时,子layer也因为父layer设置了圆角也需要被裁剪(即视图contents有内容并发生了多图层被裁剪)时才会触发离屏渲染
UIView
未完,待更新
UILabel
YYKit是开发中经常用的三方库,YYImage对图片圆角的处理方法是值得推荐的
- (UIImage *)imageByRoundCornerRadius:(CGFloat)radius
corners:(UIRectCorner)corners
borderWidth:(CGFloat)borderWidth
borderColor:(UIColor *)borderColor
borderLineJoin:(CGLineJoin)borderLineJoin {
if (corners != UIRectCornerAllCorners) {
UIRectCorner tmp = 0;
if (corners & UIRectCornerTopLeft) tmp |= UIRectCornerBottomLeft;
if (corners & UIRectCornerTopRight) tmp |= UIRectCornerBottomRight;
if (corners & UIRectCornerBottomLeft) tmp |= UIRectCornerTopLeft;
if (corners & UIRectCornerBottomRight) tmp |= UIRectCornerTopRight;
corners = tmp;
}
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, 0, -rect.size.height);
CGFloat minSize = MIN(self.size.width, self.size.height);
if (borderWidth < minSize / 2) {
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(rect, borderWidth, borderWidth) byRoundingCorners:corners cornerRadii:CGSizeMake(radius, borderWidth)];
[path closePath];
CGContextSaveGState(context);
[path addClip];
CGContextDrawImage(context, rect, self.CGImage);
CGContextRestoreGState(context);
}
if (borderColor && borderWidth < minSize / 2 && borderWidth > 0) {
CGFloat strokeInset = (floor(borderWidth * self.scale) + 0.5) / self.scale;
CGRect strokeRect = CGRectInset(rect, strokeInset, strokeInset);
CGFloat strokeRadius = radius > self.scale / 2 ? radius - self.scale / 2 : 0;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:strokeRect byRoundingCorners:corners cornerRadii:CGSizeMake(strokeRadius, borderWidth)];
[path closePath];
path.lineWidth = borderWidth;
path.lineJoinStyle = borderLineJoin;
[borderColor setStroke];
[path stroke];
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
如何检测离屏渲染?
- 模拟器 debug-选中 color Offscreen - Renderd 离屏渲染的图层高亮成黄 可能存在性能问题
- 真机 Instrument-选中 Core Animation-勾选 Color Offscreen-Rendered Yellow
- Core Animation工具检测离屏渲染
对离屏渲染的检测,苹果为我们提供了一个测试工具Core Animation。可以在Xcode->Open Develeper Tools->Instruments中找到
参考资料:
iOS 离屏渲染探究
常用组件高效切圆角方法
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