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android高级UI---自定义View之事件分发

android高级UI---自定义View之事件分发

作者: 初夏的雪 | 来源:发表于2021-07-15 09:42 被阅读0次

    在前面自定义View中简单介绍了一下onTouchEvent()来处理点击事件,这种处理对于单一的view来说或许问题不大,但在实际的工作中,这种情况比较少,大部分是组合的自定义view .这样就会经常遇到事件冲突的问题。接下来分析一下事件分发的源码:

    1)认识view和viewgroup的关系

    viewgroup 是view的抽象子类,从代码角度来说view是父类;

    在事件处理分发时,viewgroup又是view的父类,这一点该怎么理解呢?

    允许程序,通过Layout Inspector工具来分析一下运行时的view层级:

    image-20210714145608077.png

    从上图可以看出,布局文件的根节点SwipeRefreshLayout是FrameLayout的子view ,而FrameLayout是viewgroup的实现类。

    2)源码分析

    众所周知,事件的分发是通过dispatch 、onTouch来完成的,那么我们就从viewgroup的dispatchTouchEvent()来学习一下源码。

    下面是笔者学习源码做的事件分发的流程图:

    View的事件分发流程.png

    下面是dispatchTouchEvent()方法的整体源码:

    public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                        && !isMouseEvent;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                    // If the event is targeting accessibility focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x =
                                    isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                            final float y =
                                    isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
                                if (!child.canReceivePointerEvents()
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    

    2.1)理解window窗口允许的事件

     /**
         * Filter the touch event to apply security policies.
         *
         * @param event The motion event to be filtered.
         * @return True if the event should be dispatched, false if the event should be dropped.
         *
         * @see #getFilterTouchesWhenObscured
         */ 
    public boolean onFilterTouchEventForSecurity(MotionEvent event) {
            //noinspection RedundantIfStatement
            if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
                    && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
                // Window is obscured, drop this touch.
                return false;
            }
            return true;
        }
    

    其实就是过滤掉一些不需要分发的事件。

    例如:模态对话框,对于对话框后面的view就需要过滤掉对话框上的点击事件。(该例子仅用于帮助理解)
    
    在viewgroup的dispatchTouchEvent()方法中,首先会过滤掉一些不需要分发的事件。
    

    2.2)检查事件拦截

    当childView想要自己获取点击事件,不被拦截,需要调用requestDisallowInterceptTouchEvent()方法来告知其父类不要拦截。主要是通过修改mGroupFlags的值来完成的。

        // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    

    viewgroup的源码实现如下:

     @Override
        public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
    
            if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
                // We're already in this state, assume our ancestors are too
                return;
            }
    
            if (disallowIntercept) {
                mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
            } else {
                mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            }
    
            // Pass it up to our parent
            //此处可以看到是一个递归的方式来通知parentView不要拦截该事件
            if (mParent != null) {
                mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
            }
        }
    

    2.3)按Z轴排序视图

    Z轴就是垂直于屏幕的方向,这个值越大就Z值越大

    简单说:

    就是将当前viewgroup的直接childview按照距离用户由远及近的顺序存放在数组中(Z值越大说明离用户越近,那么在数组中的顺序越靠前)

    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
    
    ArrayList<View> buildOrderedChildList() {
            final int childrenCount = mChildrenCount;
            if (childrenCount <= 1 || !hasChildWithZ()) return null;
    
            if (mPreSortedChildren == null) {
                mPreSortedChildren = new ArrayList<>(childrenCount);
            } else {
                // callers should clear, so clear shouldn't be necessary, but for safety...
                mPreSortedChildren.clear();
                mPreSortedChildren.ensureCapacity(childrenCount);
            }
    
            final boolean customOrder = isChildrenDrawingOrderEnabled();
            for (int i = 0; i < childrenCount; i++) {
                // add next child (in child order) to end of list
                final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
                final View nextChild = mChildren[childIndex];
                final float currentZ = nextChild.getZ();
    
                // insert ahead of any Views with greater Z
                int insertIndex = i;
                while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
                    insertIndex--;
                }
                mPreSortedChildren.add(insertIndex, nextChild);
            }
            return mPreSortedChildren;
        }
    

    2.4)循环遍历查找事件目标

     for (int i = childrenCount - 1; i >= 0; i--) {
            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
           //TODO 第一步
            if (!child.canReceivePointerEvents()|| !isTransformedTouchPointInView(x, y, child, null)) {
                continue;
            }
    
            //TODO 第二步
            newTouchTarget = getTouchTarget(child);
            if (newTouchTarget != null) {
               // Child is already receiving touch within its bounds.
              // Give it the new pointer in addition to the ones it is handling.
              newTouchTarget.pointerIdBits |= idBitsToAssign;
              break;
            }
    
            resetCancelNextUpFlag(child);
            
            //TODO  第三步
            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                    // Child wants to receive touch within its bounds.
                  mLastTouchDownTime = ev.getDownTime();
                 if (preorderedList != null) {
                    // childIndex points into presorted list, find original index
                     for (int j = 0; j < childrenCount; j++) {
                           if (children[childIndex] == mChildren[j]) {
                                 mLastTouchDownIndex = j;
                                 break;
                              }
                      }
                 } else {
                      mLastTouchDownIndex = childIndex;
                 }
                 mLastTouchDownX = ev.getX();
                 mLastTouchDownY = ev.getY();
                //TODO 第四步,加入链表
                 newTouchTarget = addTouchTarget(child, idBitsToAssign);
                 alreadyDispatchedToNewTouchTarget = true;
                 break;
             }
    
            // The accessibility focus didn't handle the event, so clear
            // the flag and do a normal dispatch to all children.
            ev.setTargetAccessibilityFocus(false);
       }
                     
    

    遍历该viewgroup的所有的childview ; 将通过下面四部步来查找:

    a) 当当前childview是不可见或者事件的坐标点不在该childview的坐标区域中时,继续循环遍历下一个childview;

    b) 当前childview在目标结构体链表中找到了,并且还childview没有正常处理该事件,就给他们一个新的处理指针;

    c) 尝试将事件交给当前的childview来处理,dispatchTransformedTouchEvent() 来判断时候当前的childview处理该事件;

       进入view类的dispatchTouchEvent()中来处理;该方法中会处理是否回调给用户的onTouchListener执行;
    
       进入onTouchEvent()方法中:该方法就是最终处理事件(down ,up ,move ,cancel)的地方,并将处理结果返回;
    

    d) 如果在第三步找到了处理事件的childview ,那么就将找到的childview添加到目标视图链表中去;

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;    }
    

    2.5)分发事件

    1)没有找到处理事件的目标view ,就将事件给parentview去处理

    2)进入dispatchTransformedTouchEvent()方法进行事件处理,

    // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    

    2.6)更新事件处理的状态和目标链表

     if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
    

    总结:

    view的事件分发的过程其实就是判断触摸事件的作用坐标点是否在view的坐标空间内,如果在就交个childview或者真机处理,如果不在,就交给parentview处理;parentview不能处理就继续上交,然后在依次一个childview的处理。

    核心思路

    1)根据Z轴递归排序view
    
    2)遍历view ,检查view是否可以处理该事件,将可以处理的view加入TouchTarget 目标view结构体链表中
    
    3)遍历TouchTarget链表中的view ,分发给view处理事件
    
    4)重置事件处理状态等信息。
    

    截止目前,我们自定义view的整个测量,布局,绘制,事件分发的整个流程就全部学习完了,接下来就是实战环节了。

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