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iOS 图片压缩

iOS 图片压缩

作者: 龙之天下 | 来源:发表于2023-11-30 16:38 被阅读0次

    1、图片压缩

    + (UIImage *)compressImage:(UIImage *)image toByte:(NSUInteger)maxLength {
        // Compress by quality
        CGFloat compression = 1;
        NSData *data = UIImageJPEGRepresentation(image, compression);
        if (data.length < maxLength) return image;
        CGFloat max = 1;
        CGFloat min = 0;
        for (int i = 0; i < 6; ++i) {
            compression = (max + min) / 2;
            data = UIImageJPEGRepresentation(image, compression);
            if (data.length < maxLength * 0.9) {
                min = compression;
            }else if (data.length > maxLength) {
                max = compression;
            }else {
                break;
            }
        }
        UIImage *resultImage = [UIImage imageWithData:data];
        if (data.length < maxLength) return resultImage;
        // Compress by size
        NSUInteger lastDataLength = 0;
        while (data.length > maxLength && data.length != lastDataLength) {
            lastDataLength = data.length;
            CGFloat ratio = (CGFloat)maxLength / data.length;
            CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)), (NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
            resultImage = [[self class] scaleImage:resultImage toNewSize:size];
            data = UIImageJPEGRepresentation(resultImage, compression);
        }
         return resultImage;
    }
    
    + (UIImage *)scaleImage:(UIImage *)image toNewSize:(CGSize)size {
        
        UIGraphicsImageRenderer *renderer = [[UIGraphicsImageRenderer alloc]initWithSize:size];
        UIImage *result = [renderer imageWithActions:^(UIGraphicsImageRendererContext * _Nonnull rendererContext) {
            [image drawInRect:CGRectMake(0, 0, size.width, size.height)];
        }];
        return result;
    }
    
    + (UIImage *)resizeImage:(UIImage *)image maxSize:(CGSize)size {
        CGSize imageSize = image.size;
        CGFloat scale = image.scale;
    //    CGFloat screenScale = [UIScreen mainScreen].scale;
        
        float widthScale = 1, heightScale = 1;
        
        if (imageSize.width * scale > size.width) {
            widthScale = (imageSize.width * scale) / (size.width);
        }
        
        if (imageSize.height * scale > size.width) {
            heightScale = (imageSize.height * scale) / (size.width);
        }
        
        float outputScale = MAX(widthScale, heightScale);
        
        if (outputScale > 1) {
            return [self.class scaleImage:image toNewSize:CGSizeApplyAffineTransform(imageSize, CGAffineTransformMakeScale(scale/outputScale, scale/outputScale))];
        } else {
            return image;
        }
    }

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